The binary reticle registration resolves each weapon's RearFiring attribute
and registers its pip in group 1 (front) or 2 (rear) (part_014.c:5429-5434)
[T1]; the reticle draws the group selected by the mech's reticleElementMask
low bits (= binary mech+0x390, driven by the weapon-update view switch
part_013.c:5588-5595: forward |1&~2, look-back |2&~1).
Port: BTBuildReticle passes the real group (was hardcoded 1 on the disproven
"no BLH weapon is rear" belief); BTCommitLookState drives the mech's
reticleElementMask low bits per view (mech4's HUD tick already publishes
them as gBTHudGroupMask, and the reticle Draw already filters on it).
Resolves the user-reported "only 2 ERM dots but the mech has 3": ERMLaser_1
(front) and ERMLaser_2 (rear) both author pip position 1 -- with every pip
drawn in one group the two red dots sat exactly on top of each other. Now:
forward view = 5 pips (2 PPC + ERM_1 + 2 SRM), look-back = the 2 rear
lasers' own group layout.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>