The cylinder table resource = type 29 DamageLookupTableStream, 18 in BTL4.RES (one per mech) ->
STEP 6 is FEASIBLE, not content-blocked. Name copied from a sibling resource (local_130+0xc).
RE phase complete; build (containers + handler + load + wire) is the next phase.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
De-risk + format-reversal pass complete. The CylinderDamageZoneTable is a passive nested-list
height x angle grid: TABLE (FUN_0049ea48) -> ROWS-by-height (FUN_0049e740, cell key i*2pi/count,
_DAT_0049e810=6.2831855) -> CELLS-by-angle (FUN_0049deb0) -> zone. All 3 vtables minimal (dtor +
2 Node slots, NO lookup method) -> the lookup is entirely in the unexported
Mech::TakeDamageMessageHandler (handler-set entry, not virtual) = the disassembly target.
Full ctor/dtor/vtable address map + the 4-step build plan recorded in combat-damage.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per the 'correct errors' convention: the cited FUN_004a0230/FUN_0049ed0c don't exist. The real
CylinderDamageZoneTable = a list of 0x30-byte entries (FUN_0049e740) from resource 0x1d; the recon
builds the table (FUN_0049ea48, mislabeled StandingAnimation @Mech[0x111]) with an EMPTY name -> 0
entries -> no-op. The lookup + Mech::TakeDamageMessageHandler override are NOT in the exported decomp
(need disassembly). Recorded in combat-damage + open-questions.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Propagate the verified finding (0xBD3 = damage/explosion hub @0x434, NOT the valve/message
gate; the valve/Myomers gates read the owning BTPlayer @mech+0x190) into the topic files that
still carried the old claim: decomp-reference (ClassID row + both offset rows), gauges-hud,
subsystems, open-questions (Myomers coupling), + frontmatter. Graph validates clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The valve/Myomers 'gates' (FUN_004ac9c8 / FUN_004ad7d4) read the owning BTPlayer's
+0x274 / +0x260 (mech+0x190 = the player, bound by FUN_0049f624). So there's no new
subsystem to build -- the wiring is 2 gate accessors -> GetPlayerLink() named members.
Open: the true semantics of player+0x260/0x274 (scoring names showKills/roleClassIndex
may not match the gate use) + the FUN_004ad7d4 HeatModelActive-vs-OwnerAdvancedDamage
label conflict + these are likely MODE flags authentically-off in the basic mission.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Risk-4 investigation (before wiring WAVE 8) found my earlier 'keystone unblocks 4 things'
claim was wrong. Verified from the binary:
- 0xBD3 SubsystemMessageManager = a damage/explosion consolidation hub (ConsolidateAndSendDamage,
weaponExplosions), cached to Mech[0x10d]=0x434, mislabeled 'controlsMapper' in our recon (the
live drive squats there; the real mapper is roster slot 0 via SetMappingSubsystem).
- The valve MoveValve guard (FUN_004ac9c8 ->owner+0x190+0x274) AND the Myomers gate
(FUN_004ad7d4 ->owner+0x190+0x260) read a DIFFERENT object at mech+0x190 (!= 0x434). So 0xBD3
does NOT gate the valve/Myomers/MessageBoard; mech+0x190 (unidentified, no decompiled writer yet)
is the real keystone for those gauge-adjacent routes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>