The recovered system: fire channels = LBE4ControlsManager buttonGroups (0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port already called -- it needed only the TriggerState attribute (id 0x13 PINNED to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an input feed. Keyboard/harness now push press/release edges into the button groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger = 4 weapons). Myomers @4b9550/@4b95b8 misattribution corrected (they are MechWeapon ConfigureMappables/ChooseButton). Verified 2-node: kill through the authentic chain (12 hits vs ~36 pre-groups). Config-mode session (regrouping UI) = the remaining stage, KB-scoped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
925 lines
37 KiB
C++
925 lines
37 KiB
C++
//===========================================================================//
|
|
// File: emitter.cpp //
|
|
// Project: BattleTech Brick: Entity Manager //
|
|
// Contents: Emitter -- energy/beam weapon base (PPC, GaussRifle derive) //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// --/--/95 JM Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
|
|
// PROPRIETARY AND CONFIDENTIAL //
|
|
//===========================================================================//
|
|
//
|
|
// RECONSTRUCTED from the shipped binary. Behaviour follows the Ghidra
|
|
// pseudo-C for the module cluster @004ba478-@004bb478 (file=bt/emitter.cpp).
|
|
// Method and member names follow the surviving sources EMITTER.TCP, PPC.CPP,
|
|
// GAUSS.CPP/GAUSS.HPP and the reconstructed base mechweap.cpp; the remainder
|
|
// are inferred from usage and flagged best-effort. Each non-trivial method
|
|
// cites the originating @ADDR.
|
|
//
|
|
// Resolved read-only constants (4 LE bytes from section_dump CODE):
|
|
// _DAT_004ba818 = 00 00 00 00 = 0.0f (zero / lower clamp)
|
|
// _DAT_004ba81c = 17 b7 d1 38 = 1.0e-4 (currentLevel "non-zero" epsilon)
|
|
// _DAT_004ba820 = 00 00 80 3f = 1.0f (full-charge reference / upper clamp)
|
|
// _DAT_004ba824 = 0a d7 23 3c = 0.01f (snap-to-1.0 tolerance)
|
|
// _DAT_004ba828 = 00 00 00 00 = 0.0f (below-range clamp result)
|
|
// _DAT_004ba830 = 00 00 00 00 = 0.0f (above-range clamp result)
|
|
// _DAT_004ba9a4 = 00 00 00 00 = 0.0f (dischargeTimer expiry threshold)
|
|
// _DAT_004bac04 = 00 00 80 3f = 1.0f (outputVoltage "fully charged" test)
|
|
// _DAT_004bac08 = 00 00 00 00 = 0.0f (firing dischargeTimer expiry threshold)
|
|
// _DAT_004bafb8 = 00 00 00 3f = 0.5f (1/2 in the E = 1/2 k V^2 energy term)
|
|
// _DAT_004bb3ac = 80 96 18 4b = 1.0e7 (energyTotal unit scale)
|
|
// _DAT_004bb3b0 = 00 00 80 bf = -1.0f (SeekVoltage "unset" sentinel)
|
|
// _DAT_004bb3b4 = 00 00 00 3f = 0.5f (energyCoefficient denominator term)
|
|
// _DAT_004bb3c4 = 00 00 80 3f = 1.0f (voltage-curve constant)
|
|
// _DAT_004bb428 = 00 00 00 3f = 0.5f
|
|
// _DAT_004bb798 = 00 00 80 bf = -1.0f (resource "unset" sentinel)
|
|
// (the firing-physics multipliers _DAT_004bafbc, _DAT_004bb3b8 sit inside
|
|
// this TU's literal pool and resolve to non-finite singles in the dump;
|
|
// they are part of larger double-precision operands and are left
|
|
// symbolic below -- a human should re-derive them from the FPU stream.)
|
|
//
|
|
// Helper-function name mapping (engine internals referenced by the decomp):
|
|
// FUN_004b99a8 MechWeapon base constructor FUN_004b9b9c ~MechWeapon
|
|
// FUN_004b96ec MechWeapon::ResetToInitialState FUN_004b96d4 MechWeapon::ReadUpdateRecord
|
|
// FUN_004b964c MechWeapon::TakeDamage FUN_004b9690 MechWeapon::WriteUpdateRecord
|
|
// FUN_004b9d00 MechWeapon::PrintState FUN_004b9d10 MechWeapon::CreateStreamedSubsystem
|
|
// FUN_004b9608 MechWeapon::CheckFireEdge FUN_004b9bdc MechWeapon::UpdateTargeting
|
|
// FUN_004b9948 MechWeapon::GetMuzzlePoint FUN_004b9864 MechWeapon::ComputeAimOrientation
|
|
// FUN_004b9728 MechWeapon::DrawWeaponPip FUN_004b9cbc MechWeapon::GetTargetPosition
|
|
// FUN_004b0bd0 PoweredSubsystem simulation step FUN_004b0d50 PoweredSubsystem scalar query
|
|
// FUN_004ad7d4 HeatableSubsystem "is online/active" FUN_004ac9c8 HeatableSubsystem heat-state query
|
|
// FUN_00417ab4 follow a SharedData link (voltage source / ammo bin)
|
|
// FUN_0049fb54 Mech::IsDestroyed (movementMode 2||9) FUN_0041a1a4 IsDerivedFrom(classDerivations)
|
|
// FUN_0041bbd8 AlarmIndicator::SetLevel(n) (weaponAlarm @0x350, state @0x364)
|
|
// FUN_0041c350 Subsystem::SendMessage(template, a, b)
|
|
// FUN_00408440 Vector copy FUN_00409968 Vector set FUN_0040a968 Vector negate/copy
|
|
// FUN_00408644 Vector subtract FUN_00408bf8 Vector subtract (pt - pt) FUN_0040a138 normalise
|
|
// FUN_0040aadc Matrix identity FUN_00424da8 resolve segment world point
|
|
// FUN_0041f216 / FUN_0041f235 segment-iterator construct / destruct
|
|
// FUN_004dd138 sqrtf FUN_004dce24 expf/logf FUN_004dcd00 fabsf
|
|
// FUN_00404118 Read(scalar) FUN_00404720 Read(list) FUN_00403b60 list-empty?
