docs(gauge): DEATHS runaway + RANK=-1 fixed (solo scoreboard correct)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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a9210e038a
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13f9c1f274
+10
-3
@@ -565,9 +565,16 @@ a prose-only vtable slot AVs on first call).
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(`*(local+0x284)` then `*(tgt+0x190)`) that AV'd on our layout — caught silently by the SEH GuardedExecute,
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aborting Execute BEFORE the KILLS/DEATHS draw. Replaced with BTPilotIsSelected (accessors).** And the
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10s console flush now only zeros currentScore when a console host exists (solo keeps the running score).
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**Verified: SCORE climbs +5.83/hit → 164; on the kill the Comm roster shows KILLS=1.** Follow-ups: DEATHS=1
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is a pre-existing spawn/respawn-handshake artifact (not the producers); RANK=-1 is CalcRanking's non-scoring
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mark (Plasma serial surface, invisible on dev); MP VehicleDead + tonnage/role registry remain. Env: BT_SCORE_LOG.
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**Verified: SCORE climbs +5.83/hit → 164; on the kill the Comm roster shows KILLS=1 / DEATHS=0, log
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killCount=1 deaths=0 score=164 rank=0.** Env: BT_SCORE_LOG.
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- ✅ **DEATHS + RANK fixed** (commit a9210e0). RANK=-1: `Player::DefaultFlags` creates every player
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NonScoring (CalcRanking ranks only `IsScoringPlayer()`); call `SetScoringPlayerFlag()` in the DropZoneReply
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mech branch → RANK=0. DEATHS runaway: `@004c012c` (our VehicleDead MESSAGE_ENTRY) is actually the drop-zone
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**respawn-retry** helper — the engine's RequestDropZone (PLAYER.cpp:400) posts a 2s-delayed
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VehicleDead(deathCount=-2) timer, and our handler ++deathCount + **re-posted it unconditionally** → an
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infinite loop (the drop-zone handshake never completes in bring-up). Fix: if the player already has a
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vehicle (drop zone acquired), the retry is moot → return without counting/re-posting → DEATHS=0, loop gone.
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MP real-death DEATHS (destroyed vehicle via @004c05c4) remains deferred.
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- **duckState** writer (button-4 crouch lamp; only ctor-zeroed today).
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### Phase 4 — DEEP/DEFERRED
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