Follow-on tob70654d, which chained the base sim and stopped there. Decoding the remaining 0x17c bytes of @004b8b9c turned up four more blocks the port had dropped along with it. In binary order the registered Performance is: @004b8bab chain PoweredSubsystemSimulation (fixed inb70654d) @004b8bb9 un-powered self-repair of this myomer's own zone (dead -- see below) @004b8c1e republish outputVoltage@0x344 from the source @004b8c5a republish speedEffect@0x31C, the drive fed to the mover @004b8ceb run the inner integrator, ONLY when outputVoltage > 0 speedEffect is the interesting one. AvailableOutput scales by the Mech base speed and the wrapper divides by it again, so the two cancel and what lands in +0x31C is a 0..1 FRACTION of full drive carrying the gear ratio, the thermal degradation curve and the accumulated zone damage. Neither it nor outputVoltage was ever written before: outputVoltage sat wherever the ctor left it and speedEffect stayed pinned at its ctor 1.0f. Un-stubbed DamageStructureLevel() while in here. It was `return 0.0f`, which held AvailableOutput's (1 - damage) factor at 1, so a shot-up myomer drove exactly as well as a fresh one. Routed to the base's GetSubsystemDamageLevel() bridge, the same cell sensor.cpp:312 already reads. Measured dmg=0.6 -> speed=0.4. @004b8bb9 does not work, and did not work in 1995 either. It builds a Damage (Explosive, amount 0xbc343958 ~= -0.011f, impactPoint from owner+0x100, burst 1) and calls the ZONE's TakeDamage -- vtable +0x18, not the subsystem's +0x24 -- so the plain `damageLevel += amount * damageScale[type]`. Read on its own that is "a myomer you power down slowly heals". But a subsystem's private zone is built by the 2-arg `new DamageZone(this, 0)`, and DAMAGE.cpp:187-190 zeroes all five damageScale entries; Reset never touches them and the only other writer is Mech__DamageZone, the mech's streamed zones. The sum is always `+= amount * 0`. Seeded a zone to 0.6, held it at NoVoltage for ~1500 ticks: damageLevel never moved. Reconstructed and deliberately not "fixed" -- a working repair here would be behavior we invented. The crit path reaches subsystem damage by writing damageLevel directly, which is why subsystems still die. That generalises, so it is written up in context/combat-damage.md on its own: you cannot damage a subsystem's own zone through DamageZone::TakeDamage at all. Anything reconstructed later that means to hurt a subsystem has to go the way the crit path goes, or it will silently do nothing. Verified, self-damage runs across two death/respawn cycles: torso 96/96 samples elec=4, zero dips myomers 96/97 elec=4 (the odd one is the first tick, before the machine runs) healthy outV=10000 speed=1 un-powered outV=0 speed=0 BT_MYOMERS_LOG probes the four outputs; BT_MYOMERS_REPAIR_TEST=<level> seeds the zone and drops the subsystem into Manual so the repair branch can be watched without the AutoConnect hunt restoring power a frame later. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
213 lines
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213 lines
18 KiB
Markdown
---
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id: subsystems
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title: "Subsystems — the factory + the reconstruction waves"
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status: established
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source_sections: "PROGRESS_LOG.md §10d; docs/SUBSYS_PLAN.md; docs/VEHICLE_SUBSYSTEMS.md; docs/RESOURCE_AUDIT.md"
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related_topics: [decomp-reference, reconstruction-gotchas, combat-damage, gauges-hud]
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key_terms: [subsystem, factory, ClassID, subsystem-roster, PoweredSubsystem, bridge]
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open_questions:
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- "Myomers coupling (gates on owning-player @mech+0x190); factory capability-roster loops 2-4 still dead (SubProxy stub)"
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---
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# Subsystems
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The mech's components (heat/power/weapons/sensor/gyro/torso/myomers/…), built by the Mech-ctor
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factory. Full per-family plan: `docs/SUBSYS_PLAN.md`; the engineering-cluster panels:
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`docs/VEHICLE_SUBSYSTEMS.md`; the layout audit: `docs/RESOURCE_AUDIT.md`. ClassID map:
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[[decomp-reference]] §2.
