Files
BT412/engine/MUNGA/OBJSTRM.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

334 lines
6.8 KiB
C++

#pragma once
#include "memstrm.h"
#include "node.h"
#include "hash.h"
#include "tree.h"
#include "cstr.h"
class NotationFile;
class NameList;
class CString;
class ResourceFile;
class ResourceDescription;
//##########################################################################
//######################### ObjectStream #############################
//##########################################################################
class ObjectStream:
public DynamicMemoryStream
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction and testing
//
public:
ObjectStream();
ObjectStream(
void *stream_start,
size_t stream_size
);
ObjectStream(ResourceDescription *resource_description);
~ObjectStream();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Object creation
//
public:
virtual void
CreateObjects();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Notation file parsing
//
public:
virtual void
BuildFromNotationFile(
NotationFile *notation_file,
ResourceFile *resource_file
);
ResourceFile*
GetResourceFile()
{return resourceFile;}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Object ID generation
//
protected:
static ObjectID
MakeUniqueObjectID();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Implementations
//
protected:
virtual RegisteredClass*
MakeObjectImplementation(Enumeration class_ID);
virtual void
CreatedObjectImplementation(
RegisteredClass *object,
ObjectID object_ID
);
virtual void
BuildFromPageImplementation(
NameList *name_list,
Enumeration class_ID,
ObjectID object_ID
);
virtual void
BuiltFromPageImplementation(
Enumeration class_ID,
ObjectID object_ID,
const CString &object_name_string
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private methods
//
private:
void
ParseNotationFile(NotationFile *notation_file);
void
ReadIncludedFiles(NameList *entry_list);
void
ReadMacros(NameList *entry_list);
void
PerformMacroReplacement(NameList *entry_list);
CString
DeriveMacroValue(const CString &token_string);
void
CleanupMacroReplacement(NameList *entry_list);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
typedef PlugOf<CString>
MacroValue;
typedef TreeOf<MacroValue*, CString>
MacroSocket;
typedef TreeIteratorOf<MacroValue*, CString>
MacroIterator;
static ObjectID
lastObjectID;
ResourceFile
*resourceFile;
MacroSocket
*macroSocket;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ObjectIDPlug ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
typedef PlugOf<ObjectID>
ObjectIDPlug;
//##########################################################################
//###################### PlugStreamManager ###########################
//##########################################################################
class PlugStreamManager:
public Node
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Plug stream types
//
public:
typedef HashOf<Plug*, ObjectID>
PlugIndex;
typedef TreeOf<ObjectIDPlug*, CString>
ObjectIDIndex;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction and testing
//
public:
PlugStreamManager();
~PlugStreamManager();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Program termination
//
public:
void
Cleanup();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Manager Accessors
//
public:
static void
AddPlug(
Plug *plug,
ObjectID object_ID
);
static Plug*
FindPlug(ObjectID object_ID);
static void
AddPlugName(
ObjectID object_ID,
const CString &object_name_string
);
static ObjectID
FindPlugName(const CString &object_name_string);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
PlugIndex
plugIndex;
ObjectIDIndex
objectIDIndex;
static PlugStreamManager
plugStreamManager;
};
//##########################################################################
//########################## PlugStream ##############################
//##########################################################################
class PlugStream:
public ObjectStream
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Plug stream types
//
public:
typedef VChainOf<Plug*, ObjectID>
LocalPlugIndex;
typedef VChainOf<ObjectIDPlug*, CString>
LocalObjectIDIndex;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction and testing
//
public:
PlugStream();
PlugStream(
void *stream_start,
size_t stream_size
);
PlugStream(ResourceDescription *resource_description);
~PlugStream();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Object creation and utilities
//
public:
void
CreateObjects();
void
AddLocalPlug(
Plug *plug,
ObjectID object_ID
);
void
AddGlobalPlug(
Plug *plug,
ObjectID object_ID
);
Plug*
FindPlug(ObjectID object_ID);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Notation file parsing
//
public:
void
BuildFromNotationFile(
NotationFile *notation_file,
ResourceFile *resource_file
);
void
AddLocalObjectID(
ObjectID object_ID,
const CString &object_name_string
);
void
AddGlobalObjectID(
ObjectID object_ID,
const CString &object_name_string
);
ObjectID
FindObjectID(const CString &object_name_string);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Implementations
//
protected:
void
CreatedObjectImplementation(
RegisteredClass *object,
ObjectID object_ID
);
void
BuiltFromPageImplementation(
Enumeration class_ID,
ObjectID object_ID,
const CString &object_name_string
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
LocalPlugIndex
*localPlugIndex;
LocalObjectIDIndex
*localObjectIDIndex;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PlugStream functions ~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> void
PlugStream_ReadObjectIDAndFindPlug(
PlugStream *stream,
T** type_pointer
)
{
Check(stream);
Check_Pointer(type_pointer);
ObjectID object_ID;
Plug *plug;
MemoryStream_Read(stream, &object_ID);
plug = stream->FindPlug(object_ID);
*type_pointer = Cast_Object(T*, plug);
}
void
PlugStream_FindEntryAndWriteObjectID(
PlugStream *stream,
NameList *name_list,
const CString &entry_name
);