|
|
// FUN_004dbb24 DebugStream<< FUN_004d9c38 DebugStream flush FUN_0040385c Verify()
|
|
//
|
|
|
|
#include <bt.hpp>
|
|
#pragma hdrstop
|
|
|
|
#if !defined(EMITTER_HPP)
|
|
# include <emitter.hpp>
|
|
#endif
|
|
#if !defined(TESTBT_HPP)
|
|
# include <testbt.hpp>
|
|
#endif
|
|
#include <hostmgr.hpp> // HostManager::GetEntityPointer -- the update-record target resolve (task #51)
|
|
|
|
// E8 (bring-up): the player fire input. The controls mapper that would normally write
|
|
// the weapon's fireImpulse is bypassed (mech4.cpp), so EmitterSimulation reads this
|
|
// global directly. Defined in btl4main.cpp; layout must match (see mech4.cpp).
|
|
struct BTDriveInput { float throttle; float turn; int forced; int fire; int fireForced; float forcedThrottle;
|
|
int keyFwd; int keyBack; int keyLeft; int keyRight; int allStop; };
|
|
extern BTDriveInput gBTDrive;
|
|
|
|
|
|
//#############################################################################
|
|
// Reconstruction support: artifact constants, globals and helper stand-ins.
|
|
//
|
|
static const Scalar kDamageScale = 1.0f; // _DAT_004bafbc firing-physics scale (best-effort)
|
|
static const Vector3D DAT_004e0fa4(0.0f, 0.0f, 0.0f); // zero vector
|
|
static char DAT_00522524[4] = { 0 }; // default colour tag
|
|
static int PTR_LAB_00511e6c, DAT_00511e70, DAT_00511e74; // beam-keepalive message template
|
|
static int PTR_LAB_00511e78, DAT_00511e7c, DAT_00511e80; // beam-keepalive message template
|
|
|
|
static Scalar Fabs(Scalar x) { return (x < 0.0f) ? -x : x; }
|
|
static void Copy(Vector3D &o, const Vector3D &v) { o = v; }
|
|
static void Set(Vector3D &o, const Vector3D *v) { o = *v; }
|
|
static void Subtract(Vector3D &o, const Point3D &a, const Point3D &b) { o.x=a.x-b.x; o.y=a.y-b.y; o.z=a.z-b.z; }
|
|
static void Negate(Point3D &o, const LinearMatrix &) { o = Point3D(0.0f,0.0f,0.0f); } // extract origin (best-effort)
|
|
static void Normalize(EulerAngles &) {}
|
|
static void MakeIdentity(LinearMatrix &m) { m.BuildIdentity(); }
|
|
static Scalar VoltageCurve(Scalar) { return 1.0f; } // _DAT_004bb3c4 - _DAT_004bb3b8*v
|
|
static void CopyColor(void *, const void *) {}
|
|
|
|
// engine-internal artifacts the decomp called by address (stand-ins)
|
|
static int FUN_004ad7d4(void *) { return 1; } // HeatableSubsystem active?
|
|
// FUN_0049fb54 == Mech::IsDestroyed (movementMode 2||9; reconstructed as
|
|
// Mech::IsDisabled). Was a mislabeled "cockpit/HUD query" no-op stub -- so a
|
|
// live beam never CUT when its target mech died (@004ba8d0/@004baa20 check
|
|
// this every discharge frame), and a destroyed mech's own weapons kept firing
|
|
// (@004baa88). The binary's call sites first verify the object IS a Mech
|
|
// (IsDerivedFrom vs 0x50bdb4 = Mech::ClassDerivations), reproduced here.
|
|
static int BTMechDestroyed(Entity *e)
|
|
{
|
|
if (e == 0)
|
|
return 0;
|
|
if (!e->IsDerivedFrom(*Mech::GetClassDerivations()))
|
|
return 0;
|
|
return ((Mech *)e)->IsDisabled() ? 1 : 0;
|
|
}
|
|
static Scalar FUN_004b0d50(void *) { return 1.0f; }// PoweredSubsystem dt scale
|
|
static int FUN_004ac9c8(void *) { return 0; } // heat-state query
|
|
static void *FUN_00417ab4(void *) { return 0; } // follow SharedData link
|
|
static int FUN_00421070(void *, void *) { return 0; } // damage source resolve
|
|
static void *ResolveSource(void *) { return 0; } // named source registry lookup
|
|
|
|
//#############################################################################
|
|
// Shared Data Support
|
|
//
|
|
Derivation
|
|
Emitter::ClassDerivations(
|
|
&MechWeapon::ClassDerivations,
|
|
"Emitter"
|
|
);
|
|
|
|
Receiver::MessageHandlerSet Emitter::MessageHandlers;
|
|
Simulation::AttributeIndexSet Emitter::AttributeIndex;
|
|
|
|
Emitter::SharedData
|
|
Emitter::DefaultData(
|
|
&Emitter::ClassDerivations,
|
|
Emitter::MessageHandlers,
|
|
MechWeapon::GetAttributeIndex(), // gauge wave: inherit temps/InputVoltage/OutputVoltage/PercentDone (was empty)
|
|
Emitter::StateCount
|
|
);
|
|
|
|
|
|
//#############################################################################
|
|
// State / flag accessors (recovered reads mapped onto the engine members).
|
|
//
|
|
int Emitter::GetWeaponState() { return weaponAlarm.GetLevel(); } // this+0x364
|
|
int Emitter::GetVoltageState() { return electricalStateAlarm.GetLevel(); } // this+0x278
|
|
LWord Emitter::GetFlags() { return simulationFlags; }
|
|
int Emitter::GetFaultState() { return 0; }
|
|
void Emitter::SetDirty() { simulationFlags |= 0x1; }
|
|
void Emitter::ClearDirty() { simulationFlags &= ~0x2; }
|
|
|
|
|
|
//#############################################################################
|
|
// Firing -- the real discharge
|
|
//
|
|
// @004bace8 -- vtable slot 18. Only fires when the owning Mech actually has a
|
|
// target (entity+0x388 != 0). It converts the stored charge into a damage
|
|
// portion and a self-heat portion (E = 1/2 k V^2, split by damageFraction),
|
|
// applies the heat to itself, drains the charge, then builds the beam geometry
|
|
// (muzzle -> target), aims it, registers the hit/pip and marks the weapon dirty
|
|
// for replication. PPC::FireWeapon (@004bb878) tail-calls straight into this.
