Files
BT411/engine/MUNGA/FILESTRM.cpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

123 lines
2.9 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "filestrm.h"
//#############################################################################
//########################### FileStream ################################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
FileStream::FileStream(const char* file_name, Logical writable) : MemoryStream(NULL, 0)
{
Open(file_name, writable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void FileStream::Open(const char* file_name, Logical writable)
{
readOnly = !writable;
fileHandle = -1;
currentPosition = streamStart = NULL;
streamSize = 0;
if (file_name)
{
Check_Pointer(file_name);
fileHandle = OpenImplementation(file_name, readOnly);
}
if (fileHandle != -1)
{
if (readOnly)
{
streamSize = SeekImplementation(fileHandle, 0, True);
SeekImplementation(fileHandle, 0);
}
else
streamSize = 0xFFFFFFFFU;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void FileStream::Close()
{
Check(this);
if (fileHandle != -1)
{
if (!readOnly)
FlushImplementation(fileHandle);
CloseImplementation(fileHandle);
}
fileHandle = -1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void FileStream::SetPointer(size_t index)
{
Check(this);
Verify(fileHandle != -1);
currentPosition = (char*)SeekImplementation(fileHandle, index);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& FileStream::AdvancePointer(size_t index)
{
Check(this);
Verify(fileHandle != -1);
currentPosition = (char*)SeekImplementation(fileHandle, (size_t)currentPosition + index);
return *this;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& FileStream::RewindPointer(size_t index)
{
Check(this);
Verify(fileHandle != -1);
currentPosition = (char*)SeekImplementation(fileHandle, (size_t)currentPosition + index);
return *this;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& FileStream::ReadBytes(void *ptr, size_t number_of_bytes)
{
Check(this);
Verify(fileHandle != -1);
Verify(readOnly);
size_t read = ReadImplementation(fileHandle, ptr, number_of_bytes);
Verify(read == number_of_bytes);
currentPosition += read;
return *this;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& FileStream::WriteBytes(const void *ptr, size_t number_of_bytes)
{
Check(this);
Verify(fileHandle != -1);
Verify(!readOnly);
size_t written = WriteImplementation(fileHandle, ptr, number_of_bytes);
Verify(written == number_of_bytes);
currentPosition += written;
return *this;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical FileStream::TestInstance() const
{
return true;
}