Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
313 lines
7.7 KiB
C++
313 lines
7.7 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4audlvl.h"
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#include "l4audres.h"
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#include "..\munga\audrend.h"
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#include "..\munga\objstrm.h"
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#include "..\munga\namelist.h"
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#include "openal/al.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchLevelOfDetail ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#if DEBUG_LEVEL>0
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TableOf<PatchLevelOfDetail*, unsigned int>
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PatchLevelOfDetail::patchTableSocket(NULL, True);
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#endif
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//
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//#############################################################################
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//#############################################################################
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//
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PatchLevelOfDetail::PatchLevelOfDetail(PlugStream *stream):
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AudioLevelOfDetail(stream)
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{
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MemoryStream_Read(stream, &bankID);
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MemoryStream_Read(stream, &patchID);
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MemoryStream_Read(stream, &maxMIDIFilterCutoff);
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Warn(GetVoiceCount() > 4); // HACK - AWE appears to only play 1st 4 voices
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#ifdef LAB_ONLY
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setupCount = 0;
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#endif
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//
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// Keep table of created patchs to verify that duplicates
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// are not created, could move this to tool time
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//
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#if DEBUG_LEVEL>0
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unsigned int index_value = (bankID * 1000) + patchID;
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if (patchTableSocket.Find(index_value) != NULL)
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{
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Dump((int)bankID);
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Dump((int)patchID);
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}
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Verify(patchTableSocket.Find(index_value) == NULL);
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patchTableSocket.AddValue(this, index_value);
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#endif
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchLevelOfDetail::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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AudioLevelOfDetail::BuildFromPage(stream, name_list, class_ID, object_ID);
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//
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// Store fields
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//
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MEM_STRM_WRITE_ENTRY(*stream, name_list, SBKBankID, bank_ID);
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MEM_STRM_WRITE_ENTRY(*stream, name_list, SBKPatchID, patch_ID);
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MEM_STRM_WRITE_ENTRY(*stream, name_list, MIDINRPNValue, max_filter_cutoff);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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PatchLevelOfDetail::~PatchLevelOfDetail()
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{
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#ifdef LAB_ONLY
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cout << "PatchLevelOfDetail::~PatchLevelOfDetail\t";
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cout << (int)bankID << ":" << (int)patchID << "\t";
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cout << "setupCount=\t" << setupCount << "\n";
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#endif
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/*if (m_numSources > 0 && m_sources != NULL)
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{
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for (int i=0; i < m_numSources; i++)
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{
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//Detach buffer
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alSourcei(m_sources[i],AL_BUFFER,0);
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//Stop source
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ALenum state;
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alGetSourcei(m_sources[i],AL_SOURCE_STATE,&state);
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if (state == AL_PLAYING)
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{
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alSourceStop(m_sources[i]);
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}
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}
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//Destroy all sources
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alDeleteSources(m_numSources,m_sources);
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}*/
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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PatchLevelOfDetail::TestInstance() const
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{
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AudioLevelOfDetail::TestInstance();
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchLevelOfDetail::SetupPatch(SourceSet sourceSet)
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{
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// Check(this);
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//// Check(channel);
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//
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// #ifdef LAB_ONLY
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// setupCount++;
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// #endif
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SAMPLEINFO info;
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//Attach buffers
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for (int i=0; i < sourceSet.count; i++)
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{
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info = PRESET_getSampleInfo(bankID,patchID,i);
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if (info.bufferIndex >= 0)
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{
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ALenum sourceState;
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alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_INITIAL)
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{
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alSourcei(sourceSet.sources[i],AL_BUFFER,AL_getBuffer(info.bufferIndex));
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alSourcei(sourceSet.sources[i],AL_SOURCE_RELATIVE,AL_TRUE);
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AudioRenderer *render = application->GetAudioRenderer();
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AudioHead *head = render->GetAudioHead();
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alSource3f(sourceSet.sources[i],AL_POSITION,0,0,0);
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alSource3f(sourceSet.sources[i],AL_VELOCITY,0,0,0);
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if (info.loop == ForceStatic)
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{
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alSourcei(sourceSet.sources[i],AL_LOOPING,0);
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} else
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{
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alSourcei(sourceSet.sources[i],AL_LOOPING,1);
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}
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}
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}
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}
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//
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// Set the channel to the bank and program, reset patch controls
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//
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/* channel->SelectBank(bankID);
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channel->SendProgramChange(patchID);
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channel->SendController(MIDI_CONTROL_RESET, MIDI_MAX_CONTROL_VALUE);*/
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//TODO: Sync up OpenAL source info appropriately
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/*#if 0
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Tell((int)bankID << ":" << (int)patchID << "\n");
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#endif*/
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}
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void PatchLevelOfDetail::PlayNote(SourceSet sourceSet)
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{
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if (sourceSet.count > 0 && sourceSet.sources != NULL)
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{
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alGetError();
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//DEBUG_STREAM << "Playing bank " << (int)bankID << ", patch " << (int)patchID << std::endl;
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for (int i = 0; i < sourceSet.count; i++)
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{
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ALenum state;
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alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING)
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{
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alSourcePlay(sourceSet.sources[i]);
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}
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ALenum error = alGetError();
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if (error != AL_NO_ERROR)
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{
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DEBUG_STREAM << "Playing hit an error: " << error << std::endl;
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return;
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}
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}
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}
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}
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void PatchLevelOfDetail::StopNote(SourceSet sourceSet)
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{
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if (sourceSet.count >0 && sourceSet.sources != NULL)
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{
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alSourceStopv(sourceSet.count, sourceSet.sources);
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alSourceRewindv(sourceSet.count, sourceSet.sources);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchResource ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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//#############################################################################
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//
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PatchResource::PatchResource(PlugStream *stream):
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AudioResource(stream)
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchResource::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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AudioResource::BuildFromPage(stream, name_list, class_ID, object_ID);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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PatchResource::~PatchResource()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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PatchResource::TestInstance() const
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{
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AudioResource::TestInstance();
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchResource::SetupPatch(SourceSet sourceSet)
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{
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Check(this);
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// Check(channel);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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patch_level_of_detail->SetupPatch(sourceSet);
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}
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void PatchResource::PlayNote(SourceSet sourceSet)
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{
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Check(this);
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// Check(channel);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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patch_level_of_detail->PlayNote(sourceSet);
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}
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void PatchResource::StopNote(SourceSet sourceSet)
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{
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Check(this);
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// Check(channel);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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patch_level_of_detail->StopNote(sourceSet);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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MIDINRPNValue
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PatchResource::GetMaxMIDIFilterCutoff()
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{
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Check(this);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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return patch_level_of_detail->GetMaxMIDIFilterCutoff();
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}
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