Toolchain: VS2022 (v143) is the build of record -- /FORCE:UNRESOLVED retired
The v143 linker refuses to emit an image with unresolved externals even under /FORCE, so the dead offline-tool ladders in mech3.cpp (Mech::CreateSubsystemStream / SubsystemDefaultData -- never called at runtime, resources ship prebuilt in BTL4.RES) are compiled out behind BT412_OFFLINE_TOOLS (default off). The exe links /FORCE:MULTIPLE only: a genuinely unresolved symbol is now a hard link error instead of a hidden runtime AV. No other source changes needed for v143. Verified: clean build; solo DEV.EGG runs; two-instance loopback MP via btconsole.py -- mesh forms, mission runs both sides, master + replicant tick in each world. (Phase 1 of docs/BT412-ROADMAP.md) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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@@ -322,10 +322,12 @@ target_link_libraries(btl4 PRIVATE
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"${DXSDK}/Lib/x86/dxguid.lib"
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"${DXSDK}/Lib/x86/DxErr.lib"
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winmm dbghelp shell32 user32 gdi32 ole32 ws2_32)
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# /FORCE: the 1995 headers define free funcs/globals without inline/extern, so
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# identical symbols land in every TU (~124 LNK2005); MULTIPLE keeps the first.
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# UNRESOLVED tolerates the dead offline-tool factory in mech3.cpp. See docs.
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target_link_options(btl4 PRIVATE /FORCE)
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# /FORCE:MULTIPLE: the 1995 headers define free funcs/globals without
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# inline/extern, so identical symbols land in every TU (~124 LNK2005);
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# MULTIPLE keeps the first. UNRESOLVED is gone (BT412/v143): the dead
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# offline-tool factory in mech3.cpp is neutralized behind BT412_OFFLINE_TOOLS,
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# so any unresolved external is now a REAL link error, not a runtime AV.
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target_link_options(btl4 PRIVATE /FORCE:MULTIPLE)
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# Copy the third-party runtime DLLs next to the built exe.
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add_custom_command(TARGET btl4 POST_BUILD
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@@ -50,9 +50,10 @@ CLAUDE.md knowledge-base ROUTER — identity, protocols, quick-lookup,
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## Prerequisites
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- **Visual Studio 2019 BuildTools** (MSVC v142, x86). The Community install on the original dev
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box was broken, hence the explicit BuildTools instance in the configure line below; adjust to
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your install.
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- **Visual Studio 2022 BuildTools** (MSVC v143, x86) — the BT412 toolchain of record (moved from
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the 2019/v142 line at the 4.12 fork; v142 still builds if you swap the generator back). The
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explicit BuildTools instance in the configure line below matches the dev box; adjust to your
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install.
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- **CMake ≥ 3.20**.
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- **Legacy DirectX SDK (June 2010)** — the engine uses `d3dx9`/`dinput`/`dxerr`, removed from the
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modern Windows SDK. Default path `C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)`;
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@@ -65,16 +66,19 @@ the exe automatically at build time.
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## Build (32-bit / Win32)
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```
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cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 ^
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-DCMAKE_GENERATOR_INSTANCE="C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools"
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cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 ^
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-DCMAKE_GENERATOR_INSTANCE="C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools"
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cmake --build build --config Debug
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```
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Must be **Win32** — the DirectX SDK link libs are `Lib/x86`. The link uses `/FORCE`: the 1995
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headers define free functions/globals without `inline`/`extern`, so identical symbols appear in
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many translation units (~124 `LNK2005`); `/FORCE:MULTIPLE` keeps the first. `UNRESOLVED` tolerates
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a dead offline-tool factory in `mech3.cpp` that is never called at runtime. (Cleanup task: move
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those definitions to single TUs + neutralize the dead factory, then drop `/FORCE`.)
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Must be **Win32** — the DirectX SDK link libs are `Lib/x86`. The link uses `/FORCE:MULTIPLE`: the
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1995 headers define free functions/globals without `inline`/`extern`, so identical symbols appear
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in many translation units (~124 `LNK2005`); `MULTIPLE` keeps the first. `UNRESOLVED` is gone as of
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4.12 — the v143 linker refuses to emit an image with unresolved externals even under `/FORCE`, so
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the dead offline-tool factory in `mech3.cpp` is neutralized behind `BT412_OFFLINE_TOOLS` (default
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off) and a genuinely unresolved symbol is now a hard link error instead of a hidden runtime AV.
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(Remaining cleanup task: move the multiply-defined globals to single TUs, then drop `/FORCE`
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entirely.)
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## Run
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@@ -13,20 +13,24 @@ The one top-level `CMakeLists.txt` builds `munga_engine` (engine) + `bt410_l4` (
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game lib) + `btl4.exe`. Full recipe + repo-layout map: `docs/PROGRESS_LOG.md §10a / §10a-bis` +
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`README.md`. Env-gate table: [[decomp-reference]] §6.