|
|
//
|
|
void
|
|
Emitter::FireWeapon()
|
|
{
|
|
if (!HasActiveTarget()) // entity+0x388 == 0
|
|
{
|
|
return;
|
|
}
|
|
|
|
// re-arm the beam-on countdown
|
|
dischargeTimer = dischargeTime; // 0x440 = 0x43c
|
|
|
|
// E = 1/2 * currentLevel^2 * energyCoefficient
|
|
Scalar energy = 0.5f * currentLevel * currentLevel * energyCoefficient; // _DAT_004bafb8
|
|
damagePortion = damageFraction * energy; // 0x44c
|
|
heatPortion = energy - damagePortion; // 0x450
|
|
damagePortion = kDamageScale * damagePortion; // firing-physics scale (best-effort)
|
|
|
|
// dump the heat portion into our INHERITED thermal accumulator if heatable/online.
|
|
// E5: pendingHeat (HeatSink @0x1C8) is the field the heat sim absorbs each frame
|
|
// (heatEnergy += pendingHeat -> temperature); the old Emitter-local heatAccumulator
|
|
// was a SHADOW at the wrong offset, so firing never reached the heat model.
|
|
if (FUN_004ad7d4(this)) // HeatableSubsystem active
|
|
{
|
|
pendingHeat += heatPortion; // inherited HeatSink::pendingHeat @0x1c8
|
|
}
|
|
|
|
// BRING-UP verify (rate-limited): prove the real fire path executes + feeds the heat
|
|
// sim (heatPortion -> pendingHeat -> flows to the central sink -> mech temp climbs).
|
|
static int s_fireLog = 0;
|
|
if ((s_fireLog++ % 20) == 0)
|
|
DEBUG_STREAM << "[emitter] FIRED #" << s_fireLog << " damage=" << damagePortion
|
|
<< " heat=" << heatPortion << " pendingHeat=" << pendingHeat << "\n" << std::flush;
|
|
|
|
// recompute output voltage now that the charge is about to be spent
|
|
ComputeOutputVoltage(); // (*vtable+0x44)()
|
|
currentLevel = 0.0f; // 0x414 -- discharge
|
|
firingActive = 1; // 0x418
|
|
|
|
// --- build the beam: muzzle point -> target point ---
|
|
Point3D muzzlePoint;
|
|
GetMuzzlePoint(muzzlePoint); // FUN_004b9948 (cached muzzle)
|
|
Point3D targetPoint;
|
|
GetTargetPosition(targetPoint); // entity+0x37c (cached target)
|
|
|
|
beamFlag = 1; // 0x46c
|
|
|
|
Vector3D beamVector;
|
|
beamVector.Subtract(targetPoint, muzzlePoint); // FUN_00408bf8
|
|
LinearMatrix aimTransform; // was the phantom beamHitData member
|
|
ComputeAimOrientation(aimTransform, beamVector); // FUN_004b9864 -> aim matrix
|
|
|
|
Vector3D delta;
|
|
delta.Subtract(targetPoint, muzzlePoint); // FUN_00408644
|
|
Scalar dist = (Scalar)Sqrt(delta.x*delta.x + delta.y*delta.y + delta.z*delta.z); // FUN_004dd138
|
|
beamScale.z = dist / graphicLength; // 0x434 (== beamScale[2]) = dist / 0x438
|
|
|
|
if (dist <= effectiveRange) // this+0x328
|
|
{
|
|
// The binary writes the impact point/delta/energy into the inherited Damage
|
|
// damageData (0x3C8/0x3B0/0x3AC); the recon's beamHitPoint/beamImpact/
|
|
// beamImpactScalar copies were dead (no readers) -> removed. Register the pip.
|
|
DrawWeaponPip(aimTransform); // FUN_004b9728
|
|
}
|
|
|
|
// stash the beam endpoint for replication (world hit point) + the beam's
|
|
// TARGET (0x474 -- the discharge checks read it every frame: the beam cuts
|
|
// the moment this mech is destroyed). The owner's target slot is the same
|
|
// raw 0x388 the rest of the weapon path uses (HasActiveTarget/mech4).
|
|
beamEndpoint = targetPoint; // 0x460 <- targetPoint
|
|
targetEntity = (owner != 0)
|
|
? *(Entity **)((char *)owner + 0x388) : 0; // 0x474 <- mech target entity
|
|
targetLocalFlag = 1; // 0x470
|
|
|
|
SetDirty(); // this+6 |= 1 (needs replication)
|
|
}
|
|
|
|
//
|
|
// @004bb878 -- PPC::FireWeapon, reproduced from PPC.CPP for context: it simply
|
|
// chains to Emitter::FireWeapon(). GaussRifle::FireWeapon overrides instead
|
|
// (GAUSS.CPP: outputVoltage = 0.0f).
|
|
//
|
|
// void PPC::FireWeapon() { Emitter::FireWeapon(); }
|
|
//
|
|
|
|
|
|
//#############################################################################
|
|
// Simulation -- the installed per-frame "performance"
|
|
//
|
|
// @004baa88 -- run the PoweredSubsystem step, sample the fire-edge and the
|
|
// target range, then advance the Loading -> Loaded -> Firing state machine.
|
|
// The "state" is carried in the weapon alarm level (this+0x364):
|
|
// 0 = Firing 2 = Loaded(ready) 3 = Loading 4 = TriggerDuringLoad.
|
|
//
|
|
void
|
|
Emitter::EmitterSimulation(Scalar time_slice)
|
|
{
|
|
// Real PoweredSubsystem step (@004b0bd0): runs HeatSink::HeatSinkSimulation
|
|
// (absorb pendingHeat -> heatEnergy/temperature, then ConductHeat flows it to
|
|
// the linked central sink) and advances the electrical state machine. This is
|
|
// what makes weapon self-heat propagate to the mech's heat sinks.
|
|
PoweredSubsystem::PoweredSubsystemSimulation(time_slice);
|
|
|
|
// AUTHENTIC TRIGGER (task #5): fireImpulse IS the published TriggerState
|
|
// attribute (id 0x13); the streamed per-mech controls map (type-6 resource,
|
|
// installed at MakeViewpointEntity) binds each grouped fire BUTTON directly
|
|
// onto it, and the keyboard/harness pushes press/release edges into the
|
|
// LBE4 buttonGroup channels (mech4). The old gBT*Trigger bypass + the
|
|
// per-type keyboard split are retired -- weapons sharing a button now fire
|
|
// TOGETHER (the pod's authored groups: e.g. madcat Trigger = 4 weapons).
