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arcattackandClaude Fable 5 8ed6184d65 Combat: AUTHENTIC weapon groups -- streamed per-mech button bindings + the real fire chain (task #5)
The recovered system: fire channels = LBE4ControlsManager buttonGroups
(0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map
resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port
already called -- it needed only the TriggerState attribute (id 0x13 PINNED
to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an
input feed.  Keyboard/harness now push press/release edges into the button
groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse
hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger
= 4 weapons).  Myomers @4b9550/@4b95b8 misattribution corrected (they are
MechWeapon ConfigureMappables/ChooseButton).  Verified 2-node: kill through
the authentic chain (12 hits vs ~36 pre-groups).  Config-mode session
(regrouping UI) = the remaining stage, KB-scoped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 13:06:29 -05:00

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Bash

#!/usr/bin/env bash
cd /c/git/bt411/content || exit 1
rm -f mp_a.log mp_b.log
BT_LOG=mp_a.log BT_AFFINITY=0x1 ../build/Debug/btl4.exe -egg MP.EGG -net 1501 &
sleep 2
BT_LOG=mp_b.log BT_AFFINITY=0x2 ../build/Debug/btl4.exe -egg MP.EGG -net 1601 &
sleep 8
# the console must STAY connected (disconnect trips the pod's console-loss
# path) -- it holds this script alive for the whole play session
exec python ../tools/btconsole.py MP.EGG 127.0.0.1:1501 127.0.0.1:1601