Football: every player picks their own team and position
Closes the gap left by the football commit. Members publish their picks as lobby member data (tm/ps) alongside their loadout, and the owner publishes the scenario (sc) so members know when the picks matter. The lobby room turns into a team sheet: each member row shows their team and position, and MY TEAM / MY POSITION buttons cycle the local pick and republish it live, so everyone watches the sides fill out before the host launches. The egg builder honors explicit picks and only fills gaps: - pilots who chose a team get it; the rest are spread across the host team and one other so the sides stay balanced - a team with no volunteer runner promotes its first UNPICKED member, never overriding someone who chose crusher or blocker - if two pilots on a team both claim runner, the first keeps it and the second lines up - colors stay derived: runner in the team runner color, everyone else in the team color Verified: a three-pilot egg puts the host on crusher in team color with an unpicked teammate promoted to runner in runner color, the other side gets its own runner, and the teams/pilots blocks group correctly; the lobby room cycles picks and repaints the roster; both scenarios still pass their single-player regressions. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+216
-37
@@ -250,6 +250,8 @@ namespace
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char vehicle[24];
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char color[16];
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char badge[24];
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char team[32]; // football pick, "" = assign for them
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char position[16];
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};
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// lobby-fed override (real personas + loadouts); empty = env parsing
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@@ -273,6 +275,8 @@ namespace
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gHostedPilots[i].color[0] ? gHostedPilots[i].color : "Red");
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strcpy(extras[i].badge,
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gHostedPilots[i].badge[0] ? gHostedPilots[i].badge : "None");
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strcpy(extras[i].team, gHostedPilots[i].team);
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strcpy(extras[i].position, gHostedPilots[i].position);
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}
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return gHostedPilotCount;
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}
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@@ -324,6 +328,7 @@ namespace
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}
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ExtraPilot *pilot = &extras[extra_count];
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memset(pilot, 0, sizeof(*pilot));
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sprintf(pilot->address, "%s:%d", entry, console_port + 1);
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sprintf(pilot->name, "PILOT %d", extra_count + 2);
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strcpy(pilot->vehicle, kVehicles[
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@@ -797,6 +802,7 @@ namespace
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const char *badge;
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int team; // kTeams index, -1 outside football
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const char *position;
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Logical chosePosition; // picked it themselves
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};
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PilotEntry pilots[maxExtraPilots + 1];
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int pilot_count = 0;
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@@ -809,6 +815,7 @@ namespace
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owner->badge = kBadges[fe->selection[GroupBadge]].key;
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owner->team = -1;
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owner->position = NULL;
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owner->chosePosition = False;
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for (int p = 0; p < extra_count; ++p)
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{
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PilotEntry *pilot = &pilots[pilot_count++];
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@@ -819,47 +826,121 @@ namespace
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pilot->badge = extras[p].badge;
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pilot->team = -1;
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pilot->position = NULL;
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pilot->chosePosition = False;
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}
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//
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// Football: assign teams and positions, derive colors
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// Football: every pilot's own team/position pick is honored;
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// unset picks get filled in, then each team is normalized to
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// exactly one runner (the console's rule).
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//
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int teams_used[2] = { 0, 1 };
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if (football)
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{
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teams_used[0] = fe->selection[GroupTeam];
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teams_used[1] = (teams_used[0] + 1) % FE_COUNT(kTeams);
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int runner_on_team[2] = { 0, 0 };
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int line_position[2] = { 0, 0 }; // crusher/blocker rotation
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owner->team = 0;
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owner->position = kPositions[fe->selection[GroupPosition]].key;
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if (strcmp(owner->position, "runner") == 0)
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{
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runner_on_team[0] = 1;
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}
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//
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// 1. Teams: the host's pick, then each member's, then
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// alternate whoever did not choose across the two
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// most-used teams so the sides stay balanced.
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//
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owner->team = fe->selection[GroupTeam];
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for (int p = 1; p < pilot_count; ++p)
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{
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int side = p % 2; // alternate: B, A, B, A...
