F3 distance: alDistanceModel(AL_NONE); restored the commented authored distance multiply in Dynamic3D::CalculateSourceVolumeScale, added the same override to Static3D, dropped the (now inert) AL_MAX_DISTANCE writes. Far battle audio follows the authored knee/rolloff curve again, and the volume cull / voice steal / ducking chains are distance-aware. F4 volume law: AL_GAIN = volume_scale^2 at all 3 per-frame sites (Direct/ Dyn3D/Static3D) -- the GM CC7 squared curve; linear was ~+6 dB at mids. F10 doppler: alDopplerFactor(0) (AL's model ran wrong constants + sign- inverted velocity: approaching sources pitched DOWN); the AUTHORED dopplerCents (AUDIO.INI range/speed-of-sound model, decomp-proven consumer part_008.c:7466) now adds into the Dynamic3D pitch chain. F15 ConfigureActivePress: published at the MechSubsystem BASE (binary id 2, descriptor @0x50de5c -> +0x110); renamed the misnamed vitalSubsystemIndex member (the weapon ConfigureMappables handler already drives it 0/-1). Removed the invented Sensor/Myomers duplicates and RESTORED their byte- exact layouts (0x328/0x358 allocs + asserts). MechWeapon's pinned-id pad absorbed the +1 chain shift -- which matches the binary's own numbering. F18 cook-off warning: AmmoBin FireCountdownStarted -> the existing cookOffArmed @0x18C (binary table @0x512600); the countdown klaxon can fire. F20 zoom blip: L4MechControlsMapper publishes TargetRangeExponent -> the live @0x1a4 zoom member (own table chained to MechControlsMapper). KB: replaced the bogus divisionParameters+0x10 rate read with SystemClock::GetTicksPerSecond() (FUN_0044e19c is GetFrameRate -- original audio frames were CLOCK TICKS). Regression (35s drive+fire): stable; ConfigureActivePress binds real on all 9 subsystems (idle -1, zero pad redirects); FireCountdownStarted + TargetRangeExponent bind live members; attrnull 53 -> 41; chirp still dead; footfalls still fire (gain now correctly squared). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
232 lines
8.6 KiB
C++
232 lines
8.6 KiB
C++
//===========================================================================//
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// File: sensor.hpp //
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// Project: BattleTech //
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// Contents: Sensor subsystem //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 8/10/95 GDU Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// This declaration is the SURVIVING SENSOR.HPP
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// (410SRC/.../CODE/BT/BT/SENSOR.HPP) reproduced verbatim, with reconstruction
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// annotations added in comments only. The class body below is GROUND TRUTH;
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// the @ADDR / @offset notes were recovered from the shipped binary and tie
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// each declaration to the evidence used in sensor.cpp.
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//
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// Recovered binary facts (see sensor.cpp for per-method @ADDR evidence):
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// - Sensor IS-A PoweredSubsystem (powersub.hpp), object size 0x328.
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// - vtable @0050fb0c ctor @004b1d18 dtor @004b1d90
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// - DefaultData @0050fa1c ClassDerivations @0050fa2c
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// - AttributePointers @0050fa50 (three IndexEntry records, see below)
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// - RegisteredClass::SensorClassID == 0x0BC3 (resource +0x20),
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// streamed model size 0x190 (resource +0x24 -- same record as
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// PoweredSubsystem; the Sensor resource adds no fields).
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//
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// IMPORTANT CONFLICT NOTE: the prior powersub.cpp/CLASSMAP reconstruction
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// labelled the class at vtable @0050fb0c / ctor @004b1d18 "Myomers" with
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// inferred members outputVoltage/powered/voltageAvailable. That was a
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// misidentification. The shipped attribute string pool (@0050fae0:
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// "Sensor", "RadarPercent", "SelfTest", "BadVoltage") and the surviving
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// SENSOR.HPP prove the class is Sensor. classID 0xBC3 is Sensor, not
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// Myomers. See CLASSMAP.md "Resolved conflict".
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//
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#if !defined(SENSOR_HPP)
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# define SENSOR_HPP
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#if !defined(POWERSUB_HPP)
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#include "powersub.hpp"
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#endif
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//##########################################################################
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//################# SensorSubsystemResource #######################
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//##########################################################################
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//
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// Empty extension of the PoweredSubsystem resource. Confirmed by
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// CreateStreamedSubsystem @004b1dcc, which only chains to
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// PoweredSubsystem::CreateStreamedSubsystem (@004b13ac) and stamps the
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// classID/model-size -- it parses NO sensor-specific fields, and the streamed
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// model size is 0x190 (identical to the PoweredSubsystem record).