|
|
Logical fireEdge = CheckFireEdge(); // @004b9608
|
|
targetWithinRange = UpdateTargeting(); // @004b9bdc -> this+0x34c
|
|
|
|
// hard failure: powered-off, faulted, or the OWNING MECH destroyed (@004baa88
|
|
// checks IsDestroyed on the owner -- a dead mech's weapons drop everything)
|
|
if (GetFlags() == 1 || GetFaultState() == 2 || BTMechDestroyed((Entity *)owner))
|
|
{
|
|
ResetFiringState(); // @004ba9a8
|
|
currentLevel = 0.0f; // 0x414
|
|
ComputeOutputVoltage(); // (*vtable+0x44)()
|
|
return;
|
|
}
|
|
|
|
switch (GetWeaponState()) // this+0x364
|
|
{
|
|
case 0: // Firing -- count the beam-on timer down
|
|
dischargeTimer -= time_slice; // 0x440
|
|
if (dischargeTimer <= 0.0f) // _DAT_004bac08
|
|
{
|
|
ResetFiringState();
|
|
}
|
|
else
|
|
{
|
|
ContinueDischarge(); // @004baa20
|
|
}
|
|
break;
|
|
|
|
case 2: // Loaded -- ready; fire on the trigger's rising edge
|
|
if (fireEdge)
|
|
{
|
|
if (useConfiguredPip && HasActiveTarget()) // this+0x3E0 (Loaded->Firing gate) && entity+0x388
|
|
{
|
|
weaponAlarm.SetLevel(0); // -> Firing
|
|
FireWeapon(); // (*vtable+0x48)()
|
|
ContinueDischarge();
|
|
}
|
|
else
|
|
{
|
|
weaponAlarm.SetLevel(4); // TriggerDuringLoad
|
|
weaponAlarm.SetLevel(2); // back to Loaded
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3: // Loading -- keep charging
|
|
if (fireEdge)
|
|
{
|
|
weaponAlarm.SetLevel(4); // TriggerDuringLoad blip
|
|
weaponAlarm.SetLevel(3);
|
|
}
|
|
if (GetVoltageState() == 4) // this+0x278
|
|
{
|
|
TrackSeekVoltage(time_slice); // @004ba838 (inert: unresolved src)
|
|
}
|
|
// E7 (bring-up): the real charge path is inert in the port -- the voltage-source
|
|
// plug (this+0x1d0) doesn't resolve, so TrackSeekVoltage can't raise currentLevel
|
|
// (and it runs whenever vState==4, so the old `else` force-charge never fired).
|
|
// Force the charge to the seek level UNCONDITIONALLY so the weapon reaches Loaded
|
|
// and the real fire path (E3/E4/E8 -> FireWeapon) executes.
|
|
if (currentLevel < seekVoltage[seekVoltageIndex])
|
|
currentLevel = seekVoltage[seekVoltageIndex]; // -> ComputeOutputVoltage == 1.0
|
|
ComputeOutputVoltage(); // (*vtable+0x44)()
|
|
if (rechargeLevel == 1.0f) // _DAT_004bac04 -- fully charged (== inherited @0x320)
|
|
{
|
|
weaponAlarm.SetLevel(2); // -> Loaded
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//#############################################################################
|
|
// Charge / discharge helpers
|
|
//
|
|
|
|
//
|
|
// @004ba838 -- integrate the charge from the linked voltage source. Derive a
|
|
// seek rate from (sourceVoltage - currentLevel)/dt, step currentLevel by
|
|
// rate/energyCoefficient * dt, and (if heatable) feed rate^2 * dt back as heat.
|
|
//
|
|
void
|
|
Emitter::TrackSeekVoltage(Scalar time_slice)
|
|
{
|
|
VoltageSource *src = (VoltageSource *)FUN_00417ab4(this + 0x1d0);
|
|
Scalar dtScale = FUN_004b0d50(this); // PoweredSubsystem dt scale
|
|
|
|
// No voltage source resolved (the source plug at this+0x1d0 binds via the registry;
|
|
// not yet linked in the bring-up) or a zero dt scale -> can't charge this frame.
|
|
// Guard the deref instead of crashing; charging resumes once the source links.
|
|
if (src == 0 || dtScale == 0.0f)
|
|
return;
|
|
|
|
seekRate = (src->voltage - currentLevel) / dtScale; // 0x45c = (src+0x1dc - 0x414)/..
|
|
currentLevel = (seekRate / energyCoefficient) * time_slice + currentLevel; // 0x414
|
|
|
|
if (FUN_004ad7d4(this)) // heatable/online
|
|
{
|
|
// Raw @004ba838:7544 feeds rate^2*dt into the RESOLVED SOURCE's pendingHeat
|
|
// (src+0x1c8). The VoltageSource overlay here is a compact shortcut reading
|
|
// offsets 0/4/8/0xc, NOT the real 0x1dc/0x1c8 -- inert in bring-up (src never
|
|
// resolves, guarded above). FOLLOW-UP (Emitter re-base tail): type src as the
|
|
// real HeatSink-derived source and write src->pendingHeat@0x1c8.
|
|
src->heatLoad += seekRate * seekRate * dtScale * time_slice;
|
|
}
|
|
}
|
|
|
|
//
|
|
// @004ba8d0 -- service an active discharge / beam. When the firing flag is
|
|
// clear, just mark for replication. Otherwise decrement dischargeTimer; on
|
|
// expiry (or when the HUD refuses the beam) tear the beam down and re-arm to
|
|
// the Loaded state, restoring dischargeTimer from dischargeTime.
|
|
//
|
|
void
|
|
Emitter::ServiceDischarge(Scalar time_slice)
|
|
{
|
|
if (firingActive == 0) // 0x418
|
|
{
|
|
SetDirty(); // this+0x28 |= 2
|
|
return;
|
|
}
|
|
|
|
weaponAlarm.SetLevel(0); // Firing
|
|
dischargeTimer -= time_slice; // 0x440
|
|
if (dischargeTimer <= 0.0f // _DAT_004ba9a4
|
|
|| BTMechDestroyed(targetEntity)) // the beam CUTS when its target mech dies
|
|
{
|
|
firingActive = 0;
|
|
weaponAlarm.SetLevel(2); // Loaded
|
|
beamFlag = 0; // 0x46c
|
|
dischargeTimer = dischargeTime; // 0x440 = 0x43c
|
|
SetDirty();
|
|
// replicate the beam END: one final Emitter update record turns the
|
|
// peer's copy off (the 1995 flush wrote idle-flagged subsystems too).
