Files
BT411/engine/MUNGA_L4
arcattackandClaude Fable 5 aa2432be7e Glass panel: double-buffer PaintPanel + suppress WM_ERASEBKGND (issue #13 partial)
The panel repainted control-by-control straight onto the window DC on a
100ms timer.  Compose to a memory bitmap + single BitBlt; erase suppressed.
NOT the whole fix: the reporter's flicker is monitor-dependent (clean on a
display without the game window) = D3D-vs-GDI presentation contention, plus
a 100ms-timer-vs-125ms-lamp-flash sampling beat -- directions filed on #13.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 07:45:43 -05:00
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