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## Build (Win32 / VS2019 BuildTools — the DXSDK link libs are Lib/x86)
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## Build (Win32 / VS2022 BuildTools — the DXSDK link libs are Lib/x86)
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```
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# configure once:
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cmake -S C:\git\bt411 -B C:\git\bt411\build -G "Visual Studio 16 2019" -A Win32 \
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-DCMAKE_GENERATOR_INSTANCE="C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools"
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# configure once (BT412 toolchain of record, moved from VS2019/v142 at the 4.12 fork):
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cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 \
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-DCMAKE_GENERATOR_INSTANCE="C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools"
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# build:
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cmake --build C:\git\bt411\build --config Debug
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cmake --build build --config Debug
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```
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- Links DXSDK d3d9/d3dx9/dinput8 + OpenAL/libsndfile (`engine/lib/`). DXSDK June 2010 at
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`C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\` (overridable `-DDXSDK`). [T2]
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- Linker uses **`/FORCE`** — tolerates header-defined globals + the **dead offline-factory
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unresolved externals in mech3.cpp** (`Mech::CreateSubsystemStream` references `void*`-signature
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`CreateStreamedSubsystem` for every class; never called at runtime). ⚠ `/FORCE` also HIDES real
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unresolved symbols as runtime AVs — see [[reconstruction-gotchas]] §6. [T2]
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- Linker uses **`/FORCE:MULTIPLE`** — tolerates the ~124 header-defined-global LNK2005s.
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**`UNRESOLVED` is gone (BT412, 2026-07-14):** the v143 linker refuses to emit an image with
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unresolved externals even under `/FORCE`, so the dead offline-tool ladders in `mech3.cpp`
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(`Mech::CreateSubsystemStream` / `Mech::SubsystemDefaultData` — never called at runtime) are
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compiled out behind `BT412_OFFLINE_TOOLS` (default off). A genuinely unresolved symbol is now a
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hard LINK ERROR, not a hidden runtime AV — the [[reconstruction-gotchas]] §6 hazard class is
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retired for the exe link. No other source changes were needed for v143 (verified: clean build,
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solo DEV.EGG run, two-instance loopback MP with replication). [T2]
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- Editing an `engine/` file rebuilds the engine lib automatically (one project). A NEW member on a
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`DPLRenderer`/`d3d_OBJECT` class needs the game objs that embed its layout recompiled — delete
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stale objs if layout-mismatch corruption appears. [T2]
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@@ -30,7 +30,17 @@ pattern). Forked at BT411 `4e72f0c` (2026-07-14).
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`run/run.cmd` working-tree edit discarded (committed version is the documented solo
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launcher), identity pass (README/CLAUDE.md/CMake `project(bt412)`), this topic +
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roadmap authored.
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- Phase 1 (VS2022 v143): not started.
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- **Phase 1 (VS2022 v143) — DONE 2026-07-14.** Generator moved to
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`Visual Studio 17 2022` (v143, Win32). One real change was forced: the v143 linker
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fails the image on unresolved externals even under `/FORCE`, so the dead
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offline-tool ladders in `game/reconstructed/mech3.cpp` are neutralized behind
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`BT412_OFFLINE_TOOLS` (default off) and the exe now links `/FORCE:MULTIPLE`
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(UNRESOLVED retired — real unresolved symbols are hard errors now). None of RP412's
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other v143 source fixes (TIME.h, NETWORK.h, L4DINPUT, CAMMGR) were needed — BT's
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tree was already v142-clean. Verified: clean build; solo DEV.EGG runs (gait/target/
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31-subsystem ticks); two-instance loopback MP via btconsole.py — mesh forms
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(console + 1502↔1602 game ports, "All connections completed!"), mission runs both
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sides, each world ticks its master + the remote replicant. [T2]
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- Phases 2–7: not started — see the roadmap.
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## The seams (what plugs in where) [T0 unless noted]
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@@ -60,6 +70,23 @@ pattern). Forked at BT411 `4e72f0c` (2026-07-14).
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## Known merge risks (from the 3-way BT411 / RP411-baseline / RP412 comparison)
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**Quantified 2026-07-14 [T1]** — BT-vs-RP411-baseline divergence measured with
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`diff --strip-trailing-cr` (baseline extracted from RP412 history, `git show
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3b8b729:MUNGA_L4/<f>`); RP412-side change sizes from `git diff 3b8b729..HEAD`:
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| File | BT vs baseline | RP412 change | Treatment |
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|------|----------------|--------------|-----------|
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| `L4RIO.h` | identical | 125 lines (RIOBase split) | RP412 verbatim |
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| `L4RIO.cpp` | identical | 0 | nothing to do |
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| `L4CTRL.h`, `L4NET.H`, `L4PLASMA.*`, `L4KEYBD.h` | identical | small | RP412 verbatim |
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| `L4CTRL.cpp` | 29 diff lines | 17 (PadRIO hook) | apply RP412 diff |
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| `L4GREND.cpp` | 6 diff lines | 15 (PlasmaScreen selector) | apply RP412 diff |
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| `L4VIDEO.cpp` | **2725** diff lines (BT render work) | only 14 | apply RP412 diff — small despite BT divergence |
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| `L4VIDEO.h` | 29 diff lines | 7 | apply RP412 diff |
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| `L4NET.CPP` | 23 diff lines (BT_NET_TRACE ×5) | 345 (seam refactor) | **MEDIUM** — apply seam refactor, re-site traces |
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| `L4VB16.cpp` | **514** diff lines (dev-gauge dock) | 350 (split view) | **HIGH** — true hand-merge |
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| `L4VB16.h` | 14 diff lines | 32 | hand-merge with L4VB16.cpp |
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- **`L4VB16.cpp` — HIGH.** RP412 rebuilt ~3846–4046 (splitViews/canvas/present); BT
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rebuilt the same window-management region for dev-gauge docking (`BT_DEV_GAUGES`,
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`BT_DEV_GAUGES_WINDOW`, `BT_DEV_GAUGES_DOCK`, `BT_GAUGE_SCALE`, `BT_GAUGE_SEC_ROT`,
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@@ -67,8 +94,6 @@ pattern). Forked at BT411 `4e72f0c` (2026-07-14).