|
|
ForceUpdate();
|
|
return;
|
|
}
|
|
|
|
// keep the beam alive for another frame -- BEAM REPLICATION (task #51):
|
|
// the 1995 keepalive (FUN_0041c350, template @0x511e6c) marked the
|
|
// subsystem dirty + queued the local deferred beam-effect callback; the
|
|
// local draw is our per-weapon render walk, and the dirty-mark maps to the
|
|
// engine's updateModel bit -- the next PerformAndWatch serializes THIS
|
|
// emitter's record (@004ba65c) into the mech's update stream, and the
|
|
// peer's replicant emitter applies it (@004ba568) so its own walk draws
|
|
// the beam.
|
|
ForceUpdate();
|
|
(void)PTR_LAB_00511e6c; (void)DAT_00511e70; (void)DAT_00511e74;
|
|
}
|
|
|
|
//
|
|
// @004ba9a8 -- reset the transient firing/beam fields and re-arm to Loading.
|
|
//
|
|
void
|
|
Emitter::ResetFiringState()
|
|
{
|
|
beamOrientation = EulerAngles(Radian(0.0f), Radian(0.0f), Radian(0.0f)); // 0x41c <- (0,0,0)
|
|
beamScale = Vector3D(1.0f, 1.0f, 1.0f); // 0x42c <- (1,1,1)
|
|
targetEntity = 0; // 0x474
|
|
firingActive = 0; // 0x418
|
|
beamFlag = 0; // 0x46c
|
|
weaponAlarm.SetLevel(3); // Loading
|
|
}
|
|
|
|
//
|
|
// @004baa20 -- keep an active beam alive for another frame. If the targeted
|
|
// subsystem has gone away, reset; otherwise re-send the beam message.
|
|
//
|
|
void
|
|
Emitter::ContinueDischarge()
|
|
{
|
|
if (beamFlag != 0) // 0x46c
|
|
{
|
|
if (BTMechDestroyed(targetEntity)) // the beam CUTS when its target mech dies
|
|
{
|
|
ResetFiringState(); // @004ba9a8
|
|
return;
|
|
}
|
|
// re-send the beam keepalive -- the engine's updateModel bit (task #51,
|
|
// same mapping as ServiceDischarge above; 1995 template @0x511e78).
|
|
ForceUpdate();
|
|
(void)PTR_LAB_00511e78; (void)DAT_00511e7c; (void)DAT_00511e80;
|
|
}
|
|
}
|
|
|
|
//
|
|
// @004ba478 -- advance the seek-voltage index, wrapping modulo (count+1). If
|
|
// the index wrapped past the recommended one, re-arm via ResetFiringState.
|
|
// Reached only when the heat-state query is clear and the message has payload.
|
|
// (best-effort -- exact role of param +0xc unconfirmed.)
|
|
//
|
|
int
|
|
Emitter::AdvanceSeekVoltage(UpdateRecord *message)
|
|
{
|
|
if (FUN_004ac9c8(this)) // heat-state set -> skip
|
|
{
|
|
return /*non-zero status*/ 1;
|
|
}
|
|
if (!FUN_004ad7d4(this) || message->payloadCount <= 0) // message+0xc
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int prev = seekVoltageIndex; // 0x3f0
|
|
int modulus = seekVoltageCount + 1; // 0x3fc + 1
|
|
int next = (prev + 1) % modulus;
|
|
seekVoltageIndex = next; // 0x3f0
|
|
if (prev < next)
|
|
{
|
|
ResetFiringState(); // @004ba9a8
|
|
}
|
|
return next;
|
|
}
|
|
|
|
|
|
//#############################################################################
|
|
// Simulation virtual overrides (slots 16, 17)
|
|
//
|
|
|
|
//
|
|
// @004ba6e0 -- True if the (supplied or linked) voltage source can satisfy the
|
|
// current seekVoltage index and is itself in the "ready" state (source+0x210==2).
|
|
//
|
|
Logical
|
|
Emitter::ReadyToDischarge(VoltageSource *source)
|
|
{
|
|
if (source == 0)
|
|
{
|
|
source = (VoltageSource *)FUN_00417ab4(this + 0x1d0);
|
|
}
|
|
if (source == 0)
|
|
{
|
|
return False;
|
|
}
|
|
if (seekVoltage[seekVoltageIndex] <= source->voltage // 0x400[idx] <= src+0x1dc
|
|
&& source->state == 2) // src+0x210
|
|
{
|
|
return True;
|
|
}
|
|
return False;
|
|
}
|
|
|
|
//
|
|
// @004ba738 -- recompute outputVoltage from the accumulated charge:
|
|
// outputVoltage = currentLevel / seekVoltage[index] (0 if charge ~= 0)
|
|
// snap to 1.0 within 0.01, then clamp to [0,1]. (outputVoltage aliases the
|
|
// MechWeapon recharge-level slot @0x320.)
|
|
//
|
|
void
|
|
Emitter::ComputeOutputVoltage()
|
|
{
|
|
// outputVoltage IS the inherited MechWeapon::rechargeLevel@0x320 (the binary keeps
|
|
// no separate Emitter slot; the recon's own `outputVoltage` was a duplicate).
|
|
if (Fabs(currentLevel - 0.0f) > 1.0e-4f) // _DAT_004ba818 / _DAT_004ba81c
|
|
{
|
|
rechargeLevel = currentLevel / seekVoltage[seekVoltageIndex]; // 0x320
|
|
}
|
|
else
|
|
{
|
|
rechargeLevel = 0.0f;
|
|
}
|
|
|
|
if (Fabs(rechargeLevel - 1.0f) <= 0.01f) // _DAT_004ba820 / _DAT_004ba824
|
|
{
|
|
rechargeLevel = 1.0f;
|
|
}
|
|
|
|
if (rechargeLevel < 0.0f) // _DAT_004ba818
|
|
{
|
|
rechargeLevel = 0.0f; // _DAT_004ba828
|
|
}
|
|
else if (rechargeLevel > 1.0f) // _DAT_004ba820
|
|
{
|
|
rechargeLevel = 0.0f; // _DAT_004ba830 (NB: also 0.0f)
|
|
}
|
|
}
|
|
|
|
|
|
//#############################################################################
|
|
// Subsystem virtual overrides
|
|
//
|
|
|
|
//
|
|
// @004ba568 -- slot 6 (TASK #51 RENAME: was mistranscribed as TakeDamage; the
|
|
// body is unambiguous RECORD semantics -- it compares rec+0x30 against
|
|
// EntityID::Null (DAT_00522524), resolves it through the entity index, and
|
|
// applies alarm/beam fields). Apply an Emitter update record on the
|
|
// REPLICANT: resolve the beam TARGET id (drop the record when a non-null id is
|
|
// unknown on this host), chain the MechWeapon read (@004b964c, alarm apply),
|
|
// then the beam-replication fields. The tail `this+0x10 = this+0x14` is the
|
|
// 1995 Simulation lastUpdate=lastPerformance resync (the earlier transcription
|
|
// misread it as rechargeLevel=effectiveRange) -- the engine base read already
|
|
// maintains lastUpdate.
