Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
23 lines
292 B
C++
23 lines
292 B
C++
#include "munga.h"
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#pragma hdrstop
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void* Get_Caller(int)
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{
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return NULL;
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}
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#if defined(USE_ACTIVE_PROFILE)
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void BitTrace::SetLineImplementation(Byte)
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{
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}
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void BitTrace::ClearLineImplementation(Byte)
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{
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}
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Logical BitTrace::IsLineValidImplementation(Byte)
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{
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return True;
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}
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#endif
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