Files
RP411/MUNGA_L4/L4TOOL.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

69 lines
1.6 KiB
C++

#pragma once
#include "..\munga\tool.h"
#include "..\munga\audtools.h"
class L4Tool:
public PlatformTool
{
public:
ResourceDescription::ResourceID
CreateModelVideoStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelAudioStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelGaugeStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelGaugeImageStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateModelGaugeMissionReviewStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
ResourceDescription::ResourceID
CreateStaticAudioStreamResource(
ResourceFile *resource_file
);
FindNameFunction
GetControlMappingFunction();
};
//##########################################################################
//##################### AudioCreateSymbols ###########################
//##########################################################################
class L4AudioCreateSymbols:
public AudioCreateSymbols
{
protected:
void WriteEntryStream(std::ofstream &symbol_file);
};