|
|
//
|
|
void
|
|
Emitter::ReadUpdateRecord(Simulation__UpdateRecord *message)
|
|
{
|
|
Emitter__UpdateRecord *rec = (Emitter__UpdateRecord *)message;
|
|
|
|
if (rec->targetID == EntityID::Null) // FUN_00421070 vs DAT_00522524
|
|
{
|
|
targetEntity = 0; // 0x474
|
|
}
|
|
else
|
|
{
|
|
targetEntity = (application != 0)
|
|
? application->GetHostManager()->GetEntityPointer(rec->targetID)
|
|
: 0;
|
|
if (targetEntity == 0)
|
|
{
|
|
return; // unknown target -> drop
|
|
}
|
|
}
|
|
|
|
MechWeapon::ReadUpdateRecord(message); // FUN_004b964c (alarm apply)
|
|
|
|
firingActive = rec->firingActive; // 0x418 <- rec+0x18
|
|
weaponAlarm.SetLevel(firingActive != 0 ? 0 : 2); // 0=Firing / 2=Loaded
|
|
beamFlag = rec->beamFlag; // 0x46c <- rec+0x28
|
|
beamEndpoint = rec->beamEndpoint; // 0x460 <- rec+0x1c
|
|
targetLocalFlag = rec->targetLocalFlag; // 0x470 <- rec+0x2c
|
|
ClearDirty(); // this+0x28 &= ~2 (idle bit clear)
|
|
if (getenv("BT_BEAM_LOG"))
|
|
{
|
|
static int s_rd = 0;
|
|
if ((s_rd++ % 60) == 0)
|
|
DEBUG_STREAM << "[emit-rd] " << (void*)this << " firing=" << firingActive
|
|
<< " beamFlag=" << beamFlag << "\n" << std::flush;
|
|
}
|
|
}
|
|
|
|
//
|
|
// @004ba65c -- slot 7. Append the Emitter beam-replication fields to the
|
|
// update record (record type 0x38): firingActive, targetLocalFlag, beam
|
|
// endpoint, beamFlag and the target's colour tag.
|
|
//
|
|
void
|
|
Emitter::WriteUpdateRecord(Simulation__UpdateRecord *message, int update_model)
|
|
{
|
|
MechWeapon::WriteUpdateRecord(message, update_model); // FUN_004b9690
|
|
|
|
Emitter__UpdateRecord *rec = (Emitter__UpdateRecord *)message;
|
|
// DISASM CORRECTIONS (task #51): `*param_2 = 0x38` writes the record
|
|
// LENGTH, not recordID; and rec+0x30 receives the TARGET's EntityID
|
|
// (FUN_00420ef4 copies from targetEntity+0x184 = the 1995 entityID --
|
|
// the old `CopyColor(...targetEntity+0x184)` was both a misread AND a
|
|
// databinding trap in our compiled Entity layout).
|
|
rec->recordLength = sizeof(Emitter__UpdateRecord); // *message = 0x38
|
|
rec->firingActive = firingActive; // rec+0x18 <- 0x418
|
|
rec->beamEndpoint = beamEndpoint; // rec+0x1c <- 0x460
|
|
rec->beamFlag = beamFlag; // rec+0x28 <- 0x46c
|
|
rec->targetLocalFlag = targetLocalFlag; // rec+0x2c <- 0x470
|
|
rec->targetID = (targetEntity != 0)
|
|
? ((Entity *)targetEntity)->GetEntityID()
|
|
: EntityID::Null; // rec+0x30
|
|
if (getenv("BT_BEAM_LOG"))
|
|
{
|
|
static int s_wr = 0;
|
|
if ((s_wr++ % 60) == 0)
|
|
DEBUG_STREAM << "[emit-wr] " << (void*)this << " firing=" << firingActive
|
|
<< " beamFlag=" << beamFlag << " subsysID=" << (int)rec->subsystemID
|
|
<< " len=" << (int)rec->recordLength << "\n" << std::flush;
|
|
}
|
|
}
|
|
|
|
//
|
|
// @004ba4d0 -- slot 10. Reset to Loading: chain to MechWeapon, set the alarm
|
|
// to 3 (Loading), clear the firing/beam transients and re-prime beamScale to
|
|
// (1,1,1). Matches EMITTER.TCP ResetToInitialState (SetSimulationState(Loaded)
|
|
// then base reset).
|
|
//
|
|
void
|
|
Emitter::ResetToInitialState()
|
|
{
|
|
MechWeapon::ResetToInitialState(); // FUN_004b96ec
|
|
weaponAlarm.SetLevel(3); // Loading
|
|
currentLevel = 0.0f; // 0x414
|
|
beamFlag = 0; // 0x46c
|
|
targetLocalFlag = 0; // 0x470
|
|
targetEntity = 0; // 0x474
|
|
beamScale = Vector3D(1.0f, 1.0f, 1.0f); // 0x42c
|
|
beamOrientation = EulerAngles(Radian(0.0f), Radian(0.0f), Radian(0.0f)); // 0x41c
|
|
firingActive = 0; // 0x418
|
|
SetDirty(); // this+6 |= 1
|
|
}
|
|
|
|
//
|
|
// @004bb014 -- slot 13. Print the base state, then the Emitter weapon state
|
|
// from the alarm level (this+0x364): 0 "Firing", 2 "Loaded", 3 "Loading",
|
|
// 4 "TriggerDuringLoad".
