Input: PadRIO -- play without the pod (L4CONTROLS=PAD), Workstream A.1
Ported from RP412: RIOBase split out of the serial RIO (L4RIO.h), rioPointer is RIOBase* (L4CTRL.h), PAD token -> new PadRIO() speaking the RIO surface from an XInput pad + keyboard (L4PADRIO/L4PADBINDINGS, vRIO bindings.txt grammar, hot-plug), KeyLight RGB mirror TU (BT412KEYLIGHT, /std:c++17 per-file). BT-side fixes PadRIO forced into the open: - Both keyboard input bridges (mech4.cpp, mechmppr.cpp BT_KEY_BRIDGE) stand down when a RIO device exists -- they overwrote the engine controls push every frame. M/X conveniences stay live. - Mapper attribute chain OFF BY ONE (latent real-pod bug): the DOS chain below MechControlsMapper carried two base attributes, WinTesla carries one, and AttributeIndexSet::Find is positional -- the .CTL stick mapping wrote throttlePosition. Pad slot + binary-locked enum; gotcha ledgered (reconstruction-gotchas #11). Verified: PAD throttle lever ramps + sticks, stick turns with the authentic speed-vs-turn clamp (61.5 -> 22.0 u/s), mech drives; keyboard fallback intact (BT_FORCE_THROTTLE harness). New diags: BT_CTRLMAP_LOG, BT_STICK_LOG. (Phase 2 of docs/BT412-ROADMAP.md) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -200,6 +200,9 @@ add_library(munga_engine STATIC
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"engine/MUNGA_L4/L4NET.CPP"
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"engine/MUNGA_L4/L4PARTICLES.cpp"
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"engine/MUNGA_L4/L4PCSPAK.cpp"
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"engine/MUNGA_L4/L4PADBINDINGS.cpp"
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"engine/MUNGA_L4/L4PADRIO.cpp"
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"engine/MUNGA_L4/L4KEYLIGHT.cpp"
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"engine/MUNGA_L4/L4PLASMA.cpp"
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"engine/MUNGA_L4/L4RIO.cpp"
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"engine/MUNGA_L4/L4SERIAL.cpp"
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@@ -225,6 +228,13 @@ target_include_directories(munga_engine BEFORE PRIVATE
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target_compile_definitions(munga_engine PRIVATE ${BT_DEFS})
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target_compile_options(munga_engine PRIVATE ${BT_OPTS})
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# L4KEYLIGHT (RGB keyboard lamp mirror) is C++/WinRT: it needs C++17 and
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# conformance mode, and must not include engine headers (see its header
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# comment). The engine's /std:c++14 is overridden per-file; MSVC takes the
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# last /std on the command line.
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set_source_files_properties("engine/MUNGA_L4/L4KEYLIGHT.cpp" PROPERTIES
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COMPILE_OPTIONS "/std:c++17;/permissive-")
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#===========================================================================#
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# Game logic: reconstructed BT modules + surviving-original BT source.
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# Headers come from game/original/BT{,_L4} and the game/fwd shims
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