Files
BT411/scratchpad/test_loop_logic.ps1
T
arcattackandClaude Opus 5 7afbda900e the terminal that never closes: every launcher waited for ANY btl4.exe on the machine
Operator report: "X-closing the game leaves the terminal open and leaves
orphaned processes."  Investigated on the rig against 4.11.600.

The terminal half is real and is THIS: :btwait polled
`tasklist /FI "IMAGENAME eq btl4.exe"`, which is machine-wide, so a bat that
launched nothing at all keeps spinning while an unrelated instance lives --
proved with btwait_probe.ps1.  A second client, the operator's own pod, or an
orphan from a crash therefore hangs every join window, which reads as "the game
never exited" and invites people to start killing processes.  All four
launchers carried the identical block.

Fix: snapshot the btl4 PIDs alive BEFORE the launch; wait only on PIDs absent
from that snapshot.  The `if /I "%%P"=="btl4.exe"` guard is deliberately kept --
tokens=2 alone parses tasklist's "INFO: No tasks are running" line as a PID and
spins forever with nothing running, which would be worse than the bug.

Verified with the text lifted verbatim from the shipped play_solo.bat: nothing
running -> signs off (the regression guard); someone else's instance -> signs
off; our own generation -> keeps waiting; decoy gone -> signs off.  The patched
bat still launches (pid + launch_report.txt).  NOT verified: the full handoff
E2E, because the bat blocks on the FE menu waiting for a human.

The orphan half did NOT reproduce on 600: closing the MAIN window exits cleanly
in ~1s during solo model-load, in the relay join wait, and after a real console
launch, with the relay logging the seat freed.  The orphans the playtesters saw
match 584 and earlier, where every close relaunched.  Full write-up, including
the aux windows that hide instead of closing and the WM_QUIT that BTLoadPump
swallows, in phases/phase-12-orphan-processes.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 16:06:39 -05:00

49 lines
2.3 KiB
PowerShell

# Test the PATCHED wait logic, using the exact snapshot + loop text lifted
# out of the shipped play_solo.bat. Three cases, one of them the regression
# guard that matters most (nothing running must never spin).
$scratch = 'C:\Users\epilectrik\AppData\Local\Temp\claude\C--git-bt411\89ab96e9-6cf0-4555-939d-05bf3708745a\scratchpad'
$bat = Get-Content 'C:\git\bt411\players\play_solo.bat' -Raw
# lift the two patched blocks verbatim
$snap = [regex]::Match($bat, '(?ms)^setlocal EnableDelayedExpansion\r?\nset "BT_PRE=,".*?^\)\r?\n').Value
$loop = [regex]::Match($bat, '(?ms)^:btwait\r?\nset "BT_STILL_RUNNING=".*?^\)\r?\n').Value
if (-not $snap -or -not $loop) { throw "could not lift the blocks from play_solo.bat" }
"lifted snapshot block : $($snap.Split("`n").Count) lines"
"lifted wait block : $($loop.Split("`n").Count) lines"
function Probe($label, $snapshotFirst) {
# $snapshotFirst = does the decoy exist when we take the snapshot?
$body = "@echo off`r`n"
if ($snapshotFirst) { $body += $snap } else {
# snapshot with nothing running, decoy starts after -> looks like OURS
$body += "setlocal EnableDelayedExpansion`r`nset `"BT_PRE=,`"`r`n"
}
$body += $loop
$body += 'if defined BT_STILL_RUNNING (echo VERDICT: SPIN) else (echo VERDICT: SIGN-OFF)' + "`r`n"
$p = Join-Path $scratch 'loop_probe.bat'
Set-Content $p $body -Encoding Ascii
$r = & cmd.exe /c $p
" {0,-42} {1}" -f $label, $r
}
'=== C: nothing running (REGRESSION GUARD -- must sign off) ==='
Probe 'no btl4 anywhere' $true
$env:BT_LOG='loopprobe.log'; $env:BT_START_INSIDE='1'
foreach ($v in 'BT_RELAY','BT_FE_LOOP') { Remove-Item -LiteralPath "Env:\$v" -ErrorAction SilentlyContinue }
$decoy = Start-Process 'C:\git\bt411\build\Release\btl4.exe' -ArgumentList '-egg','ARENA1.EGG' `
-WorkingDirectory 'C:\git\bt411\content' -PassThru
"decoy btl4 pid $($decoy.Id)"
Start-Sleep -Seconds 6
'=== A: someone ELSE''s btl4 (in the snapshot) -- must sign off ==='
Probe 'unrelated instance alive' $true
'=== B: OUR generation (not in the snapshot) -- must keep waiting ==='
Probe 'our own generation alive' $false
Stop-Process -Id $decoy.Id -Force -ErrorAction SilentlyContinue
Start-Sleep -Seconds 2
'=== C2: decoy gone, re-check the guard ==='
Probe 'nothing running again' $true