|
|
//
|
|
void
|
|
Emitter::PrintState()
|
|
{
|
|
MechWeapon::PrintState(); // FUN_004b9d00
|
|
|
|
switch (GetWeaponState()) // this+0x364
|
|
{
|
|
case 0: DebugStream << GetName() << " Firing"; break;
|
|
case 2: DebugStream << GetName() << " Loaded"; break;
|
|
case 3: DebugStream << GetName() << " Loading"; break;
|
|
case 4: DebugStream << GetName() << " TriggerDuringLoad"; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
|
|
//#############################################################################
|
|
// Construction / Destruction
|
|
//
|
|
// @004bb120 -- chain to the MechWeapon ctor (subsystem kind 5), install the
|
|
// Emitter vtable PTR_FUN_00512078, choose the firing-message template (the
|
|
// (flags & 0xC)==4 "external model" variant vs. the default), then seed the
|
|
// firing state machine to Loading and derive the discharge-energy constants
|
|
// from the resource's SeekVoltage curve.
|
|
//
|
|
Emitter::Emitter(
|
|
Mech *owner,
|
|
int subsystem_ID,
|
|
SubsystemResource *subsystem_resource,
|
|
SharedData &shared_data
|
|
):
|
|
MechWeapon(owner, subsystem_ID, subsystem_resource, shared_data)
|
|
{
|
|
// vtable installed by the compiler (PTR_FUN_00512078)
|
|
|
|
// @004bb120 -- install the per-frame "performance". this[7..9] is the
|
|
// Simulation::activePerformance member pointer (the same slot every sibling
|
|
// subsystem fills via SetPerformance), and the ctor picks one of two variants:
|
|
// default this[7..9] = {0x004baa88,0,0} == EmitterSimulation
|
|
// external model this[7..9] = {0x004ba8d0,0,0} == ServiceDischarge
|
|
// (member-pointer constants @00511e84 / @00511e90, resolved from section_dump:
|
|
// 511e84: 88 aa 4b 00 -> 0x004baa88 ; 511e90: d0 a8 4b 00 -> 0x004ba8d0).
|
|
// Installing it here is what makes the weapon tick: without it the chained
|
|
// PoweredSubsystem ctor's PoweredSubsystemSimulation would run instead and the
|
|
// Loading->Loaded->Firing charge/fire machine below would never execute.
|
|
if ((GetFlags() & 0xC) == 4) // resource+0x28 -- external model
|
|
{
|
|
SetPerformance(&Emitter::ServiceDischarge); // this[7..9] = {0x004ba8d0,0,0}
|
|
simulationFlags |= 0x2; // this[10] |= 2 (external model)
|
|
}
|
|
else
|
|
{
|
|
SetPerformance(&Emitter::EmitterSimulation); // this[7..9] = {0x004baa88,0,0}
|
|
}
|
|
|
|
// (E4 removed) the former `firingArmed = 1` wrote this+0x3e8 == MechWeapon::recoil,
|
|
// NOT the Loaded->Firing gate: the binary gate reads useConfiguredPip@0x3E0 (set by
|
|
// the MechWeapon ctor from usesExternalModel), so no separate arming is needed.
|
|
weaponAlarm.SetLevel(3); // Loading
|
|
beamEndpoint = Point3D(0.0f, 0.0f, 0.0f); // 0x460 <- (0,0,0)
|
|
beamFlag = 0; // 0x46c
|
|
targetEntity = 0; // 0x474
|
|
targetLocalFlag = 0; // 0x470
|
|
beamScale = Vector3D(1.0f, 1.0f, 1.0f); // 0x42c
|
|
beamOrientation = EulerAngles(Radian(0.0f), Radian(0.0f), Radian(0.0f)); // 0x41c
|
|
firingActive = 0; // 0x418
|
|
currentLevel = 0.0f; // 0x414
|
|
damagePortion = 0.0f; // 0x44c
|
|
heatPortion = 0.0f; // 0x450
|
|
seekReserved = 0.0f; // 0x458
|
|
|
|
// E2 (bring-up): pre-init the seek-voltage table + energy coefficient so they are
|
|
// valid even when the voltage-source plug below doesn't resolve (the electrical
|
|
// block overwrites these with real values when src is live). Nominal seekVoltage=1
|
|
// lets the E7 force-charge reach Loaded (currentLevel=seek -> outputVoltage=1.0).
|
|
energyCoefficient = 1.0f; // 0x454
|
|
seekVoltageIndex = 0; // 0x3f0
|
|
seekVoltageRecommendedIndex = 0; // 0x3f4
|
|
seekVoltageCount = 0; // 0x3fc
|
|
for (int sv = 0; sv < 5; ++sv)
|
|
seekVoltage[sv] = 1.0f; // 0x400[]
|
|
|
|
graphicLength = subsystem_resource->graphicLength; // 0x438 <- +0x1bc
|
|
dischargeTime = subsystem_resource->dischargeTime; // 0x43c <- +0x1c0
|
|
dischargeTimer = dischargeTime; // 0x440
|
|
|
|
// energyTotal = (damageAmount + heatCostToFire) * 1.0e7
|
|
energyTotal = (damageData.damageAmount + heatCostToFire) * 1.0e7f; // _DAT_004bb3ac
|
|
|
|
// SeekVoltage curve is only meaningful for an electrically-driven weapon
|
|
// ((flags & 0xC)==0 && (flags & 0x100)!=0): copy the per-index voltages,
|
|
// scaled by the linked voltage source's rated voltage, then size the curve.
|
|
if ((GetFlags() & 0xC) == 0 && (GetFlags() & 0x100) != 0)
|
|
{
|
|
VoltageSource *src = (VoltageSource *)FUN_00417ab4(this + 0x74);
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
seekVoltage[i] = 0.0f; // 0x400[i]
|
|
}
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
if (subsystem_resource->seekVoltage[i] == -1.0f) // _DAT_004bb3b0 sentinel
|
|
{
|
|
seekVoltageCount = i - 1; // 0x3fc
|
|
break;
|
|
}
|
|
seekVoltage[i] = subsystem_resource->seekVoltage[i] * src->ratedVoltage; // src+0x1d8
|
|
}
|
|
seekVoltageRecommendedIndex = subsystem_resource->seekVoltageRecommendedIndex; // 0x3f4 <- +0x1d8
|
|
seekVoltageIndex = seekVoltageRecommendedIndex; // 0x3f0
|
|
seekStepCounter = 0; // 0x3f8
|
|
|
|
// energyCoefficient = energyTotal / (seekVoltage[rec]^2 * 0.5)
|
|
Scalar v = seekVoltage[seekVoltageRecommendedIndex];
|
|
energyCoefficient = energyTotal / (v * v * /*_DAT_004bb3b4*/ 0.5f); // 0x454
|
|
|
|
// voltage-curve coefficient -> ramp time (expf of the seek curve). The binary
|
|
// stores this in the base slot voltageScale@0x310 and never reads it back, so the
|
|
// recon's own `energyRampTime` member was a phantom -> computed into a local.
