Files
BT412/engine/MUNGA/SRTSKT.cpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

45 lines
919 B
C++

#include "munga.h"
#pragma hdrstop
#include "srtskt.h"
SortedSocket::SortedSocket(Node *node, Logical has_unique_entries) : SafeSocket(node)
{
hasUniqueEntries = has_unique_entries;
}
SortedSocket::~SortedSocket()
{
}
void SortedSocket::AddValueImplementation(Plug*, const void*)
{
Fail("SortedSocket::AddValueImplementation - Should never reach here");
}
Plug* SortedSocket::FindImplementation(const void*)
{
Fail("SortedSocket::FindImplementation - Should never reach here");
return NULL;
}
SortedIterator::SortedIterator(SortedSocket *sortedSocket) : SafeIterator(sortedSocket)
{
}
SortedIterator::~SortedIterator()
{
}
Plug* SortedIterator::FindImplementation(const void*)
{
Fail("SortedIterator::FindImplementation - Should never reach here");
return NULL;
}
void* SortedIterator::GetValueImplementation()
{
Fail("SortedIterator::GetValueImplementation - Should never reach here");
return NULL;
}