Files
BT412/engine/MUNGA/SET.cpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

145 lines
3.3 KiB
C++

#include "munga.h"
#include "set.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//#############################################################################
// Set
//#############################################################################
//
Set::Set(Node *node):
Socket(node),
contents(NULL)
{
}
//
//#############################################################################
// ~Set
//#############################################################################
//
Set::~Set()
{
SetReleaseNode(NULL);
if (contents)
{
delete contents;
}
}
//
//#############################################################################
// TestInstance
//#############################################################################
//
Logical
Set::TestInstance() const
{
Socket::TestInstance();
Check(contents);
return True;
}
//
//#############################################################################
// Union
//
// Merge contents of this with rhs. Items that occur in either set are placed
// in the resulting set, with no duplication. It is assumed that both operands
// are proper sets, ie. they contain no duplicates.
//#############################################################################
//
Set
Set::Union(const Set &) const
{
Check(this);
Set result(NULL);
return result;
}
//
//#############################################################################
// Intersection
//
// Merge contents of this with rhs. Items that occur in both sets are placed
// only once in the resulting set. It is assumed that both operands are proper
// sets, ie. they contain no duplicates.
//
// This implementation of set intersection is dumb and slow.
//#############################################################################
//
Set
Set::Intersection(const Set &rhs) const
{
Check(this);
Check(rhs);
// Contents iterator is a SetIterator and not a ChainIterator in order to
// have access to the ChainIterator::ReadAndNextImplentation.
// We circumvent encapsulation protections by declaring Set a friend of SetIterator
// (which derives from ChainIterator). Set is not a friend of ChainIterator.
SetIterator contents_iterator(contents);
// Casting away const is safe since our local iterator is not going to insert or
// remove items from rhs.
SetIterator rhs_iterator((Set *) &rhs);
Plug *lhs_plug;
Plug *rhs_plug;
Set result(NULL);
while ((lhs_plug = Cast_Object(Plug *, contents_iterator.ReadAndNextImplementation())) != NULL)
{
while ((rhs_plug = Cast_Object(Plug *,rhs_iterator.ReadAndNextImplementation())) != NULL)
{
if (lhs_plug == rhs_plug)
{
result.AddImplementation(lhs_plug);
}
}
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//#############################################################################
// SetIterator
//#############################################################################
//
SetIterator::SetIterator(Set *set):
ChainIterator(set->contents)
{
Check(set);
}
SetIterator::SetIterator(const SetIterator &iterator):
ChainIterator(Cast_Object(Chain*, (Cast_Object(Set *,iterator.socket)->contents)))
{
Check(&iterator);
}
SetIterator::SetIterator(Chain *chain):
ChainIterator(chain)
{
Check(chain);
}
SetIterator::~SetIterator()
{
}