Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

77 lines
2.1 KiB
C++

#pragma once
#include "normal.h"
#include "point3d.h"
class Sphere;
class ExtentBox;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plane ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Plane SIGNATURED
{
public:
//
// The plane equation is P*N = 0, where P is a homogeneous point, and N
// is a quadruple representing the plane. Due to some slight
// improvements gained when the offset is negated, a negative offset is
// stored. This must be taken into account whenever we are doing the
// point-to-plane dot product, where we must do a subtraction instead of
// an addition
//
Normal normal;
Scalar offset;
//
// Constructors
//
Plane() {}
Plane(Scalar x, Scalar y, Scalar z, Scalar offset) : normal(x,y,z), offset(offset) {}
Plane(const Normal& n, Scalar offset) : normal(n), offset(offset) {}
Plane(const Point3D& p0, const Point3D& p1, const Point3D& p2);
//
// Transform functions
//
Plane& Multiply(const Plane &p, const LinearMatrix &m);
Plane& operator*=(const LinearMatrix &m)
{
Check(this);
Plane t(*this);
return Multiply(t,m);
}
//
// half-space division functions
//
Logical SeenBy(const Vector3D &A_Vector) const { return normal * A_Vector < 0.0; }
Logical SeenBy(const Point3D &A_Point) const { return normal * A_Point > offset; }
Scalar DistanceTo(const Point3D& A_Point) const { return normal * A_Point - offset; }
//
// half-space containment functions
//
Logical Contains(const Point3D &point) const;
Logical ContainsSomeOf(const Sphere &sphere) const;
Logical ContainsAllOf(const Sphere &sphere) const;
Logical ContainsSomeOf(const ExtentBox &box) const;
Logical ContainsAllOf(const ExtentBox &box) const;
//
// plane surface intersection functions
//
Logical Intersect(const Sphere &sphere) const;
Logical Intersect(const ExtentBox &box) const;
friend std::ostream& operator<<(std::ostream& Stream, const Plane &A_Plane);
Logical TestInstance() const;
static Logical TestClass();
//
// Equation solutions
//
Scalar CalculateX(Scalar y, Scalar z);
Scalar CalculateY(Scalar x, Scalar z);
Scalar CalculateZ(Scalar x, Scalar y);
};