Field logs have been kept out by hand until now -- nothing enforced it, so a stray 'git add -A' would have published player Steam IDs and machine names. Ignore *.log/*.rar/*.zip under scratchpad/night*/ while leaving the bench scripts in those directories committable, which is the existing convention. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
52 lines
1.1 KiB
Plaintext
52 lines
1.1 KiB
Plaintext
# build output
|
|
/build/
|
|
/build-pod/
|
|
/build-steam/
|
|
*.obj
|
|
*.pdb
|
|
*.ilk
|
|
*.exp
|
|
*.idb
|
|
|
|
# logs / debugger dumps
|
|
*.log
|
|
cdb_*.txt
|
|
# per-launch forensic breadcrumb (btl4main.cpp) + the launch_report.txt it
|
|
# replaces -- runtime artifacts, one per machine, never committed
|
|
content/lastrun_*.txt
|
|
content/launch_report.txt
|
|
content/volume.cfg
|
|
|
|
# editor / OS
|
|
.vs/
|
|
*.user
|
|
Thumbs.db
|
|
__pycache__/
|
|
dist/
|
|
|
|
# glass-cockpit dev layer: per-developer / per-machine runtime files
|
|
content/bindings.txt
|
|
content/environ.ini
|
|
content/frontend.egg
|
|
content/steam_appid.txt
|
|
content/fe_last.ini
|
|
content/glass_layout.cfg
|
|
glass_layout.cfg
|
|
# local root copies of the player bats (players/ is the source of truth)
|
|
/play_solo.bat
|
|
/joyconfig.bat
|
|
/join.bat
|
|
/join_lan.bat
|
|
/play_steam.bat
|
|
# MP match forensic logs (matchlog.cpp) -- runtime artifacts
|
|
matchlog_*.txt
|
|
|
|
# Operator control-channel secret -- NEVER commit (plaintext shared credential)
|
|
operator_secret.txt
|
|
|
|
# Player field logs: contain Steam IDs, machine names and usernames -- never commit.
|
|
# (bench .sh/.py under scratchpad/night*/ stay committable.)
|
|
scratchpad/night*/*.log
|
|
scratchpad/night*/*.rar
|
|
scratchpad/night*/*.zip
|