Controls map: docs/CONTROLS.md, shipped with the dist

Written from the default bindings.txt so it matches what the game
actually writes. Covers the Xbox pad (ASCII diagram plus a table of
every button and its RIO address), the keyboard - numpad flight
cluster diagram, the Shift/Ctrl/Alt throttle and reverse modifiers,
Alt+Q abort - and the panel button banks, showing how the number and
letter rows map onto the five MFD clusters exactly as printed on the
pod board, with the G/B gap keys and the F-key Secondary/Screen
columns. Also notes the keypads being deliberately unbound, the RGB
lamp mirror, and how to rebind with worked examples.

pack-dist copies it to the dist as CONTROLS.txt, flattened to ASCII so
it reads correctly in Notepad while the markdown source keeps its
typography. README links it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-24 20:24:43 -05:00
co-authored by Claude Fable 5
parent 53228686b4
commit 00cb87907c
3 changed files with 188 additions and 2 deletions
+3 -1
View File
@@ -46,7 +46,8 @@ button, and axis; written with the full default layout on first run).
Default controls: numpad flies (8/2/4/6 stick, 7/9 pedals, 0 trigger),
Shift/Ctrl throttle, Alt reverse, arrows look, Space fires, letter rows
are the MFD button banks as printed on the panel. **Alt+Q** aborts a
mission.
mission. Full map with pad and keyboard diagrams:
[docs/CONTROLS.md](docs/CONTROLS.md).
## Building
@@ -59,6 +60,7 @@ mission.
| Doc | Contents |
|-----|----------|
| [docs/CONTROLS.md](docs/CONTROLS.md) | Controls map — pad and keyboard diagrams, the panel button banks, rebinding |
| [docs/RP412-ROADMAP.md](docs/RP412-ROADMAP.md) | The original plan and workstreams |
| [docs/RP412-FRONTEND-DESIGN.md](docs/RP412-FRONTEND-DESIGN.md) | TeslaConsole analysis, the egg format, the console protocol, and the Steam mapping — with status notes as each layer landed |
| [docs/STEAM-3-MACHINE-TEST.md](docs/STEAM-3-MACHINE-TEST.md) | Multiplayer test procedure, Steam Input notes, the abort key |
+171
View File
@@ -0,0 +1,171 @@
# Red Planet 4.12 — controls map
Generated from the default `bindings.txt` (the file the game writes
beside the exe on first run). Everything here is rebindable: edit that
file and restart, or delete it to get these defaults back.
Grammar reminder, from the file's own header:
```
key <name> button <addr> [toggle]
key <name> axis <axis> deflect <n> # held, springs back
key <name> axis <axis> rate <n> # walks per second, sticks
pad <button> button <addr> [toggle]
padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
```
---
## Xbox controller
```
( LB ) Panic Throttle / reverse ( RB )
( LT ) Left pedal Right pedal ( RT )
______________________________________________________
/ \
/ [Back] [Start] \
| config 2 config 1 |
| |
| ,--. (Y) |
| ( L ) stick X / Y Upper |
| `--' (X) (B) |
| +---+ Pinky Middle |
| D-pad --> |hat| (A) |
| +---+ Main |
| |
| ,--. |
| ( R ) throttle (Y axis) |
\ `--' /
\____________________________________________________ _/
```
| Control | Does | RIO address |
|---|---|---|
| Left stick | Joystick X / Y (inverted, deadzone 0.24 — pod convention) | axes |
| Right stick Y | Throttle, as a **rate**: hold to wind it up or down, position sticks | axis |
| Left / right trigger | Left / right pedal (deadzone 0.12) | axes |
| **A** | Main trigger | `0x40` |
| **B** | Middle | `0x46` |
| **X** | Pinky | `0x45` |
| **Y** | Upper | `0x47` |
| **LB** | Panic | `0x3D` |
| **RB** | Throttle button — reverse thrust | `0x3F` |
| D-pad | Hat: up / back / left / right (look) | `0x42` `0x41` `0x44` `0x43` |
| **Start** | Config 1 | `0x37` |
| **Back** | Config 2 | `0x36` |
Start and Back are not extra buttons: `0x37`/`0x36` are the first two
buttons of the Upper Right MFD's top row, which is where the config
buttons live on the real board — so the `9` and `0` keys do the same
thing.
---
## Keyboard
### Flight cluster — the number pad
```
+-----+-----+-----+
| 7 | 8 | 9 | 7 / 9 left / right pedal
| Lped| fwd |Rped | 8 / 2 stick forward / back
+-----+-----+-----+ 4 / 6 stick left / right
| 4 | 5 | 6 | 0 main trigger
| left| |right|
+-----+-----+-----+
| 1 | 2 | 3 |
| | back| |
+-----+-----+-----+
| 0 | . |
| trigger | |
+-----------+-----+
Shift throttle up Ctrl throttle down Alt reverse thrust
(both throttle keys walk the axis and it holds where you leave it)
```
| Key | Does |
|---|---|
| NumPad 8 / 2 | Stick forward / back |
| NumPad 4 / 6 | Stick left / right |
| NumPad 7 / 9 | Left / right pedal |
| NumPad 0, Space | Main trigger (`0x40`) |
| Shift / Ctrl | Throttle up / down (position holds) |
| Alt | Reverse thrust (`0x3F`) |
| Arrow keys | Hat — look up / back / left / right |
| **Alt + Q** | Abort the mission (score banked, back to menu or lobby) |
### Panel buttons — the letter and number rows
The rest of the keyboard is the pod's button board, laid out as it is
printed on the panel. Each MFD has 8 buttons (a 4-wide top row and a
4-wide bottom row); the keyboard rows run left to right across the
three upper MFDs, then the two lower ones.