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## The factory
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The Mech ctor switches on the resource ClassID to build each subsystem into the [[subsystem-roster]]
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(`subsystemArray@0x128`). **The `case <Name>ClassID` LABELS are systematically MISLABELED** — the
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real class is the `// FUN_004xxxxx` ctor-address comment reconciled via `CLASSMAP.md`, not the case
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name (e.g. 0xBBE case="Sensor" is actually AggregateHeatSink). Each real class is wired via a
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`Create<Class>Subsystem(Mech*,int,void*)` **bridge** in the class's own `.cpp` (do NOT `#include` the
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real subsystem headers into mech.cpp — the local stubs collide). Keep the alloc SIZE + special-cache.
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[T2]
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## Class hierarchy (two branches, shared only at MechSubsystem)
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- **Heat leaf:** `PoweredSubsystem : HeatSink : HeatableSubsystem : MechSubsystem`. Emitter/PPC/
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Sensor/Myomers/ProjectileWeapon/MissileLauncher/GaussRifle chain here. Uses 0xC `SubsystemConnection`
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+ 0x54 `GaugeAlarm54` (alarm level at +0x14). [T1]
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- **Watcher branch:** `Torso/Gyroscope/Searchlight/ThermalSight/HUD : PowerWatcher : HeatWatcher :
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MechSubsystem`; `AmmoBin : HeatWatcher`. Uses a 0xC `WatchedConnection` + 0x54 `WatcherGaugeAlarm`. [T1]
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Making a base byte-exact GROWS every subclass — they must be re-based TOGETHER in one build, each
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`static_assert`-locked (the P7 alarm-unification: HeatSink 0x1D0 → PoweredSubsystem 0x31C → MechWeapon
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0x3F0 → Emitter 0x478). [T2]
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## Reconstruction waves (state: ALL 20 factory cases wired to real classes — 0xBD3 = the real SubsystemMessageManager since task #7, 2026-07-11; the mapper lives in roster slot 0)
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- **WAVE 1** — HeatableSubsystem re-based onto MechSubsystem (de-shadow cascade).
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- **WAVE 2** — heat family (Condenser/AggregateHeatSink/Reservoir) + HUD + MechTech (un-swap).
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- **WAVE 3** — power bus (Generator/PoweredSubsystem) + Emitter/PPC fire-path (end-to-end fire; heat
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conducts to the central sink via the linked-sink roster).
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- **WAVE 4** — standalone readouts: Sensor/Searchlight/ThermalSight/AmmoBin (de-shim, gate fixes).
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- ✅ **Searchlight + ThermalSight buttons WIRED 2026-07-25 (#61)** — both classes' handler sets were
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default-constructed blackholes (systemic cause #1, `docs/INPUT_PATH_AUDIT.md`). Each now chains
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`PowerWatcher::GetMessageHandlers()` with its own id-3 `ToggleLamp`. **Verified live**: pad `0x14`
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→ `requestedOn 0→1` → `lightState 0→1`; pad `0x12` → `requestedOn 0→1` → `thermalActive 0→1`.
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- ❌ **RETRACTED: the "ORIGINAL 1995 latent bug" (old task #63) NEVER EXISTED.** It was an artifact of
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a **swapped table attribution**: the claim compared Searchlight's Performance (@004b841c, reads
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`requestedOn`@0x1E0) against **ThermalSight's** `ToggleLamp` (@004b860c, toggles `0x1DC`) and
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concluded "no 0x1DC→0x1E0 bridge, so the lamp can never light". @004b860c is not Searchlight's.
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Searchlight's own handler is **@004b838c** (table @0x51117C) and — like every sibling — toggles the
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field its OWN Performance reads, `requestedOn`@0x1E0. Each class is internally self-consistent.
