Every VTV card carries its performance

Acceleration, top speed, impact speed, armor, boosts, chutes and each
tool's charges, decoded from the resource file rather than transcribed.

GameModel is a fixed 180-byte block: mass at +0, drag at +36, acceleration
at +64, impact speed at +100. Top speed is NOT stored - it is terminal
velocity, acceleration over drag, which is why it lands on the round
numbers the arcade quoted: 6.0/0.060 is Mule's 360 kph, 5.5/0.060 is
Bull's 330. Armor is a float in the DamageZones record past the "dz_vtv"
name, at +35.

Boosts and chutes come from the subsystem stream, which is now walked
properly: a record is name[32], a type id, its own length, and the charge
count sixteen bytes on. That replaces a regex that hunted for printable
names in the float tails and guessed where each one started - the new walk
matches every vehicle's declared subsystem count exactly.

Neutrino's two derived figures are withheld and the card says why. Its
drag is 0.008 against 0.052 on every other Lepton and its impact speed is
uninitialised, so the engine would give it a 2880 kph top speed. The data
is wrong, not the reading.
This commit is contained in:
Cyd
2026-08-07 21:04:08 -05:00
parent d35af59136
commit 28790de901
3 changed files with 196 additions and 27 deletions
+69 -1
View File
@@ -154,11 +154,41 @@ h1 em { font-style: normal; color: var(--sys); }
@media (max-width: 46rem) { .vtv { grid-template-columns: 1fr; } }
.vtv[hidden] { display: none; }
.spec {
margin: .75rem 0 0; display: grid; grid-template-columns: 1fr auto;
gap: .2rem .8rem; font: 500 var(--step--1) var(--mono);
}
.spec div { display: contents; }
.spec dt { color: var(--ink-low); letter-spacing: .06em; }
.spec dd {
margin: 0; text-align: right; color: var(--ink);
font-variant-numeric: tabular-nums;
}
.spec__warn {
margin: .5rem 0 0; font: 400 var(--step--1)/1.5 var(--mono);
color: var(--wep);
}
.seg__n {
margin-left: .45em; font-size: .85em; opacity: .55;
font-variant-numeric: tabular-nums;
}
.seg button[aria-pressed="true"] .seg__n { opacity: .75; }
.seg button[aria-pressed="true"] .spec {
margin: .75rem 0 0; display: grid; grid-template-columns: 1fr auto;
gap: .2rem .8rem; font: 500 var(--step--1) var(--mono);
}
.spec div { display: contents; }
.spec dt { color: var(--ink-low); letter-spacing: .06em; }
.spec dd {
margin: 0; text-align: right; color: var(--ink);
font-variant-numeric: tabular-nums;
}
.spec__warn {
margin: .5rem 0 0; font: 400 var(--step--1)/1.5 var(--mono);
color: var(--wep);
}
.seg__n { opacity: .75; }
.vtv__id { padding: 1.1rem 1.25rem; border-right: 1px solid var(--rule); }
@media (max-width: 46rem) { .vtv__id { border-right: 0; border-bottom: 1px solid var(--rule); } }
@@ -278,6 +308,7 @@ td.fn {
<p class="vtv__key">dragon</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET 1</span><span class="chip chip--weapon">RIVET 2</span><span class="chip chip--weapon">SLAVER</span></p>
<p class="vtv__meta"><span>6 subsystems</span><span>38 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>36.00 kph/s</dd></div><div><dt>Top speed</dt><dd>514 kph</dd></div><div><dt>Impact speed</dt><dd>225 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>&mdash;</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div><div><dt>Slaver</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">SLAVER</td></tr></tbody></table></div></div>
</article>
@@ -288,6 +319,7 @@ td.fn {
<p class="vtv__key">roadblk</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET</span><span class="chip chip--weapon">LASER 1</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>6 subsystems</span><span>35 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>17.93 kph/s</dd></div><div><dt>Top speed</dt><dd>272 kph</dd></div><div><dt>Impact speed</dt><dd>360 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;9</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div><div><dt>Demopacks</dt><dd>&times;11</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--weapon">LASER 1</td><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">RIVET</td></tr></tbody></table></div></div>
</article>
@@ -298,6 +330,7 @@ td.fn {
<p class="vtv__key">bttlbrg</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">LASER</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>30 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>20.74 kph/s</dd></div><div><dt>Top speed</dt><dd>324 kph</dd></div><div><dt>Impact speed</dt><dd>275 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Laser Drill</dt><dd>&times;9</dd></div><div><dt>Demopacks</dt><dd>&times;11</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">LASER</td></tr></tbody></table></div></div>
