Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
761 B
C++
29 lines
761 B
C++
#include "rp.h"
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#pragma hdrstop
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#include "rpmssn.h"
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//##########################################################################
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//########################### Mission ################################
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//##########################################################################
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RPMission::RPMission(NotationFile *notation_file, ResourceFile *resource_file) : Mission(notation_file, resource_file)
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{
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Check(notation_file);
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Check(resource_file);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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RPMission::~RPMission()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void RPMission::SetPlayerData(NotationFile*)
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{
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Fail("RPMission::SetPlayerData shouldn't be reached\n");
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}
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