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[T1 throughout. Attribution: un-pooled `"ToggleLamp"` strings adjacent to their own class names,
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`section_dump.txt:69661-69711`. Body: @004b838c is a Ghidra EXPORT GAP (#60) but was **recovered by
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raw disasm** of `content/BTL4OPT.EXE` (`scratchpad/dis838c.py`) — it toggles 0x1E0, raises
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`updateModel` (+0x18) unconditionally, and has **NO novice gate** (ThermalSight-only).] Consequence: the searchlight→fog swap was **NOT** inert in the arcade, and
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making it work in the port is FAITHFUL, not a designer-intent deviation. See [[open-questions]] +
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[[rendering]] fog, both corrected.
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- ⚠ Still open on Searchlight: `commandedOn`@0x1DC (ctor-seeded from subsystem resource +0x28,
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@004b84dc) has **no identified role** — it is neither the toggle target nor read by @004b841c, and
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it measured **21** live (not a boolean), which hints our SubsystemResource +0x28 ≠ the binary's.
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- ⚠ ThermalSight's published attributes are mis-named: we publish `"LightState"→thermalActive@0x1D8`,
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but the binary's table @0x511268 has **`"LightOn"`(id 3)→0x1D8** and `"LightState"`(id 4)→**0x1E0**
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(the alarm). A gauge binding `ThermalSight/LightOn` currently misses. Not yet changed (gauge-binding
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change needs its own verification pass).
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- **WAVE 5** — Torso (aim twist/elevation; joint-I/O reconstructed; the BLH record disables torso →
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faithfully no visible twist).
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- **WAVE 6** — Myomers (mover-coupled; structural un-stub is INERT — no live mover/heat coupling).
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⚠ **The registered Performance is the WRAPPER @004b8b9c, not the inner integrator @004b8d18**
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[T1, fixed 2026-07-28]. The ctor @004b8fec stores `[0x511620]` into activePerformance, and that
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pointer resolves to `0x4b8b9c`, whose first instruction is `call 0x4b0bd0` =
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`PoweredSubsystem::PoweredSubsystemSimulation`; @004b8d18 is the drive-heat integrator it then
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runs. The port had registered the INNER function, so Myomers never advanced its own electrical
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state machine — and since that machine is the only thing that both enters `NoVoltage`
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(`source == 0`) and walks it back (`NoVoltage → Starting → Ready`), a Myomers that lost power in
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the death/reset window stayed there **forever**. The Torso is a PowerWatcher that MIRRORS its
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watched subsystem, so `torso.cpp:570` held `effectiveTwistRate` at 0 = **Gitea #70, "torso twist
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stops working after a death/respawn."** Measured: 2 dead windows per respawn before, 0 after;
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pristine missions never showed it. **Order is load-bearing** — the base call precedes the
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heat-model gate, and gating first also denied the electrical machine to every non-expert pilot
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(`OwnerAdvancedDamage()` is the +0x260 flag, off below veteran).
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**General rule this establishes:** when a subsystem's Performance address in a `PTR_LAB_*` slot
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does not match the function you reconstructed, check whether the real target is a wrapper that
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chains the base sim — the whole family does (`Generator`/`PoweredSubsystem` lead with
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`HeatSink::HeatSinkSimulation`; the Torso's own perf @004b5cf0 leads with `UpdateWatch`).
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**The full wrapper is now reconstructed** [T1/T2, 2026-07-28] — five blocks in binary order:
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`@004b8bab` chain `PoweredSubsystemSimulation`; `@004b8bb9` the un-powered self-repair (see below);
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`@004b8c1e` republish `outputVoltage@0x344` from the resolved source when the alarm is Ready;
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`@004b8c5a` republish `speedEffect@0x31C` = `AvailableOutput(clamped V) / OwnerBaseSpeed()` — the
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Mech base speed CANCELS, so `speedEffect` is a **0..1 fraction** of full drive carrying gear ratio,
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thermal curve and zone damage; `@004b8ceb` run the inner integrator **only when `outputVoltage > 0`**.
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Verified live: healthy `outV=10000 speed=1`, un-powered `outV=0 speed=0`, and 96/96 torso samples at
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`elec=4` across two death/respawn cycles.