</article>
@@ -308,6 +341,7 @@ td.fn {
<p class="vtv__key">gator</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>30 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>20.74 kph/s</dd></div><div><dt>Top speed</dt><dd>324 kph</dd></div><div><dt>Impact speed</dt><dd>275 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;9</dd></div><div><dt>Demopacks</dt><dd>&times;11</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">RIVET</td></tr></tbody></table></div></div>
</article>
@@ -318,6 +352,7 @@ td.fn {
<p class="vtv__key">mantis</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">LASER 1</span><span class="chip chip--weapon">LASER 2</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>32 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>18.79 kph/s</dd></div><div><dt>Top speed</dt><dd>285 kph</dd></div><div><dt>Impact speed</dt><dd>374 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">LASER 1</td></tr></tbody></table></div></div>
</article>
@@ -328,6 +363,7 @@ td.fn {
<p class="vtv__key">roach</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET 1</span><span class="chip chip--weapon">RIVET 2</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>32 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>140 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">RIVET 2</td></tr></tbody></table></div></div>
</article>
@@ -338,6 +374,7 @@ td.fn {
<p class="vtv__key">spitter</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET 1</span><span class="chip chip--weapon">RIVET 2</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>32 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>18.79 kph/s</dd></div><div><dt>Top speed</dt><dd>285 kph</dd></div><div><dt>Impact speed</dt><dd>370 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;8</dd></div><div><dt>Rivet Gun</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">RIVET 2</td></tr></tbody></table></div></div>
</article>
@@ -348,6 +385,7 @@ td.fn {
<p class="vtv__key">chigger</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>27 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>140 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">RIVET</td></tr></tbody></table></div></div>
</article>
@@ -358,6 +396,7 @@ td.fn {
<p class="vtv__key">flea</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>26 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>140 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Demopacks</dt><dd>&times;11</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">DEMO PACK</td></tr></tbody></table></div></div>
</article>
@@ -368,6 +407,7 @@ td.fn {
<p class="vtv__key">grunt</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>27 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>21.17 kph/s</dd></div><div><dt>Top speed</dt><dd>331 kph</dd></div><div><dt>Impact speed</dt><dd>282 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;9</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">RIVET</td></tr></tbody></table></div></div>
</article>
@@ -378,6 +418,7 @@ td.fn {
<p class="vtv__key">neut</p>
<p class="vtv__load"><span class="chip chip--booster">4× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">EJECT</span></p>
<p class="vtv__meta"><span>6 subsystems</span><span>34 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>not credible</dd></div><div><dt>Impact speed</dt><dd>not credible</dd></div><div><dt>Armor</dt><dd>50</dd></div><div><dt>Boosts</dt><dd>4&times;48</dd></div><div><dt>Chutes</dt><dd>12</dd></div><div><dt>Demopacks</dt><dd>&times;11</dd></div></dl><p class="spec__warn">Its drag is a seventh of every other Leptons and its impact speed is uninitialised, so the engine would give it a 2880&nbsp;kph top speed. The data is wrong, not the reading.</p>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--booster">BOOST 4</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -388,6 +429,7 @@ td.fn {
<p class="vtv__key">proton</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>27 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>436 kph</dd></div><div><dt>Impact speed</dt><dd>115 kph</dd></div><div><dt>Armor</dt><dd>50</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">RIVET</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">RIVET</td></tr></tbody></table></div></div>
</article>
@@ -398,6 +440,7 @@ td.fn {
<p class="vtv__key">puck</p>
<p class="vtv__load"><span class="chip chip--booster">1× BOOST</span><span class="chip chip--weapon">LASER 2</span></p>
