Conn Man's owens-laser crash stack (#35) was in his join.log -- and re-running join.bat deleted it before it could be sent. The bat now rotates instead: join.log -> join.old.log at launch. One generation of history, the exact insurance that would have closed #35 tonight. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
85 lines
4.0 KiB
Batchfile
85 lines
4.0 KiB
Batchfile
@echo off
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rem BT411 -- join 107.202.218.169's game (internet). Seat/mech assigned
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rem by the operator. Keep this file next to content\ + build\.
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cd /d %~dp0
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rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS
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rem platform env arms the desktop cockpit (clickable MFD buttons, trigger
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rem config, bindings.txt keymap).
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set BT_PLATFORM=glass
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if not exist "build\Release\btl4.exe" goto badpath
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if not exist "content\OPERATOR.EGG" goto badpath
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set BT_RELAY=107.202.218.169:1500
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rem one fresh log per bat run; the menu->game relaunch chain APPENDS
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rem so every generation's lines survive (0-byte logs = killed pre-start)
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REM keep the PREVIOUS session's log: a crash report died 2026-07-26
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REM because re-running this bat deleted the only evidence.
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if exist content\join.old.log del content\join.old.log
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if exist content\join.log ren content\join.log join.old.log
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set BT_LOG=join.log
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set BT_LOG_APPEND=1
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set BT_START_INSIDE=1
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set BT_DEV_GAUGES=1
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cd content
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rem JOIN-GAME menu (2026-07-22): pick your CALLSIGN + MECH, click JOIN --
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rem your choice is sent to the operator and lands in the mission roster.
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set BT_FE_JOIN=1
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rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies
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rem before it can write its own log, this report still records when it
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rem ran, how it exited, and whether it ever created its log at all.
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echo [%DATE% %TIME%] launching btl4.exe > launch_report.txt
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..\build\Release\btl4.exe
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set BT_EXITCODE=%ERRORLEVEL%
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echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> launch_report.txt
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if not exist join.log echo join.log WAS NEVER CREATED: the exe was blocked before it could run (loader failure or antivirus) >> launch_report.txt
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if exist join.log for %%A in (join.log) do echo join.log size: %%~zA bytes >> launch_report.txt
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rem ------------------------------------------------------------------
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rem HANDOFF WAIT (2026-07-25). The front end does NOT stay resident: it
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rem CreateProcess()es the mission generation and ExitProcess(0)s itself
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rem (btl4console.cpp). So OUR child exiting means "the menu handed off",
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rem NOT "the game closed" -- without this wait the window announced "The
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rem game has exited" while the game was still loading, which reads as a
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rem crash to a playtester. Wait for the handed-off generation(s) to go.
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rem
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rem NO EXTERNAL TOOLS: `find`, `findstr` and `timeout` are all shadowed by
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rem Git-Bash / MSYS / GnuWin32 builds of the same names when those are on
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rem PATH (a dev box, or a player who installed git). The MSYS `find` is
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rem the Unix one and dies with "find: '/I': No such file or directory",
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rem and GNU `timeout` takes different arguments. So: parse tasklist with
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rem a pure-cmd for/f, and call both helpers by ABSOLUTE System32 path.
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rem A genuinely dead exe leaves no process and falls straight through, so
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rem the #41 launch forensics above still work. If tasklist is missing
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rem entirely the loop degrades to reporting immediately -- the old
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rem behaviour, never a hang.
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rem ------------------------------------------------------------------
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:btwait
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set "BT_STILL_RUNNING="
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for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
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if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
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)
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if defined BT_STILL_RUNNING (
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%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
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goto btwait
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)
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echo.
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echo The game has exited. If you did NOT quit on purpose
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echo (crash, or it never connected), send the operator BOTH files:
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echo content\join.log and content\launch_report.txt
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echo Otherwise the session may not be up yet -- try again.
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pause
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exit /b
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:badpath
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echo.
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echo ==================================================
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echo ERROR: this file is not in the right place.
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echo.
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echo It must sit in the EXTRACTED game folder, next to
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echo the 'content' and 'build' folders.
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echo.
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echo Fix: right-click the .zip - Extract All, open the
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echo extracted folder, and run this file from THERE.
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echo (Do NOT run it from inside the zip.)
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echo ==================================================
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echo.
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pause
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