The interactive 2-node playtest wave -- every fix decomp-grounded and live-verified: COLLISION ECONOMY (the ram one-shot): StaticBounce mutates worldLinearVelocity per contact and ProcessCollisionList walks EVERY touched solid per frame; with 2007 terrain-as-solids the reflections compounded x4-x40 within one frame and a walking bump one-shot a pristine mech for 112,375 pts (62-pt authentic economy). Fix: frameEntryWorldVelocity restore per contact (damage always priced at the real approach speed -- all the binary's physics ever saw); Mech::Reset zeroes the mover motion (respawn = teleport); [collide-tx]/[mp-hdlr] telemetry. Gotcha #16 (engine-facility drift class). MISSILES: peer-visible salvos (the launcher record extension carries a salvo counter + aim point; ForceUpdate actually enqueues it -- the dirty flag alone never serialized), the authentic arc (authored MuzzleVelocity vector + the Seeker's 200m/0.1/300 loft + gain-4 steering, decoded from @004beae4/@004bef78), world-impact bursts (rounds detonate on cave geometry instead of phasing through), contact-only damage (flight-cap expiry = fizzle, no more teleport damage), live re-lead, and ballistic (unguided) shells for autocannons. projweap's stale BTPushProjectile extern (the /FORCE signature trap, gotcha #6 corollary) crashed the Avatar's first AFC100 shot -- fixed + sweep rule recorded. RADAR: two transcription bugs made the scope permanently empty -- FUN_0040b244 is the affine INVERSE (not a copy) and FUN_0040adec writes ONLY the 3x3 rotation (never the translation); worldToView now Invert(view) built rotation-first. CulturalIcons sorted out of the moving grid (the phantom red pips were map props), visible-radius culls on all three draw passes, live pip verified at |delta| x ppm px. Gotcha #17 (verify the FUN_ body, not its call shape). WEAPON PANELS (the frozen-dial hunt): the binary's *(subsystem+0x40) means FAILED -- the recon's 'operating' name was backwards, inverting the destroyed-X lamps, the panel look, the children enable and the ready-lamp gate (which had NEVER executed). Polarity chain corrected end-to-end (failedState, fed by real damage saturation). Root cause of the freezes: MFD page-mode gating -- the dev composite shows ALL pages at once, so off-page dials legitimately stopped; under BT_DEV_GAUGES the 15 page-plane bits stay active (the exclusive secondary trio untouched). The SEH gauge guard now names its kills; repaint-heal resets the incremental arc after panel repaints; [panel]/[arc] probes added. COMM/SCORE: MessageBoard LIVE (the engine already shipped the whole Player__StatusMessage queue; wired the binary's one producer -- the kill branch, victim's name, 6s -- plus the consumer bridge and a lazy source bind); MP DEATHS counted via the observed-death tally (each node scores every pilot from locally observed events, the same model as the KILLS credit) and the -2/-1 engine seed clamped for display. DEV UX: node-tagged window titles (-net port), gauge panel reworked (1320x480, true 4:3 MFD cells, the portrait secondary UNROTATED upright, linear filtering, BT_GAUGE_SCALE), fixed close spawns via BT_SPAWN_XZ, Boreas flies an Avatar (first second-chassis live outing). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
193 lines
7.6 KiB
C++
193 lines
7.6 KiB
C++
//============================================================================//
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// File: mislanch.hpp //
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// Project: BattleTech //
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// Contents: Weapon Which Launches a missile //
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// Derived From Projectile Weapon //
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//----------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ------------------------------------------------------------//
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// 04/13/95 JM Initial coding. //
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//----------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//============================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, module cluster
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// @004bcff0-@004bd08c in part_013.c) cross-referenced HEAVILY against the
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// SURVIVING MISLANCH.HPP and the reconstructed mechweap.hpp base. The class
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// declaration below is the surviving header; the only additions are the byte
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// offsets observed in the decompiled object (see mislanch.cpp for @ADDRs).
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//
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// Inheritance chain established from the decomp:
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// MechWeapon (mechweap.cpp, vtable @00511d2c)
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// -> ProjectileWeapon (ctor @004bc3fc, vtable @0051242c) ammo/jam/tracer
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// -> MissileLauncher (ctor @004bcff0, vtable @00512570)
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//
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// The MissileLauncher ctor (@004bcff0) chains ProjectileWeapon::ProjectileWeapon
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// (@004bc3fc), installs PTR_FUN_00512570, then reads the two launcher-specific
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// resource fields MissileCount (+0x1d0) and MuzzleVelocity (+0x1d4, Vector3D)
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// and divides the configured damage by missileCount (per-missile damage).