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side = (side == 1) ? 1 : 0;
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pilots[p].team = side;
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if (!runner_on_team[side])
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for (int t = 0; t < FE_COUNT(kTeams); ++t)
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{
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pilots[p].position = "runner";
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runner_on_team[side] = 1;
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}
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else
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{
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pilots[p].position =
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(line_position[side]++ % 2) ? "blocker" : "crusher";
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if (strcmp(extras[p - 1].team, kTeams[t].key) == 0)
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{
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pilots[p].team = t;
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break;
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}
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}
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}
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int fallback_team = (owner->team + 1) % FE_COUNT(kTeams);
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int unassigned = 0;
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for (int p = 1; p < pilot_count; ++p)
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{
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if (pilots[p].team < 0)
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{
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pilots[p].team = (unassigned++ % 2) ? owner->team : fallback_team;
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}
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}
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//
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// 2. Positions: honor each pick, default the rest to the
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// line, then give every team exactly one runner.
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//
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for (int p = 1; p < pilot_count; ++p)
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{
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const char *pick = extras[p - 1].position;
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for (int i = 0; i < FE_COUNT(kPositions); ++i)
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{
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if (strcmp(pick, kPositions[i].key) == 0)
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{
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pilots[p].position = kPositions[i].key;
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pilots[p].chosePosition = True;
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break;
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}
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}
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}
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owner->position = kPositions[fe->selection[GroupPosition]].key;
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owner->chosePosition = True;
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for (int t = 0; t < FE_COUNT(kTeams); ++t)
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{
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int members = 0, runner = -1, spare = -1, line = 0;
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for (int p = 0; p < pilot_count; ++p)
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{
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if (pilots[p].team != t)
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{
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continue;
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}
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++members;
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if (spare < 0 && !pilots[p].chosePosition)
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{
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spare = p; // nobody's plans to disturb
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}
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if (pilots[p].position != NULL &&
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strcmp(pilots[p].position, "runner") == 0)
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{
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if (runner < 0)
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{
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runner = p; // first runner keeps the ball
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}
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else
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{
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// two pilots claimed it - the later one lines up
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pilots[p].position = NULL;
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pilots[p].chosePosition = False;
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}
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}
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}
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if (members == 0)
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{
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continue;
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}
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if (runner < 0 && spare >= 0)
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{
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// no volunteer: the first pilot without a pick of
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// their own runs (explicit picks are never overridden)
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pilots[spare].position = "runner";
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runner = spare;
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}
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for (int p = 0; p < pilot_count; ++p)
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{
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if (pilots[p].team == t && p != runner &&
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pilots[p].position == NULL)
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{
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pilots[p].position = (line++ % 2) ? "crusher" : "blocker";
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}
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}
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}
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//
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// 3. Colors follow team and position (runner wears the
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// team's runner color - that is how you spot the ball)
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//
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for (int p = 0; p < pilot_count; ++p)
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{
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const TeamEntry *team = &kTeams[teams_used[pilots[p].team]];
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const TeamEntry *team = &kTeams[pilots[p].team];
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pilots[p].color =
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(strcmp(pilots[p].position, "runner") == 0)
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? team->runnerColor : team->teamColor;
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@@ -921,7 +1002,7 @@ namespace
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egg += line;
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if (football)
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{
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sprintf(line, "team=team::%s\n", kTeams[teams_used[pilots[p].team]].key);
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sprintf(line, "team=team::%s\n", kTeams[pilots[p].team].key);
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egg += line;
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sprintf(line, "position=%s\n", pilots[p].position);
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egg += line;
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@@ -933,24 +1014,26 @@ namespace
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//
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if (football)
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{
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Logical team_present[2] = { False, False };
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for (int p = 0; p < pilot_count; ++p)
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{
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team_present[pilots[p].team] = True;
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}
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std::string teams_list = "[teams]\n";
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std::string team_sections, pilots_sections;
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std::string teambitmap_list = "[teambitmap]\n";
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std::string teambitmap_sections;
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int bitmap_index = 1;
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for (int side = 0; side < 2; ++side)
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for (int side = 0; side < FE_COUNT(kTeams); ++side)
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{
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if (!team_present[side])
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Logical team_present = False;
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for (int p = 0; p < pilot_count; ++p)
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{
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if (pilots[p].team == side)
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{
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team_present = True;
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}
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}
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if (!team_present)
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{
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continue;
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}
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const char *team_key = kTeams[teams_used[side]].key;
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const char *team_key = kTeams[side].key;
