Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
#include "rp.h"
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#pragma hdrstop
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#include "rpcnsl.h"
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoredMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerVTVScoredMessage::
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ConsolePlayerVTVScoredMessage(HostID player_host_ID):
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NetworkClient::Message(
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ConsolePlayerVTVScoredMessageID,
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sizeof(ConsolePlayerVTVScoredMessage)
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)
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{
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playerHostID = player_host_ID;
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}
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVKilledMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerVTVKilledMessage::
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ConsolePlayerVTVKilledMessage(
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HostID player_host_ID,
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HostID killer_host_ID
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):
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NetworkClient::Message(
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ConsolePlayerVTVKilledMessageID,
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sizeof(ConsolePlayerVTVKilledMessage)
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)
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{
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playerHostID = player_host_ID;
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killerHostID = killer_host_ID;
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}
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVBoosterMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerVTVBoosterMessage::
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ConsolePlayerVTVBoosterMessage(
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HostID player_host_ID,
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int booster_on
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):
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NetworkClient::Message(
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ConsolePlayerVTVBoosterMessageID,
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sizeof(ConsolePlayerVTVBoosterMessage)
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)
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{
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playerHostID = player_host_ID;
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boosterOn = booster_on;
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}
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerVTVScoreUpdateMessage::
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ConsolePlayerVTVScoreUpdateMessage(
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HostID player_host_ID,
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int score
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):
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NetworkClient::Message(
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ConsolePlayerVTVScoreUpdateMessageID,
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sizeof(ConsolePlayerVTVScoreUpdateMessage)
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)
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{
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playerHostID = player_host_ID;
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playerScore = score;
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}
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVDamagedMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerVTVDamagedMessage::
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ConsolePlayerVTVDamagedMessage(
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HostID player_host_ID,
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HostID damager_host_ID,
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int loss,
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int points_transfered
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):
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NetworkClient::Message(
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ConsolePlayerVTVDamagedMessageID,
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sizeof(ConsolePlayerVTVDamagedMessage)
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)
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{
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playerHostID = player_host_ID;
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damagerHostID = damager_host_ID;
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damageLoss = loss;
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pointsTransfered = points_transfered;
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}
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//==============================================================================
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