Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
130 lines
2.1 KiB
C++
130 lines
2.1 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "..\munga\style.h"
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char GlobalEggFileName[80];
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int
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main()
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{
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#if defined(TEST_CLASS)
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Start_Registering();
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//
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//------------------
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// Test time manager
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//------------------
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//
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#if 0
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Time::TestClass();
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#endif
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//
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//-------------------------------------------------
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// Test gauges and gauge manager
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//-------------------------------------------------
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//
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#if 0
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{
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L4Gauge::TestClass();
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cout << "Gauge test...\n" << flush;
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VGA320x200x8 *display;
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display = new VGA320x200x8;
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Check(display);
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Register_Object(display);
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GraphicsPort *port;
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port = new GraphicsPort(display);
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Check(port);
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Register_Object(port);
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Scalar
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value(-1.0f);
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Scalar
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direction(0.002f);
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BarGraphVerticalScalar *bar;
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bar = new
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BarGraphVerticalScalar(
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NULL,
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0,
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port,
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20,20,30,180,
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1, 2,
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(Scalar) -1,
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(Scalar) 1,
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&value
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);
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Check(bar);
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Register_Object(bar);
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while (!kbhit())
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{
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value += direction;
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if (value >= 1.0f)
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{
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value = 1.0f;
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direction = - direction;
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}
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else if (value <= -1.0f)
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{
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value = -1.0f;
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direction = - direction;
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}
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bar->UpdateParameters();
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bar->Execute();
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display->Update(0);
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}
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getch();
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Check(bar);
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Unregister_Object(bar);
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delete bar;
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Check(port);
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Unregister_Object(port);
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delete port;
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Check(display);
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Unregister_Object(display);
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delete display;
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}
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#endif
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//
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//-------------------------------------------------
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// Test Audio Hardware
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//-------------------------------------------------
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//
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#if 0
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{
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char *blaster1, *blaster2;
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blaster1 = getenv(FRONT_CARD_ENV_VAR);
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blaster2 = getenv(REAR_CARD_ENV_VAR);
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//cout << "Audio test...\n" << flush;
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Check_Pointer(blaster1);
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Check_Pointer(blaster2);
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AudioHardware::TestClass();
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// AudioHardware::ProfileClass();
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}
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#endif
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//
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//--------------------------------------------
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// Stop registering, and tell us about its use
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//--------------------------------------------
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//
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Stop_Registering();
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Tell("Exiting\n");
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#endif
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return 0;
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}
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