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//
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#if !defined (MISLANCH_HPP)
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# define MISLANCH_HPP
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# if !defined(PROJWEAP_HPP)
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# include <projweap.hpp>
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# endif
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class Missile;
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//################# MissileLauncher SubsystemResource ###################
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//
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// Extends the ProjectileWeapon resource. Parsed by CreateStreamedSubsystem
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// @004bd08c (which chains ProjectileWeapon::CreateStreamedSubsystem @004bc7cc).
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// Record offsets are relative to the streamed subsystem record:
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// +0x1d0 "MissileCount" int
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// +0x1d4 "MuzzleVelocity" Vector3D (3 floats)
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//
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struct MissileLauncher__SubsystemResource:
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public ProjectileWeapon::SubsystemResource
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{
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int missileCount; // +0x1d0 "MissileCount"
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Vector3D
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muzzleVelocity; // +0x1d4 "MuzzleVelocity"
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};
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//###########################################################################
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//################# CLASS -- MissileLauncher ##########################
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//###########################################################################
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//
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// (vtable @00512570, ctor @004bcff0, dtor @004bd060.)
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//
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class MissileLauncher:
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public ProjectileWeapon
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messaging Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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static Derivation ClassDerivations;
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static Receiver::MessageHandlerSet& GetMessageHandlers(); // inherits ProjectileWeapon's (task #6)
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static AttributeIndexSet AttributeIndex;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Damage Support
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//
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public:
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void TakeDamage(Damage &damage); // inherits MechWeapon::TakeDamage (vtable slot 6, @004b964c)
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void DeathReset(Logical full_reset); // best-effort -- chains ProjectileWeapon reset @004bbaf8
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Replication Support (PORT record extension -- missile-visibility wave)
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//
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// In the 1995 binary a fired Missile was a REPLICATED WORLD ENTITY (its
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// own update records, tag 0x78), so the peer pod rendered the round from
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// entity replication and the launcher's record stayed the MechWeapon
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// base. The port's flying round is a LOCAL tracked projectile
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// (BTPushProjectile) -- invisible to peers -- so the launcher's record
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// carries the SALVO EVENT instead: a fire counter + the aim point + the
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// round count. The replicant-side reader edge-detects the counter and
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// launches a VISUAL-ONLY mirror salvo (damage 0; the master's own rounds
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// deliver damage cross-pod through TakeDamage). Both nodes run this
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// port, so the extended wire format is self-consistent. Salvo STATE
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// lives in a port-side table (mislanch.cpp) -- the object layout is
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// byte-locked to the 0x44C factory alloc and must not grow.
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//
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public:
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struct MissileLauncher__UpdateRecord:
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public MechWeapon::UpdateRecord
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{
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int salvoCounter; // fires since spawn (edge-detected by peers)
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int salvoRounds; // missiles in the salvo (authored missileCount)
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Point3D salvoTarget; // the aim point the salvo flew at
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};
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typedef MissileLauncher__UpdateRecord UpdateRecord;
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void WriteUpdateRecord(Simulation__UpdateRecord *message, int update_model); // base-typed param (task #51 override rule)
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void ReadUpdateRecord(Simulation__UpdateRecord *message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(MissileLauncher::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef MissileLauncher__SubsystemResource SubsystemResource;
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MissileLauncher( // @004bcff0
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &default_data = DefaultData
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);
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~MissileLauncher(); // @004bd060
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Logical
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TestInstance() const;
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static Logical
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CreateStreamedSubsystem( // @004bd08c
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes =1
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);
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// local stuff
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protected:
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// @004bcc60 (ProjectileWeapon spawn path) -- builds the streamed-entity
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// spawn descriptor for a Missile (entity ClassID 0xBD0), seeds it with
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// muzzleVelocity + the per-missile Damage, and hands it to the entity
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// manager. Invoked missileCount times per trigger pull.
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void
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FireWeapon();
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// The ONLY own field: missileCount@0x448 (ctor param_1[0x112]). The former
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// salvoCount@0x3d4 was a SHADOW of the inherited MechWeapon damageData.burstCount
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// (@0x3A8+0x2C), and muzzleVelocity@0x410 an ALIAS of the inherited ProjectileWeapon
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// launchVelocity -- both re-declared as own members put them at wrong (appended)
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// offsets; removed. Object ends 0x44C.
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int missileCount; // @0x448 (this[0x112]) -- how many missiles per salvo (LAST field)
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friend struct MissileLauncherLayoutCheck;
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};
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struct MissileLauncherLayoutCheck {
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static_assert(offsetof(MissileLauncher, missileCount) == 0x448, "MissileLauncher::missileCount @0x448 (ProjectileWeapon must end 0x448)");
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static_assert(sizeof(MissileLauncher) == 0x44C, "sizeof(MissileLauncher) 0x44C (== factory alloc)");
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};
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#endif
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