<p class="vtv__meta"><span>2 subsystems</span><span>16 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>34.99 kph/s</dd></div><div><dt>Top speed</dt><dd>412 kph</dd></div><div><dt>Impact speed</dt><dd>425 kph</dd></div><div><dt>Armor</dt><dd>100</dd></div><div><dt>Boosts</dt><dd>1&times;12</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--comms">HORN</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">LASER 2</td></tr></tbody></table></div></div>
</article>
@@ -408,6 +451,7 @@ td.fn {
<p class="vtv__key">ripper</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>26 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>19.44 kph/s</dd></div><div><dt>Top speed</dt><dd>295 kph</dd></div><div><dt>Impact speed</dt><dd>374 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Demopacks</dt><dd>&times;11</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">DEMO PACK</td></tr></tbody></table></div></div>
</article>
@@ -418,6 +462,7 @@ td.fn {
<p class="vtv__key">skeeter</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">LASER 2</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>26 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>140 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">LASER 2</td></tr></tbody></table></div></div>
</article>
@@ -428,6 +473,7 @@ td.fn {
<p class="vtv__key">vole</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">LASER</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>27 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>21.17 kph/s</dd></div><div><dt>Top speed</dt><dd>331 kph</dd></div><div><dt>Impact speed</dt><dd>282 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Laser Drill</dt><dd>&times;9</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">LASER</td></tr></tbody></table></div></div>
</article>
@@ -438,6 +484,7 @@ td.fn {
<p class="vtv__key">wasp</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>26 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>140 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div><div><dt>Demopacks</dt><dd>&times;51</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">DEMO PACK</td></tr></tbody></table></div></div>
</article>
@@ -448,6 +495,7 @@ td.fn {
<p class="vtv__key">barge</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.25 kph/s</dd></div><div><dt>Top speed</dt><dd>377 kph</dd></div><div><dt>Impact speed</dt><dd>290 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -458,6 +506,7 @@ td.fn {
<p class="vtv__key">broccoli</p>
<p class="vtv__load"><span class="chip chip--booster">3× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>28 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.54 kph/s</dd></div><div><dt>Top speed</dt><dd>341 kph</dd></div><div><dt>Impact speed</dt><dd>330 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>3&times;4</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 3</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -468,6 +517,7 @@ td.fn {
<p class="vtv__key">bug</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>372 kph</dd></div><div><dt>Impact speed</dt><dd>175 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -478,6 +528,7 @@ td.fn {
<p class="vtv__key">bull</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>19.80 kph/s</dd></div><div><dt>Top speed</dt><dd>330 kph</dd></div><div><dt>Impact speed</dt><dd>385 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -488,6 +539,7 @@ td.fn {
<p class="vtv__key">burro</p>
<p class="vtv__load"><span class="chip chip--booster">1× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>2 subsystems</span><span>17 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.54 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>330 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>1&times;12</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -498,6 +550,7 @@ td.fn {
<p class="vtv__key">lepton</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>443 kph</dd></div><div><dt>Impact speed</dt><dd>85 kph</dd></div><div><dt>Armor</dt><dd>50</dd></div><div><dt>Boosts</dt><dd>2&times;10</dd></div><div><dt>Chutes</dt><dd>4</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -508,6 +561,7 @@ td.fn {
<p class="vtv__key">mule</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>21.60 kph/s</dd></div><div><dt>Top speed</dt><dd>360 kph</dd></div><div><dt>Impact speed</dt><dd>302 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>2&times;6</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -518,6 +572,7 @@ td.fn {
<p class="vtv__key">quark</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>2 subsystems</span><span>17 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>443 kph</dd></div><div><dt>Impact speed</dt><dd>85 kph</dd></div><div><dt>Armor</dt><dd>50</dd></div><div><dt>Boosts</dt><dd>2&times;11</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td></tr></tbody></table></div></div>