|
|
Scalar curve = /*_DAT_004bb3c4 - _DAT_004bb3b8 * v*/ VoltageCurve(v); // best-effort
|
|
Scalar energyRampTime = (rechargeRate / -curve) / energyCoefficient;
|
|
(void)energyRampTime;
|
|
}
|
|
|
|
// damageFraction = damageAmount / (damageAmount + heatCostToFire)
|
|
damageFraction = damageData.damageAmount /
|
|
(damageData.damageAmount + heatCostToFire); // 0x444
|
|
seekStepCounter = 0; // 0x3f0/0x45c bookkeeping
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
// @004bb3c8 -- reinstall the Emitter vtable, chain to ~MechWeapon, then (when
|
|
// the deleting-dtor bit is set) free the object.
|
|
//
|
|
Emitter::~Emitter()
|
|
{
|
|
Check(this);
|
|
// vtable reset to PTR_FUN_00512078; FUN_004b9b9c handles the base chain.
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
//#############################################################################
|
|
// Test Class Support (EMITTER.TCP)
|
|
//
|
|
Logical
|
|
Emitter::TestClass(Mech &mech)
|
|
{
|
|
return True;
|
|
}
|
|
|
|
Logical
|
|
Emitter::TestInstance() const
|
|
{
|
|
return IsDerivedFrom(ClassDerivations);
|
|
}
|
|
|
|
|
|
//#############################################################################
|
|
// CreateStreamedSubsystem
|
|
//
|
|
// @004bb478 -- parse the Emitter-specific resource fields after the MechWeapon
|
|
// base parser. Stamps subsystemModelSize = 0x1DC and classID = EmitterClassID
|
|
// (0xBC8). On the first pass GraphicLength/DischargeTime are primed to the
|
|
// -1.0 sentinel and the SeekVoltage curve to -1.0; then DischargeTime,
|
|
// GraphicLength, the SeekVoltage list and its RecommendedIndex are read.
|
|
//
|
|
int
|
|
Emitter::CreateStreamedSubsystem(
|
|
ResourceFile *resource_file,
|
|
NotationFile *model_file,
|
|
const char *model_name,
|
|
const char *subsystem_name,
|
|
SubsystemResource *subsystem_resource,
|
|
NotationFile *subsystem_file,
|
|
const ResourceDirectories *directories,
|
|
int passes
|
|
)
|
|
{
|
|
if (
|
|
!MechWeapon::CreateStreamedSubsystem( // FUN_004b9d10
|
|
resource_file, model_file, model_name, subsystem_name,
|
|
subsystem_resource, subsystem_file, directories, passes
|
|
)
|
|
)
|
|
{
|
|
return False;
|
|
}
|
|
|
|
subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource); // 0x1DC
|
|
subsystem_resource->classID = (RegisteredClass::ClassID)Mech::WeaponEmitterClassID; // 0xBC8
|
|
|
|
if (passes == 1)
|
|
{
|
|
subsystem_resource->graphicLength = -1.0f; // +0x1bc _DAT_004bb798
|
|
subsystem_resource->dischargeTime = -1.0f; // +0x1c0
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
subsystem_resource->seekVoltage[i] = -1.0f; // +0x1c4..
|
|
}
|
|
subsystem_resource->seekVoltageRecommendedIndex = -1; // +0x1d8
|
|
}
|
|
|
|
if (
|
|
!model_file->GetEntry(subsystem_name, "DischargeTime", &subsystem_resource->dischargeTime)
|
|
&& subsystem_resource->dischargeTime == -1.0f
|
|
)
|
|
{
|
|
DebugStream << subsystem_name << " missing DischargeTime!";
|
|
return False;
|
|
}
|
|
|
|
if (
|
|
!model_file->GetEntry(subsystem_name, "GraphicLength", &subsystem_resource->graphicLength)
|
|
&& subsystem_resource->graphicLength == -1.0f
|
|
)
|
|
{
|
|
DebugStream << subsystem_name << " missing GraphicLength!";
|
|
return False;
|
|
}
|
|
|
|
//
|
|
// SeekVoltage: in the shipped build this is a NotationList of named scalar
|
|
// entries -- curve samples plus a "SeekVoltageRecommendedIndex" tag. The list
|
|
// iterator (FUN_00404720) is an engine artifact; here we read the recommended
|
|
// index and the first curve sample directly via the keyed notation API.
|
|
//
|
|
if (
|
|
!model_file->GetEntry(subsystem_name, "SeekVoltageRecommendedIndex",
|
|
&subsystem_resource->seekVoltageRecommendedIndex)
|
|
&& subsystem_resource->seekVoltageRecommendedIndex == -1
|
|
)
|
|
{
|
|
DebugStream << subsystem_name << " missing SeekVoltage!";
|
|
return False;
|
|
}
|
|
|
|
model_file->GetEntry(subsystem_name, "SeekVoltage", &subsystem_resource->seekVoltage[0]);
|
|
|
|
return True;
|
|
}
|
|
|
|
//===========================================================================//
|
|
// WAVE 3b factory bridge -- the Emitter beam weapon. Used for BOTH 0xBC8
|
|
// (Emitter) and 0xBD4 (PPC): PPC's FireWeapon tail-calls Emitter::FireWeapon
|
|
// and the renderer keys off the streamed classID, so behaviour is identical.
|
|
//===========================================================================//
|
|
Subsystem *CreateEmitterSubsystem(Mech *owner, int id, void *seg)
|
|
{
|
|
Check(sizeof(Emitter) <= 0x478);
|
|
return (Subsystem *) new (Memory::Allocate(0x478))
|
|
Emitter(owner, id, (Emitter::SubsystemResource *)seg, Emitter::DefaultData);
|
|
}
|