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//
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struct Sensor__SubsystemResource:
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public PoweredSubsystem::SubsystemResource
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{
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};
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//##########################################################################
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//########################## Sensor ###############################
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//##########################################################################
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class Sensor:
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public PoweredSubsystem
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Death and Damage Support
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//
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// NOTE: the Sensor vtable @0050fb0c carries the inherited (PoweredSubsystem
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// / HeatSink) addresses in the damage/death slots -- no Sensor-specific
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// bodies were captured in the decomp. The definitions in sensor.cpp are
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// BEST-EFFORT (chain to base) and flagged accordingly.
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//
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public:
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void
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TakeDamage(Damage &damage);
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void
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DeathReset(Logical full_recovery);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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// DefaultData @0050fa1c, ClassDerivations @0050fa2c.
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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static Receiver::MessageHandlerSet MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BT segment / base-state compatibility shims.
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//
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// CROSS-FAMILY: these accessors and segment-flag constants logically belong
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// on the shared bases (Mech::GetSegmentFlags, HeatSink::HeatStateLevel /
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// HeatModelOff / heatEnergy, PoweredSubsystem::ElectricalStateLevel) plus a
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// real multi-level AlarmIndicator. Until the heat/powersub/mech families
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// expose them, they are backed locally here so this module compiles; the
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// backing fields are written by the (cross-family) base simulation once the
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// real accessors land. See report "CROSS-FAMILY NEEDS".
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//
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#if !defined(BT_SEGMENT_FLAG_CONSTS)
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# define BT_SEGMENT_FLAG_CONSTS
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enum {
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SegmentCopyMask = 0x0C, // (flags & 0xC): 0 == primary, 4 == damaged copy
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SegmentLiveFlag = 0x01,
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MasterHeatSinkFlag = 0x0100
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};
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#endif
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public:
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// De-shimmed (WAVE 4 un-stub): the 5 CROSS-FAMILY backing fields
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// (segmentFlags/hasActivePerformance/heatStateLevel/heatModelOff/
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// electricalState) are DELETED -- they over-sized the object past its
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// zero-headroom 0x328 factory alloc AND duplicated engine-base state.
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// The accessors now read the REAL inherited base members:
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// HeatStateLevel <- HeatSink::heatAlarm level (this+0x170)
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// ElectricalState <- PoweredSubsystem::electricalStateAlarm level (this+0x278)
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// HeatModelOff <- MechSubsystem::simulationState == Destroyed (this+0x40)
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// HeatMasterEnergy <- inherited HeatSink::heatEnergy (this+0x158)
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// SetHasPerformanceFlag -> engine Simulation::simulationFlags |= 8 (this+0x28)
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// GetSegmentFlags() removed (unused; the ctor gate reads owner->simulationFlags).
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HeatSink::HeatState
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HeatStateLevel() const { return (HeatSink::HeatState)heatAlarm.GetLevel(); }
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Logical
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HeatModelOff() const { return simulationState == 1; /* MechSubsystem::DestroyedState */ }
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Scalar
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HeatMasterEnergy() const { return heatEnergy; } // inherited HeatSink sink
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PoweredSubsystem::ElectricalState
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ElectricalStateLevel() const { return (PoweredSubsystem::ElectricalState)electricalStateAlarm.GetLevel(); }
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void
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SetHasPerformanceFlag() { simulationFlags |= 8; } // engine Simulation flag bit 3
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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// Recovered IndexEntry table @0050fa50 (one {nameptr, attribID, offset+1}
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// record each). The offset field is encoded as (byte_offset | 1):
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// RadarPercent -> id 0x12, 0x31d => radarPercent @0x31C
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// SelfTest -> id 0x13, 0x321 => selfTest @0x320
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// BadVoltage -> id 0x14, 0x325 => badVoltage @0x324
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// (PoweredSubsystem::NextAttributeID == 0x12, so the enum below resolves to
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// RadarPercent=0x12, SelfTest=0x13, BadVoltage=0x14, NextAttributeID=0x15.)
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//
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public:
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enum {
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RadarPercentAttributeID = PoweredSubsystem::NextAttributeID,
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SelfTestAttributeID,
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BadVoltageAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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public:
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Scalar
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radarPercent; // @0x31C ctor init 1.0f
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Logical
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selfTest, // @0x320 ctor init 0
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badVoltage; // @0x324 ctor init 0
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//##########################################################################
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// Simulation Support
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//
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public:
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typedef void
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(Sensor::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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SensorSimulation(Scalar time_slice); // @004b1c4c (Performance, PTR @0050fa94)
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//##########################################################################
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// Test Class Support
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//
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public:
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static Logical
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TestClass(Mech&);
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void
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ResetToInitialState(); // slot 10, @004b1c18
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//##########################################################################
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// Construction and Destruction
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//
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public:
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typedef Sensor__SubsystemResource SubsystemResource;
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Sensor(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource
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); // @004b1d18
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~Sensor(); // @004b1d90
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Logical
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TestInstance() const; // @004b1e18
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static int
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CreateStreamedSubsystem( // @004b1dcc
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes = 1
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);
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};
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#endif
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