</article>
@@ -528,6 +583,7 @@ td.fn {
<p class="vtv__key">speck</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>397 kph</dd></div><div><dt>Impact speed</dt><dd>115 kph</dd></div><div><dt>Armor</dt><dd>150</dd></div><div><dt>Boosts</dt><dd>2&times;8</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -538,6 +594,7 @@ td.fn {
<p class="vtv__key">tarntula</p>
<p class="vtv__load"><span class="chip chip--booster">3× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>28 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>20.52 kph/s</dd></div><div><dt>Top speed</dt><dd>326 kph</dd></div><div><dt>Impact speed</dt><dd>425 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>3&times;4</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 3</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -548,6 +605,7 @@ td.fn {
<p class="vtv__key">blkrdragon</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">RIVET 1</span><span class="chip chip--weapon">RIVET 2</span><span class="chip chip--weapon">SLAVER</span></p>
<p class="vtv__meta"><span>6 subsystems</span><span>38 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>36.00 kph/s</dd></div><div><dt>Top speed</dt><dd>514 kph</dd></div><div><dt>Impact speed</dt><dd>225 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>2&times;96</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div><div><dt>Rivet Gun</dt><dd>&times;7</dd></div><div><dt>Slaver</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">SLAVER</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">SLAVER</td></tr></tbody></table></div></div>
</article>
@@ -558,6 +616,7 @@ td.fn {
<p class="vtv__key">dark</p>
<p class="vtv__load"><span class="chip chip--booster">1× BOOST</span><span class="chip chip--weapon">LASER 2</span><span class="chip chip--weapon">DEMO PACK</span><span class="chip chip--weapon">DEMOPACKDROPPER2</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>26 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>34.99 kph/s</dd></div><div><dt>Top speed</dt><dd>412 kph</dd></div><div><dt>Impact speed</dt><dd>500 kph</dd></div><div><dt>Armor</dt><dd>100</dd></div><div><dt>Boosts</dt><dd>1&times;96</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div><div><dt>Demopacks</dt><dd>&times;57</dd></div><div><dt>Demopacks</dt><dd>&times;57</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--comms">HORN</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--weapon">DEMOPACKDROPPER2</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">LASER 2</td></tr></tbody></table></div></div>
</article>
@@ -568,6 +627,7 @@ td.fn {
<p class="vtv__key">blkrpuck</p>
<p class="vtv__load"><span class="chip chip--booster">1× BOOST</span><span class="chip chip--weapon">LASER 2</span></p>
<p class="vtv__meta"><span>2 subsystems</span><span>16 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>34.99 kph/s</dd></div><div><dt>Top speed</dt><dd>412 kph</dd></div><div><dt>Impact speed</dt><dd>425 kph</dd></div><div><dt>Armor</dt><dd>100</dd></div><div><dt>Boosts</dt><dd>1&times;96</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div><div><dt>Laser Drill</dt><dd>&times;8</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--comms">HORN</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">LASER 2</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--empty"></td><td class="fn fn--weapon">LASER 2</td></tr></tbody></table></div></div>
</article>
@@ -578,6 +638,7 @@ td.fn {
<p class="vtv__key">blkrwasp</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--weapon">DEMO PACK</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>26 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.68 kph/s</dd></div><div><dt>Top speed</dt><dd>354 kph</dd></div><div><dt>Impact speed</dt><dd>140 kph</dd></div><div><dt>Armor</dt><dd>200</dd></div><div><dt>Boosts</dt><dd>2&times;48</dd></div><div><dt>Chutes</dt><dd>24</dd></div><div><dt>Demopacks</dt><dd>&times;51</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--weapon">DEMO PACK</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--weapon">DEMO PACK</td></tr></tbody></table></div></div>
</article>
@@ -588,6 +649,7 @@ td.fn {
<p class="vtv__key">blkrbroc</p>
<p class="vtv__load"><span class="chip chip--booster">3× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>28 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>22.54 kph/s</dd></div><div><dt>Top speed</dt><dd>341 kph</dd></div><div><dt>Impact speed</dt><dd>330 kph</dd></div><div><dt>Armor</dt><dd>250</dd></div><div><dt>Boosts</dt><dd>3&times;32</dd></div><div><dt>Chutes</dt><dd>24</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 3</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -598,6 +660,7 @@ td.fn {
