Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
#include "munga.h"
|
|
#pragma hdrstop
|
|
|
|
#include "console.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationReadyToRunMessage ~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ConsoleApplicationReadyToRunMessage::
|
|
ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID):
|
|
NetworkClient::Message(
|
|
ConsoleApplicationReadyToRunMessageID,
|
|
sizeof(ConsoleApplicationReadyToRunMessage)
|
|
)
|
|
{
|
|
readyToRunHostID = ready_to_run_host_ID;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~ ConsoleApplicationStateResponseMessage ~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ConsoleApplicationStateResponseMessage::ConsoleApplicationStateResponseMessage(
|
|
HostID responding_host_ID,
|
|
Enumeration application_state,
|
|
Enumeration application_type
|
|
):
|
|
NetworkClient::Message(
|
|
ConsoleApplicationStateResponseMessageID,
|
|
sizeof(ConsoleApplicationStateResponseMessage)
|
|
)
|
|
{
|
|
respondingHostID = responding_host_ID;
|
|
applicationState = application_state;
|
|
application = application_type;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationEndMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ConsoleApplicationEndMissionMessage::
|
|
ConsoleApplicationEndMissionMessage(
|
|
HostID player_host_ID,
|
|
int final_score
|
|
):
|
|
NetworkClient::Message(
|
|
ConsoleApplicationEndMissionMessageID,
|
|
sizeof(ConsoleApplicationEndMissionMessage)
|
|
)
|
|
{
|
|
playerHostID = player_host_ID;
|
|
finalScore = final_score;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationAbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ConsoleApplicationAbortMissionMessage::
|
|
ConsoleApplicationAbortMissionMessage(
|
|
HostID player_host_ID
|
|
):
|
|
NetworkClient::Message(
|
|
ConsoleApplicationAbortMissionMessageID,
|
|
sizeof(ConsoleApplicationAbortMissionMessage)
|
|
)
|
|
{
|
|
playerHostID = player_host_ID;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~ ConsoleApplicationTeamEndMissionMessage ~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ConsoleApplicationTeamEndMissionMessage::
|
|
ConsoleApplicationTeamEndMissionMessage(
|
|
HostID player_host_ID,
|
|
int player_score,
|
|
int team_ID,
|
|
int team_score
|
|
):
|
|
NetworkClient::Message(
|
|
ConsoleApplicationTeamEndMissionMessageID,
|
|
sizeof(ConsoleApplicationTeamEndMissionMessage)
|
|
)
|
|
{
|
|
playerHostID = player_host_ID;
|
|
playerScore = player_score;
|
|
teamID = team_ID;
|
|
teamScore = team_score;
|
|
}
|
|
|
|
//==============================================================================
|