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⚠ **`@004b8bb9` is DEAD CODE — in the original too** [T0]. It builds a `Damage`
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(type=`Explosive`, amount=`0xbc343958`≈-0.011f, impactPoint=`owner+0x100`, burst=1) and calls the
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**zone's** `TakeDamage` (zone vtable `+0x18`, *not* the subsystem's `+0x24`). Reading it as
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"an un-powered myomer heals" is the evident intent, but it can never fire: a subsystem's private zone
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comes from the 2-arg `new DamageZone(this,0)`, and `engine/MUNGA/DAMAGE.cpp:187-190` zeroes **all five**
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`damageScale[]` entries; `Reset()` never touches them and the only other writer is `Mech__DamageZone`
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(the mech's *streamed* zones — `mechdmg.cpp:246-253`). Since `TakeDamage` is
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`damageLevel += amount * damageScale[type]`, the sum is always `+= amount * 0`. Confirmed by
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experiment: seeded to 0.6 and held at NoVoltage ~1500 ticks, `damageLevel` never moved.
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Reconstructed and deliberately NOT "fixed" — inventing a working repair would be made-up behavior.
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**General rule:** you cannot damage a subsystem's own zone through `DamageZone::TakeDamage`; the crit
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path writes `damageLevel` directly (`DistributeCriticalHit` pins `*(this[0x38]+0x158) = 1.0f`).
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Also un-stubbed here: `Myomers::DamageStructureLevel()` returned a hardcoded `0.0f`, which pinned
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`AvailableOutput`'s `(1 - damage)` factor at 1 — a shot-up myomer drove exactly as well as a fresh
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one. Now routed to the base bridge `GetSubsystemDamageLevel()`; measured `dmg=0.6 → speed=0.4`.
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- **WAVE 7** — projectile/missile weapons (byte-exact; flying projectiles are a PORT reconstruction —
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the 2007 Entity is 0x1BC vs the binary's 0x300, so raw base-offset reads fail).
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- **TASK #56 (2026-07-11)** — Gyroscope LIVE byte-exact (ctor @004b3778, sizeof 0x3D0 locked;
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integrators + `FUN_004b2980` damage fan-out; joint dispatch from the Mech performance tail
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@0x4aaf74/83; `BT_GYRO_LOG`/`BT_GYRO_TRACE`) — see [[cockpit-view]].
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- **✅ DONE (task #7, `afefaee`)** — SubsystemMessageManager 0xBD3 (a
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**damage/explosion consolidation hub** cached to `Mech[0x10d]`=0x434; the factory builds the REAL
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class and `mech.hpp` names the slot `messageManager` — the old `controlsMapper` mislabel is swept,
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the real mapper is roster slot 0. NOT the valve/heat-model gate — that's the owning **BTPlayer**
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@mech+0x190 carrying the EXPERIENCE-level flags, see [[experience-levels]]). [T2]
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## The watcher electrical chain (task #57, 2026-07-13 — the torso power gate)
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The Watcher branch is POWERED indirectly: a watcher WATCHES another roster subsystem and mirrors
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its electrical state. The full chain, byte-verified [T1]:
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- **Data:** the model entry `WatchedSubsystem=<name>` → segment index **+2** at resource+0xE4
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(`HeatWatcher::CreateStreamedSubsystem` @004aec54); the ctor @004aeb40 stores it at
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watcher+0x128 (`watchedSubsystem`).
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- **Bind (factory post-roster loop 1):** vtable slot 14 (+0x38) — `@004aee2c` (HeatWatcher) /
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`@004b1a40` (PowerWatcher/Torso override, byte-identical); **Ghidra missed both function
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starts** (recovered from raw bytes; the vtables.tsv rows have GAPS where the exporter skipped
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slots — dump the exe bytes at vtable+slot*4 when a slot looks missing). Master-gated
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(`(owner->simulationFlags & 0xC)==0 && (flags & 0x100)`); binds `watchedLink(+0x114).Add(
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owner->roster[+0x128][watchedSubsystem])`. Port: `BTWatcherWatchedIndex`/`BTWatcherBindTarget`
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bridges (heatfamily_reslice.cpp) called from the mech.cpp factory loop.
