Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

312 lines
7.1 KiB
C++

#pragma once
#include "cmpnnt.h"
#include "slot.h"
#include "memstrm.h"
class PlugStream;
class Simulation;
class Entity;
//##########################################################################
//########################### AttributeWatcher #######################
//##########################################################################
class AttributeWatcher:
public Component
{
public:
//
//-----------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------
//
~AttributeWatcher();
Logical
TestInstance() const;
//
//-----------------------------------------------------------------------
// DidAttributeChange
//
// Returns True if attribute has changed since the last time
// DidAttributeChange was called.
//-----------------------------------------------------------------------
//
Logical
DidAttributeChange();
protected:
//
//-----------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------
//
AttributeWatcher(
PlugStream *stream,
Entity *entity
);
//
//-----------------------------------------------------------------------
// SendNotificationOfChange
//-----------------------------------------------------------------------
//
virtual void
SendNotificationOfChange();
//
//-----------------------------------------------------------------------
// BuildFromPage
//-----------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
//
//-----------------------------------------------------------------------
// Protected data
//-----------------------------------------------------------------------
//
Simulation*
simulation;
void*
attributePointer;
Logical
attributeChanged;
Logical
sendNotificationOnChange;
};
//##########################################################################
//########################### AttributeWatcherOf #####################
//##########################################################################
template <class T> class AttributeWatcherOf:
public AttributeWatcher
{
public:
~AttributeWatcherOf();
//
//-----------------------------------------------------------------------
// Accessors
//-----------------------------------------------------------------------
//
T
GetCurrentValue()
{return currentValue;}
T*
GetCurrentPointer()
{return &currentValue;}
//
//-----------------------------------------------------------------------
// Execute
//-----------------------------------------------------------------------
//
void
Execute();
//
//-----------------------------------------------------------------------
// PrimeWatcher
//-----------------------------------------------------------------------
//
void
PrimeWatcher();
protected:
//
//-----------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------
//
AttributeWatcherOf(
PlugStream *stream,
Entity *entity
);
//
//-----------------------------------------------------------------------
// BuildFromPage
//-----------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
private:
//
//-----------------------------------------------------------------------
// InitializeCurrentValue
//-----------------------------------------------------------------------
//
void
InitializeCurrentValue();
//
//-----------------------------------------------------------------------
// GrabCurrentValue
//-----------------------------------------------------------------------
//
void
GrabCurrentValue();
//
//-----------------------------------------------------------------------
// DumpValue
//-----------------------------------------------------------------------
//
virtual void
DumpValue(const T *attribute_ptr);
//
//-----------------------------------------------------------------------
// Private data
//-----------------------------------------------------------------------
//
T
currentValue;
#if DEBUG_LEVEL>0
Logical
dumpValue;
#endif
};
//~~~~~~~~~~~~~~~~~~~~~~~~ AttributeWatcherOf templates ~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T>
AttributeWatcherOf<T>::~AttributeWatcherOf()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T>
AttributeWatcherOf<T>::AttributeWatcherOf(
PlugStream *stream,
Entity *entity
):
AttributeWatcher(stream, entity)
{
Check_Pointer(this);
Logical dump_value;
MemoryStream_Read(stream, &dump_value);
#if DEBUG_LEVEL>0
dumpValue = dump_value;
if (dumpValue)
{
Tell(
"AttributeWatcherOf<T>::AttributeWatcherOf - " <<
*(T*)attributePointer <<
"\n"
);
}
#endif
InitializeCurrentValue();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> void
AttributeWatcherOf<T>::BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
)
{
Check(stream);
Check(name_list);
AttributeWatcher::BuildFromPage(stream, name_list, class_ID, object_ID);
//
// Store dump_value
//
MEM_STRM_WRITE_ENTRY(*stream, name_list, Logical, dump_value);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> void
AttributeWatcherOf<T>::PrimeWatcher()
{
Check(this);
#if DEBUG_LEVEL>0
if (dumpValue)
{
DumpValue((T*)attributePointer);
}
#endif
GrabCurrentValue();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> void
AttributeWatcherOf<T>::Execute()
{
Check(this);
Check_Pointer(attributePointer);
if (!(currentValue == *(T*)attributePointer))
{
#if DEBUG_LEVEL>0
if (dumpValue)
{
DumpValue((T*)attributePointer);
}
#endif
GrabCurrentValue();
}
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> void
AttributeWatcherOf<T>::InitializeCurrentValue()
{
Check_Pointer(attributePointer);
currentValue = *(T*)attributePointer;
Verify(currentValue == *(T*)attributePointer);
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> void
AttributeWatcherOf<T>::GrabCurrentValue()
{
InitializeCurrentValue();
attributeChanged = True;
if (sendNotificationOnChange)
{
SendNotificationOfChange();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#if DEBUG_LEVEL>0
template <class T> void
AttributeWatcherOf<T>::DumpValue(const T *attribute_ptr)
#else
template <class T> void
AttributeWatcherOf<T>::DumpValue(const T*)
#endif
{
Check_Pointer(attribute_ptr);
Tell((void *)attribute_ptr << " = " << *attribute_ptr << "\n");
}