```
UPPER MFDs Left MFD Middle MFD Right MFD
top row 1 2 3 4 | 5 6 7 8 | 9 0 - =
bottom row Q W E R | T Y U I | O P [ ]
0x2F..0x2C 0x27..0x24 0x37..0x34
0x2B..0x28 0x23..0x20 0x33..0x30
LOWER MFDs Left MFD Right MFD
top row A S D F (G unbound) H J K L
bottom row Z X C V (B unbound) N M , .
0x0F..0x0C 0x07..0x04
0x0B..0x08 0x03..0x00
COLUMNS beside the map
Secondary F1 F2 F3 F4 F5 F6 0x10..0x15
Screen F7 F8 F9 F10 F11 F12 0x18..0x1D
```
G and B are deliberately unbound: they are the physical gap between the
Lower Left and Lower Right MFD clusters on the real board.
Every one of these buttons is also **clickable on screen** — the red
strips around each MFD and the amber strips beside the map are the same
addresses, and they light up when the game commands their lamps.
### Not bound by default
The pilot keypad (`0x50``0x5F`) and external operator keypad
(`0x60``0x6F`) have no keys assigned — the game never reads them. They
remain bindable if you want them (they arrive as arcade RIO key events).
---
## RGB keyboard lighting
If the machine has a Dynamic Lighting keyboard, bound panel keys mirror
the pod's lamps: red for the MFD banks, amber/yellow for the Secondary
and Screen columns, blinking in step with the on-screen buttons.
Unbound keys go dark. Set `RP412KEYLIGHT=0` in `environ.ini` to switch
it off.
---
## Rebinding
`bindings.txt` sits beside the exe, written with the full default layout
and its own documentation on first run. Change a line, restart the game.
Delete the file to restore these defaults — worth doing after an update,
since an existing file is never overwritten.
Examples:
```
key J button 0x40 # main trigger on J as well
pad X button 0x40 # move the trigger to the X button
key NumPadAdd axis Throttle rate 0.75 # throttle on numpad +/-
key NumPadSubtract axis Throttle rate -0.75
padaxis LeftStickX axis JoystickX deadzone 0.15 # drop 'invert' to flip X
```
Addresses: `0x00``0x47` are the lamp buttons above, `0x50``0x6F` the
keypads. Axis names: `Throttle`, `LeftPedal`, `RightPedal`, `JoystickX`,
`JoystickY`. Key names follow the .NET `Keys` naming (`A``Z`, `D0``D9`
for the digit row, `F1``F12`, `NumPad0``NumPad9`, `Up`, `Down`,
`Left`, `Right`, `Space`, `Return`, `Shift`, `Ctrl`, `Alt`,
`OemMinus`, `Oemplus`, `Oemcomma`, `OemPeriod`, `OemOpenBrackets`,
`OemCloseBrackets`, …).
+14 -1
View File
@@ -64,6 +64,18 @@ foreach ($file in 'RPDPL.INI', 'JOYSTICK.INI', 'RPL4.RES', 'TEST.EGG',
Copy-Item (Join-Path $assets $file) $dist
}
# The controls map travels with the game (players get the diagrams
# without needing the repo). Flattened to ASCII so it reads correctly
# in Notepad - the markdown source keeps its typography.
$controls = Get-Content (Join-Path $root 'docs\CONTROLS.md') -Raw -Encoding UTF8
foreach ($pair in @(
@([char]0x2014, '-'), @([char]0x2013, '-'), @([char]0x2018, "'"),
@([char]0x2019, "'"), @([char]0x201C, '"'), @([char]0x201D, '"'),
@([char]0x00D7, 'x'), @([char]0x2192, '->'), @([char]0x2026, '...'))) {
$controls = $controls.Replace([string]$pair[0], [string]$pair[1])
}
Set-Content -Path "$dist\CONTROLS.txt" -Encoding ascii -Value $controls
# --- OpenAL runtime --------------------------------------------------------
# The exe links OpenAL32.dll (32-bit). Prefer shipping the already-installed
# runtime beside the exe; oalinst.exe covers machines where that misses.
@@ -259,7 +271,8 @@ pod's real button banks: click them with the mouse, and they light up
as the game commands their lamps.
environ.ini is self-documenting: every option ships in the file with
a comment (Steam networking, keyboard lighting, stick inversion, LAN
hosting, developer keys, and more).
hosting, developer keys, and more). CONTROLS.txt has the full controls
map with pad and keyboard diagrams.
Known prototype notes: pods race untextured (the player1-8 skins come
from the presets system, not shipped data), and text drawn on the plasma