The weapon panel's btjoy trigger-config display (ConfigMapGauge) never rendered
because the reconstruction labelled @004c6ee0 as "SetColor(int)" and, finding no
caller, concluded the gauge was authentically dormant (task #6), gating it
behind a BT_CONFIGMAP dev env.
The user challenged this (the PROGRAM/TRIGGER CONFIG button implies the display
visualizes your config). Re-verification found the old analysis failed twice:
the "no caller" search looked for direct calls to a VIRTUAL, and its slot math
used the wrong vtable copy. The real ConfigMapGauge vtable @0051a1b8, matched
against the T0 GaugeBase virtual roster (GAUGE.h), pins @004c6ee0 at slot 9
(+0x24) == GaugeBase::LinkToEntity, and @0x94 is the linkedEntity -- the
Execute gate is "not yet linked", not "disabled". The engine broadcasts
LinkToEntity(viewpointEntity) to every gauge at viewpoint bind (APP.cpp:1277 ->
GaugeRenderer::LinkToEntity GAUGREND.cpp:3011), arming the gate -- the joystick
DOES render in the shipped game, showing per-trigger mapping state (solid =
mapped, matching the DOSBox reference).
Port fix: SetColor(int color) -> LinkToEntity(Entity*), color -> linkedEntity,
BT_CONFIGMAP dev enable deleted (the authentic path lights it). Render-verified
with no env override: the joystick + mapped-trigger lamp draw on weapon panels.
KB swept per the correction mandate: gauges-hud.md, decomp-reference.md,
open-questions.md, GAUGE_COMPOSITE.md, VEHICLE_SUBSYSTEMS.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>