Files
BT411/engine/MUNGA/APPMSG.cpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

47 lines
1.8 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "appmsg.h"
#include "app.h"
//~~~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~~
Application__StateQueryMessage::Application__StateQueryMessage(HostID requesting_host)
: NetworkClient::Message(Application::StateQueryMessageID, sizeof(Application__StateQueryMessage))
{
requestingHost = requesting_host;
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~~
Application__RunMissionMessage::Application__RunMissionMessage()
: NetworkClient::Message(Application::RunMissionMessageID, sizeof(Application__RunMissionMessage))
{
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__StopMissionMessage::Application__StopMissionMessage(Enumeration exit_code)
: NetworkClient::Message(Application::StopMissionMessageID, sizeof(Application__StopMissionMessage))
{
exitCode = exit_code;
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__AbortMissionMessage::Application__AbortMissionMessage(Enumeration exit_code)
: NetworkClient::Message(Application::AbortMissionMessageID, sizeof(Application__AbortMissionMessage))
{
exitCode = exit_code;
}
//~~~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~
Application__SuspendMissionMessage::Application__SuspendMissionMessage()
: NetworkClient::Message(Application::SuspendMissionMessageID, sizeof(Application__SuspendMissionMessage))
{
}
//~~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__ResumeMissionMessage::Application__ResumeMissionMessage()
: NetworkClient::Message(Application::ResumeMissionMessageID, sizeof(Application__ResumeMissionMessage))
{
}
//==============================================================================