<p class="vtv__key">blkrlepton</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>3 subsystems</span><span>23 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>443 kph</dd></div><div><dt>Impact speed</dt><dd>85 kph</dd></div><div><dt>Armor</dt><dd>50</dd></div><div><dt>Boosts</dt><dd>2&times;80</dd></div><div><dt>Chutes</dt><dd>32</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -608,6 +671,7 @@ td.fn {
<p class="vtv__key">blkrquark</p>
<p class="vtv__load"><span class="chip chip--booster">2× BOOST</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>2 subsystems</span><span>17 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>443 kph</dd></div><div><dt>Impact speed</dt><dd>85 kph</dd></div><div><dt>Armor</dt><dd>50</dd></div><div><dt>Boosts</dt><dd>2&times;88</dd></div><div><dt>Chutes</dt><dd>&mdash;</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td></tr></tbody></table></div></div>
</article>
@@ -618,6 +682,7 @@ td.fn {
<p class="vtv__key">blkrspk</p>
<p class="vtv__load"><span class="chip chip--booster">3× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>28 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>397 kph</dd></div><div><dt>Impact speed</dt><dd>115 kph</dd></div><div><dt>Armor</dt><dd>150</dd></div><div><dt>Boosts</dt><dd>3&times;64</dd></div><div><dt>Chutes</dt><dd>24</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 3</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -628,6 +693,7 @@ td.fn {
<p class="vtv__key">blkrtran</p>
<p class="vtv__load"><span class="chip chip--booster">4× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>33 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>20.52 kph/s</dd></div><div><dt>Top speed</dt><dd>326 kph</dd></div><div><dt>Impact speed</dt><dd>425 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>4&times;64</dd></div><div><dt>Chutes</dt><dd>48</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--booster">BOOST 4</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -638,6 +704,7 @@ td.fn {
<p class="vtv__key">blkspk</p>
<p class="vtv__load"><span class="chip chip--booster">3× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>4 subsystems</span><span>28 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>23.04 kph/s</dd></div><div><dt>Top speed</dt><dd>397 kph</dd></div><div><dt>Impact speed</dt><dd>115 kph</dd></div><div><dt>Armor</dt><dd>150</dd></div><div><dt>Boosts</dt><dd>3&times;8</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 3</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article>
@@ -648,6 +715,7 @@ td.fn {
<p class="vtv__key">blktrn</p>
<p class="vtv__load"><span class="chip chip--booster">4× BOOST</span><span class="chip chip--chute">CHUTE</span><span class="chip chip--empty">UNARMED</span></p>
<p class="vtv__meta"><span>5 subsystems</span><span>33 mappings</span></p>
<dl class="spec"><div><dt>Acceleration</dt><dd>20.52 kph/s</dd></div><div><dt>Top speed</dt><dd>326 kph</dd></div><div><dt>Impact speed</dt><dd>425 kph</dd></div><div><dt>Armor</dt><dd>300</dd></div><div><dt>Boosts</dt><dd>4&times;4</dd></div><div><dt>Chutes</dt><dd>3</dd></div></dl>
</header>
<div class="vtv__tables"><div class="tablewrap"><table><caption class="sr-only">Preset assignments</caption><thead><tr><th scope="col"><span class="sr-only">Preset</span></th><th scope="col">TRIGGER</th><th scope="col">THUMB HIGH</th><th scope="col">THUMB LOW</th><th scope="col">PINKY</th></tr></thead><tbody><tr><th scope="row"><span class="pnum">1</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--chute">CHUTE</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">2</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--chute">CHUTE</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">3</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--empty"></td></tr><tr><th scope="row"><span class="pnum">4</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--booster">BOOST 4</td><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--chute">CHUTE</td></tr><tr><th scope="row"><span class="pnum">5</span></th><td class="fn fn--booster">BOOST 2</td><td class="fn fn--empty"></td><td class="fn fn--comms">HORN</td><td class="fn fn--handling">LIFT CUT</td></tr><tr><th scope="row"><span class="pnum">6</span></th><td class="fn fn--handling">LIFT CUT</td><td class="fn fn--booster">BOOST 1</td><td class="fn fn--booster">BOOST 2</td><td class="fn fn--chute">CHUTE</td></tr></tbody></table></div></div>
</article></div>