Files
BT411/game
arcattackandClaude Opus 4.8 e2c21c4db2 Fix the tester 'buttons crash the game' report: two keyboard killers
Reproduced by full-keyboard fuzz (every WM_CHAR + WM_KEYUP posted to the
game window, per-key liveness; delivery proven by the new BT_KEY_LOG
[keych] trace).  Two distinct issues:

1) '&' == Shift+7 is the engine's dev-console STOP-MISSION keystroke --
   one shifted-key slip while hunting unmapped panel keys (MAP zoom '+'
   is Shift+'=') instantly ended the session, indistinguishable from a
   crash.  Now env-gated (APP.cpp): default ignored with a log line;
   BT_KEY_STOP=1 restores the authentic stop (verified both ways live).
   Same hazard class as the arrow-release '&' alias already swallowed in
   L4CTRL.cpp:1516.

2) '\' (the developer fake-event key) was a REAL wild-jump crash:
   Entity::Dispatch STAMPS entityID/interestZoneID into the message at
   Entity::Message offsets (ENTITY.cpp:236), and the '\' case dispatched
   a bare Receiver-sized ReceiverDataMessageOf<ControlsButton> at the
   Mech -- the stamp wrote past the stack object and corrupted the frame
   (cdb: call to eip=1 out of Receiver::Receive).  The 1995 binary does
   the identical overwrite and survived on stack-layout luck.  Fixed with
   Entity::Message-sized placement-new backing (btl4mppr.cpp); the only
   such call site (grep-verified).

Verified: full fuzz (95 chars + F-keys + letter/digit keyups, 118 keys
delivered) survives end-to-end; '&' stops cleanly under BT_KEY_STOP=1.
KB: reconstruction-gotchas.md gains gotcha 19 (Entity::Dispatch message
stamping) + the '&' note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 16:06:46 -05:00
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