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- **Tick:** `@004b181c` = the REAL `PowerWatcher` Performance (PTR @0050f5fc → 004b181c) =
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`UpdateWatch()`: heat mirror (FUN_004aeac4) + `watchdogAlarm.SetLevel(watched->electrical
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level @+0x278)` + brownout downgrade to 1 when `gen->outputVoltage(+0x1DC) <= minVoltage(+0x180)
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× gen->ratedVoltage(+0x1D8)`. The Torso sims (@004b5cf0/@004b65f8) call it first-line.
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(`@004b1804` is slot-10 **ResetToInitialState**, NOT the Simulation — old recon mislabel, fixed.)
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- **MinVoltageScale = 0.01** — a 10-byte x87 literal at 0x4b1924 (`0a d7 a3 70 3d 0a d7 a3 f8 3f`);
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the port had 1.0f, making minVoltage 100× too big → the brownout latched every watchdog at 1.
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- **PowerWatcher::GetClassDerivations chains HeatWatcher** (real base) — the old HeatableSubsystem
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stand-in broke `IsDerivedFrom(HeatWatcher)` for Torso/Searchlight/ThermalSight and silently
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skipped them in the connect pass.
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- **Effect:** `Torso::ElectricalStateLevel()==Ready(4)` un-gates `effectiveTwistRate` — the MadCat
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torso twists at its authored 50°/s (±140° limits, roster 17 watching 15 → generator @10000V);
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the BLH is authentically fixed (`horizontalEnabled=0`, limits ±0.01°). [T2 live-verified]
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- **STILL DEAD:** factory loops 2-4 (heatable/weapon/damageable capability rosters) go through the
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`SubProxy` stub whose `IsDerivedFrom` returns 0 — they add NOTHING. See [[open-questions]].
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## The coolant FLUSH (Gitea #7, 2026-07-19) — Reservoir InjectCoolant end-to-end [T2 live-verified]
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The manual-p24 coolant button (coolant MFD top-right; punch or HOLD): message id **4 "InjectCoolant"**
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on the Reservoir (handler table @**0x50e680**, one entry → @4aee70 — same per-receiver id space as the
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Condenser's MoveValve @0x50E52C). Handler @4aee70: novice-lockout gate (FUN_004ac9c8), press
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(data≥1) → `reservoirAlarm.SetLevel(1)` **gated on coolantLevel@0x12C > 0** (+300 decimal = 0x12C =
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coolantLevel — the old "currentTemperature" reading was a misdecode), release → level 0; ForceUpdate.
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While level==1 the CoolantSimulation Performance (@4aef78) runs **InjectCoolant @4aefa4** each frame:
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work list = condenser chain @+0x7cc + weapon chain @+0x7bc + heatable chain @+0x7ac + linkedSinks
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master (port walks the roster with the same membership tests — chains are SubProxy-dead; condensers/
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weapons/bank get the binary's duplicate-visit weighting; watcher-branch members are filtered to
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HeatSink [T2 guarded]); per sink with flowScale@0x15C≠0: move `squirtMass@0x224 × flowScale × dt`
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clamped to [-resLevel, 0] (reservoir drains → the coolant vertBar C `Reservoir/CoolantMass` drops),
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sink level clamped [0, capacity], and `pendingHeat@0x1C8 += -(sinkE×|Δ|/sinkLvl − resE×|Δ|/resLvl)`
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capped at `sinkMass@0x154 × res->startingTemperature@0x13C`, clamped ≤0 (only cools) — the heat
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relief rides the existing heat model. **Two ctor corrections surfaced:** (1) the master gate @4af408
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(and @4aeb40 HeatWatcher) reads `*(param_2+0x28)` = the **owner MECH's simulationFlags**, not the
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resource's subsystemFlags (the resource read left the Reservoir Performance unregistered → no drain);
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(2) `(float10)*(int*)(link+0x1d0)` is a **FILD of the bank's integer HeatSinkCount** — capacity =
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0.05 (`_DAT_004af518`) × heatSinkCount × streamed CoolantCapacity (BLH: 0.05×6×20 = 6), not a float
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reinterpret (which gave ~1e-44 → empty tank). Visual: the binary's mode-1 coolant-effect renderable
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(FUN_00456a68, built for classID 0xBC0 on the "ReservoirState" attr, part_014.c:5439; tick
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@part_007.c:8780) spawns **psfx 19 = FLUSH.PFX** ("Coolant flush", BTDPL.INI:1018, bluish smoke) on
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the state's 0→1 edge — port: `BTSpawnFlushCloud` (mech4.cpp) on the same alarm edge, attached emitter
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at torso height. Audio (CoolantDump layers) rides the ReservoirState watchers. Desktop input: **'H'
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HELD = Flush** (CONTROLS.MAP action; press+release dispatch). Diags: `BT_FLUSH_LOG` ([flush-tx]
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press/release, [flush] level drain, cloud spawn), `BT_FLUSH_TEST=<frame>` scripted ~2 s hold.