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- **`L4NET.CPP` — MEDIUM.** RP412 rerouted all ~22–26 Winsock call sites through
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`NetTransport_Get()`; BT's 5 `BT_NET_TRACE` diagnostic blocks sit exactly on those
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send/receive sites and must be re-sited onto the seam calls.
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- **`L4RIO.*`, `L4CTRL.cpp`, `L4GREND.cpp` — LOW.** BT never customized these
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(verified: zero BT_ hits); take RP412's versions after the 3-way check.
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- **CMake**: engine sources are explicit per-file lines (no globs) — every ported
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`.cpp` needs its own `add_library` line or it silently doesn't compile. New deps:
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`xinput9_1_0.lib` (PadRIO), C++/WinRT (KeyLight, per-file C++17), Steamworks SDK +
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@@ -96,9 +96,11 @@
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// Those ~21 classes live in sibling modules not visible here (and PPC /
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// GaussRifle / SubsystemMessageManager have no reconstructed class at all),
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// so the uniform factory surface is declared here as minimal stubs. The
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// bodies/data are resolved at link against the real subsystem modules; these
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// declarations only let the dispatch compile. Kept LOCAL so they never
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// collide with the real sibling classes.
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// bodies/data were NEVER reconstructed anywhere -- under v142 the link
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// left them unresolved and /FORCE tolerated it (the path is dead at
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// runtime); the v143 linker does not, so the dispatch ladders below are
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// compiled out unless BT412_OFFLINE_TOOLS is defined. Kept LOCAL so they
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// never collide with the real sibling classes if ever reconstructed.
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//===========================================================================//
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typedef Mech::SharedData SharedData; // namespace-scope alias (== Entity__SharedData)
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@@ -711,6 +713,20 @@ void
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NotationFile *subsystem_file, // param_8
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const ResourceDirectories *directories) // param_9
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{
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#if !BT412_OFFLINE_TOOLS
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//-----------------------------------------------------------------------
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// BT412 NEUTRALIZED (offline authoring path -- never called at runtime;
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// resources ship prebuilt in BTL4.RES). The ~21 per-subsystem
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// CreateStreamedSubsystem statics were never reconstructed, and the
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// VS2022 (v143) linker fails the image on unresolved externals even
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// under /FORCE (the v142 linker tolerated them). The authentic
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// dispatch ladder is preserved under BT412_OFFLINE_TOOLS for the day
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// the offline tool path is reconstructed.
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//-----------------------------------------------------------------------
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DEBUG_STREAM << "[offline] Mech::CreateSubsystemStream(" << type_name
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<< ") reached with BT412_OFFLINE_TOOLS off\n" << std::flush;
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return -1;
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#else
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int result;
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if (Streq(type_name, "HeatSinkClassID"))
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@@ -765,6 +781,7 @@ void
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}
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return (result == 0) ? -1 : 1;
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#endif // BT412_OFFLINE_TOOLS
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}
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@@ -909,6 +926,8 @@ fail:
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Mech::SubsystemDefaultData(const char *type_name)
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{
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if (Streq(type_name, "")) return &Mech::DefaultData; // 0050bde4 (DAT_0050dc1f == "")
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#if BT412_OFFLINE_TOOLS // BT412 NEUTRALIZED with the factory above -- the per-subsystem
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// DefaultData statics were never reconstructed (no callers at runtime).
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if (Streq(type_name, "ControlsMapper")) return &MechControlsMapper::DefaultData; // 0050ee00
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if (Streq(type_name, "AmmoBinClassID")) return &AmmoBin::DefaultData; // 005125bc
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if (Streq(type_name, "HeatSinkClassID")) return &HeatSink::DefaultData; // 0050e580
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@@ -930,6 +949,7 @@ fail:
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if (Streq(type_name, "GaussRifleClassID")) return &GaussRifle::DefaultData; // 00512478 (shares MissileLauncher table)
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if (Streq(type_name, "ControlsMapper")) return &MechControlsMapper::DefaultData; // 0050ee00 (2nd alias)
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if (Streq(type_name, "MechTech")) return &MechTech::DefaultData; // 0050e270
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#endif // BT412_OFFLINE_TOOLS
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return 0;
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}
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