Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

180 lines
5.2 KiB
C++

#include <crtdbg.h>
#include "memstrm.h"
//#############################################################################
//########################## MemoryStream ###############################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream::MemoryStream(void *stream_start, size_t stream_size, size_t initial_offset)
{
streamStart = (char*)stream_start;
streamSize = stream_size;
Verify(initial_offset <= stream_size);
currentPosition = streamStart + initial_offset;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& MemoryStream::ReadBytes(void *ptr, size_t number_of_bytes)
{
Verify(GetBytesRemaining() >= number_of_bytes);
memcpy(ptr, GetPointer(), number_of_bytes);
AdvancePointer(number_of_bytes);
return *this;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& MemoryStream::WriteBytes(const void *ptr, size_t number_of_bytes)
{
Verify(number_of_bytes > 0);
Verify(number_of_bytes <= GetBytesRemaining());
memcpy(GetPointer(), ptr, number_of_bytes);
AdvancePointer(number_of_bytes);
return *this;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& MemoryStream_Write(MemoryStream *stream, std::istream *input)
{
Verify(!input->bad());
input->clear();
//
//--------------------------------------------------------
// If we are reading a binary stream, read it in one chunk
//--------------------------------------------------------
//
if (input->flags() & std::ios::binary)
{
input->seekg(0, std::ios::end);
int len = input->tellg();
input->clear();
input->seekg(0);
if (!stream->AllocateBytes(len))
return *stream;
input->read((char*)stream->GetPointer(), len);
stream->AdvancePointer(len);
}
//
//----------------------------------------------------------------
// Read a text file character by character if we are a DOS machine
//----------------------------------------------------------------
//
else
{
input->clear();
input->seekg(0);
unsigned char byte;
while (input->get((char*)&byte, 1))
*stream << byte;
}
return *stream;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& MemoryStream_Write(MemoryStream *stream, const MemoryStream *input_stream)
{
return stream->WriteBytes(input_stream->GetPointer(), input_stream->GetBytesRemaining());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool MemoryStream::TestInstance() const
{
return size_t(currentPosition - streamStart) <= streamSize;
}
//#############################################################################
//###################### DynamicMemoryStream ############################
//#############################################################################
//
// calculate the allocation size for stream
//
inline size_t Calculate_Buffer_Size(size_t needed)
{
return (needed + 0x80) & ~0x7F;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
DynamicMemoryStream::DynamicMemoryStream(size_t stream_size)
: MemoryStream(NULL, stream_size)
{
streamSize = Calculate_Buffer_Size(stream_size);
streamStart = new char[streamSize];
currentPosition = streamStart;
streamLength = 0L;
ownsStream = true;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
DynamicMemoryStream::DynamicMemoryStream(void *stream_start, size_t stream_size, size_t initial_offset)
: MemoryStream(stream_start, stream_size, initial_offset)
{
ownsStream = false;
streamLength = stream_size;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
DynamicMemoryStream::~DynamicMemoryStream()
{
if (ownsStream)
delete[] streamStart;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool DynamicMemoryStream::AllocateBytes(size_t count)
{
if (ownsStream && MemoryStream::GetBytesRemaining() < count)
{
size_t current_offset = currentPosition - streamStart;
size_t new_stream_size = streamSize + count - MemoryStream::GetBytesRemaining() + 1;
new_stream_size = Calculate_Buffer_Size(new_stream_size);
char *new_stream_start = new char[new_stream_size];
memcpy(new_stream_start, streamStart, streamSize);
delete[] streamStart;
streamStart = new_stream_start;
streamSize = new_stream_size;
currentPosition = streamStart + current_offset;
}
return true;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream& DynamicMemoryStream::WriteBytes(const void *ptr, size_t number_of_bytes)
{
Verify(number_of_bytes > 0);
//
//--------------------------------------------------------------------
// If we own the stream, and we don't have enough memory to accept the
// write, copy the buffer and make a new stream that is bigger
//--------------------------------------------------------------------
//
AllocateBytes(number_of_bytes);
memcpy(GetPointer(), ptr, number_of_bytes);
AdvancePointer(number_of_bytes);
streamLength = __max(streamLength, GetBytesUsed());
return *this;
}