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Verified live (FOGDAY): level 6→0 over ~0.6 s held (≈3-4 short punches to empty — matches the
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manual), bluish cloud screenshot-confirmed (scratchpad/flush_cloud.png). Replicant note: the state
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receive @4aeef8 sets the alarm from the state stream — the port's reservoir state replication is not
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wired, so remote clouds are deferred (solo/master path complete).
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## Valve boost A/B/C (2026-07-23, field "boosted loop still cooked" audit) [T2 measured]
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Blackhawk, sustained BT_AUTOFIRE, 150 s soaks, `[heat-t]` 5 s cadence. Valve shares are
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zero-sum (`valveState/Σ`); detent cycle per press = **1 → 5 → 50 → 0 (CLOSED) → 1** (@4ae464,
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one past max turns the loop OFF). SRM6s (+ GeneratorB + Avionics) are on **Condenser2**
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([heat-link] dump; the MFD loop readout matches the heatSinkIndex truth). Results, SRM6_1:
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- **boost 2 (share 0.91)**: plateau ~531, then COOLS under nonstop fire — never jams/fails.
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- **balanced (0.167)**: ~1162 @ 70 s and climbing (the jam band; field jams logged 1043-1469).
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- **starved (0.018)**: ~1440 @ 70 s, slope → the 2000 FailureHeat line.
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The valve mechanic is REAL and powerful; MoveValve reruns the redistribute on every press
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(not a placebo), veteran role passes the guard. The field double-failure with "loop 2
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boosted" is therefore a DETENT question — most likely one press past max (detent 0 = closed,
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share 0) — now diagnosable: valve presses log always-on (`[valve] ... -> detent N`, with a
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CLOSED warning). Solo clock shim verified the same day (60 s egg self-ends;
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`[mission] solo game clock expired`).
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## The four systemic checks (every subsystem)
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See [[reconstruction-gotchas]]: (1) shadowing (re-declared engine-base fields), (2) the `Wword` trap,
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(3) message-handler chaining, (4) entity validity. Plus resource-struct layout (must mirror the class
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hierarchy, byte-exact — the RESOURCE_AUDIT found 8 bugs) and object-layout (alias/phantom/interior
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fields). A `+0x128`-style owner offset is the ROSTER, not the segment table (the heat-link type
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confusion that caused a heap-corruption via OOB `ConductHeat` writes). [T2]
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## Engineering cluster panels (`vehicleSubSystems`)
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Not a widget — a per-subsystem FACTORY (`FUN_004cbaf0`) building a status CLUSTER onto one of 12 aux
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MFD positions, dispatching on classID → HeatSinkCluster/MyomerCluster/EnergyWeaponCluster/
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BallisticWeaponCluster. Reads `PoweredSubsystem::auxScreenNumber/Placement/Label` (res +0x104/8/C) via
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the `BTGetSubsystemAuxScreen` bridge. See `docs/VEHICLE_SUBSYSTEMS.md` + [[gauges-hud]]. [T2]
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## Key Relationships
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- Data: [[decomp-reference]] (ClassIDs/hierarchy). Bugs: [[reconstruction-gotchas]].
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- Feeds: [[combat-damage]] (weapons/damage), [[gauges-hud]] (attribute state).
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- Plan: `docs/SUBSYS_PLAN.md`.
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