Files
BT412/engine/MUNGA/CAMSHIP.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

203 lines
4.9 KiB
C++

#pragma once
#include "mover.h"
#include "cammgr.h"
class CameraControlsMapper;
//##########################################################################
//############### CameraShip::DirectionMessage #################
//##########################################################################
class CameraShip__DirectionMessage : public Mover::Message
{
public:
EntityID goalEntity;
Scalar timeOnCamera;
Point3D focusOffset;
CameraShip__DirectionMessage(Receiver::MessageID message_ID, size_t length, const EntityID& goal_entity, Scalar time_on_camera, const Point3D& focus) : Entity::Message(message_ID, length), goalEntity(goal_entity), timeOnCamera(time_on_camera), focusOffset(focus) {}
};
//##########################################################################
//############################# CameraShip ################################
//##########################################################################
class CameraShip : public Mover
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging support
//
protected:
static const HandlerEntry MessageHandlerEntries[];
static MessageHandlerSet MessageHandlers;
public:
enum
{
DirectionMessageID = Entity::NextMessageID,
NextMessageID
};
typedef CameraShip__DirectionMessage DirectionMessage;
void DirectionMessageHandler(DirectionMessage *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
public:
enum
{
MapRangeAttributeID = Mover::NextAttributeID,
MapLinearPositionAttributeID,
MapAngularPositionAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
//static AttributeIndexSet AttributeIndex
static AttributeIndexSet& GetAttributeIndex();
public:
Scalar mapRange;
Point3D *mapLinearPosition; // pointer to linear position of object or NULL
Quaternion *mapAngularPosition; // pointer to angular position of object or NULL
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model support
//
public:
enum
{
ControlsMapperSubsystem,
BasicSubsystemCount
};
void SetMappingSubsystem(CameraControlsMapper *mapper);
//
// Various States of the CameraShip
//
enum
{
ConfigureCamerasState = Mover::StateCount,
StateCount
};
typedef void (CameraShip::*Performance)(Scalar time_slice);
void SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void FollowGoal(Scalar time_slice);
void DriveCamera(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Flag Support
//
public:
enum
{
DefaultFlags = Mover::DefaultFlags | NoCollisionVolumeFlag | NoCollisionTestFlag | InitialStasisFlag
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
static CameraShip* Make(MakeMessage *creation_message);
CameraShip(MakeMessage *creation_message, SharedData &virtual_data = DefaultData);
~CameraShip();
Logical TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public Data and Member Access Functions
//
public:
void SetGoalEntity(Entity *goal_entity)
{
Check(this);
Check(goal_entity);
goalEntity = goal_entity;
}
Entity* GetGoalEntity()
{
Check(this);
return goalEntity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Member Data
//
public:
void GoToClosestCamera(const Point3D &point_3D);
CameraInstance* GetCurrentCamera()
{
Check(this);
return currentCamera;
}
Time lastSwitch;
Scalar timeOnCamera;
protected:
CameraInstanceManager cameraManager;
Entity *goalEntity;
CameraInstance *currentCamera;
Point3D focusOffset;
void MoveCameraShip(CameraInstance *camera_instance);
void AimCameraAtPoint(const Point3D &point_3D);
void RotateCameraToPoint(Scalar time_slice, const Point3D &point_3D);
//
// Camera Motion Support
//
public:
void ResetMotionVariables()
{
Check(this);
localVelocity = Motion::Identity;
localAcceleration = Motion::Identity;
worldLinearVelocity = Vector3D::Identity;
worldLinearAcceleration = Vector3D::Identity;
}
protected:
void ApplyControlledPanAndTilt(CameraControlsMapper *controls, Scalar time_slice);
void ApplyControlledCameraHeight(CameraControlsMapper *controls);
void ApplyControlledCameraMotion(CameraControlsMapper *controls, Scalar time_slice);
//
// Camera Manager Support
//
public:
void CreateCameraInstance();
void DeleteCameraInstance();
void IncrementCameraInstance();
void DecrementCameraInstance();
public:
void OutputCameraList() { cameraManager.WriteNotationFile(); }
};