Files
RP411/MUNGA/SCNROLE.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

117 lines
2.1 KiB
C++

#pragma once
#include "node.h"
#include "cstr.h"
#include "resource.h"
#include "scalar.h"
class NotationFile;
struct ScenarioRole__ModelResource
{
Scalar killBonus, damageReceivedModifier, damageInflictedModifier, damageBias, friendlyFirePenalty;
int returnFromDeath;
};
class ScenarioRole : public Node
{
public:
Scalar CalcDamageReceivedScore(const Scalar &damage_received);
protected:
Scalar damageInflictedModifier, damageReceivedModifier, friendlyFirePenalty, damageBias, killBonus;
CString roleName;
int returnFromDeath;
public:
const int GetReturnFromDeath()
{
Check(this);
return returnFromDeath;
}
Scalar GetDamageInflictedModifier() const
{
Check(this);
return damageInflictedModifier;
}
Scalar GetDamageReceivedModifier() const
{
Check(this);
return damageReceivedModifier;
}
Scalar GetFriendlyFirePenalty() const
{
Check(this);
return friendlyFirePenalty;
}
Scalar GetDamageBias() const
{
Check(this);
return damageBias;
}
Scalar GetKillBonus() const
{
Check(this);
return killBonus;
}
CString GetRoleName() const
{
Check(this);
return roleName;
}
void SetDamageInflictedModifier(const Scalar &value)
{
Check(this);
damageInflictedModifier = value;
}
void SetDamageReceivedModifier(const Scalar value)
{
Check(this);
damageReceivedModifier = value;
}
void SetFriendlyFirePenalty(const Scalar &value)
{
Check(this);
friendlyFirePenalty = value;
}
void SetDamageBias(const Scalar &value)
{
Check(this);
damageBias = value;
}
void SetKillBonus(const Scalar &value)
{
Check(this);
killBonus = value;
}
void SetReturnFromDeath(const int &value)
{
Check(this);
returnFromDeath = value;
}
public:
typedef ScenarioRole__ModelResource ModelResource;
ScenarioRole(const CString &role_name, const CString &model_file);
ScenarioRole(const CString &role_name);
~ScenarioRole();
static ResourceDescription::ResourceID CreateModelResource(ResourceFile *resource_file, const char* model_name, NotationFile * model_file, const ResourceDirectories *directories, ModelResource *model = NULL);
};