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sprintf(line, "team=team::%s\n", team_key);
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teams_list += line;
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sprintf(line, "[team::%s]\nbitmapindex=%d\npilots=pilots::%s\n",
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@@ -1297,6 +1380,102 @@ void
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strcpy(badge, kBadges[b].key);
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}
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//########################################################################
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// Football team / position picks (the lobby publishes and cycles these)
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//########################################################################
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int
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RPL4FrontEnd_TeamCount()
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{
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return FE_COUNT(kTeams);
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}
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const char *
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RPL4FrontEnd_TeamName(int index)
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{
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if (index < 0 || index >= FE_COUNT(kTeams))
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{
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return "";
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}
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return kTeams[index].name;
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}
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const char *
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RPL4FrontEnd_TeamKey(int index)
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{
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if (index < 0 || index >= FE_COUNT(kTeams))
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{
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return "";
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}
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return kTeams[index].key;
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}
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int
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RPL4FrontEnd_PositionCount()
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{
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return FE_COUNT(kPositions);
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}
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const char *
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RPL4FrontEnd_PositionName(int index)
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{
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if (index < 0 || index >= FE_COUNT(kPositions))
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{
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return "";
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}
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return kPositions[index].name;
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}
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const char *
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RPL4FrontEnd_PositionKey(int index)
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{
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if (index < 0 || index >= FE_COUNT(kPositions))
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{
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return "";
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}
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return kPositions[index].key;
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}
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int
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RPL4FrontEnd_GetTeamIndex()
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{
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return gHavePersist ? gPersistSelection[GroupTeam] : 0;
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}
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void
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RPL4FrontEnd_SetTeamIndex(int index)
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{
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if (index < 0 || index >= FE_COUNT(kTeams))
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{
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return;
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}
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gPersistSelection[GroupTeam] = index;
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gHavePersist = True;
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}
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int
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RPL4FrontEnd_GetPositionIndex()
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{
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return gHavePersist ? gPersistSelection[GroupPosition] : 0;
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}
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void
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RPL4FrontEnd_SetPositionIndex(int index)
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{
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if (index < 0 || index >= FE_COUNT(kPositions))
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{
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return;
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}
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gPersistSelection[GroupPosition] = index;
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gHavePersist = True;
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}
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Logical
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RPL4FrontEnd_IsFootballSelected()
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{
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return gHavePersist && IsFootball(gPersistSelection);
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}
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void
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RPL4FrontEnd_SetHostedPilots(
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const char *owner_address,
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@@ -50,6 +50,39 @@ int
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void
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RPL4FrontEnd_GetLoadout(char *vehicle, char *color, char *badge);
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//---------------------------------------------------------------
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// Football team / position: the catalogs, and this player's picks.
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// The lobby publishes the picks as member data and lets members
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// cycle them in the room; the host's egg builder honors them.
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//---------------------------------------------------------------
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int
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RPL4FrontEnd_TeamCount();
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const char *
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RPL4FrontEnd_TeamName(int index);
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const char *
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RPL4FrontEnd_TeamKey(int index);
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int
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RPL4FrontEnd_PositionCount();
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const char *
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RPL4FrontEnd_PositionName(int index);
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const char *
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RPL4FrontEnd_PositionKey(int index);
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int
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RPL4FrontEnd_GetTeamIndex();
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void
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RPL4FrontEnd_SetTeamIndex(int index);
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int
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RPL4FrontEnd_GetPositionIndex();
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void
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RPL4FrontEnd_SetPositionIndex(int index);
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// True when this player's setup menu has Football selected (the host's
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// pick decides the mission; members use it to know what to show).
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Logical
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RPL4FrontEnd_IsFootballSelected();
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// Hosted-race pilots fed by the Steam lobby: overrides the
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// RP412HOSTPODS parsing with real personas and loadouts. owner_address
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// is this pod's mesh IP (the FakeIP); count 0 clears the override.
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@@ -60,6 +93,9 @@ struct FEHostedPilot
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char vehicle[24];
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char color[16];
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char badge[24];
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// football: the member's own picks, empty = assign one for them
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char team[32]; // team key ("Red/Pink", ...)
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char position[16]; // "runner" / "crusher" / "blocker"
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};
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void
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RPL4FrontEnd_SetHostedPilots(
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+117
-7
@@ -45,6 +45,7 @@ namespace
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int gLastGoNonce = 0; // launches we already answered
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int gShownResultsNonce = 0; // score sheets we already displayed
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const char kResultsKey[] = "res";
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const char kScenarioKey[] = "sc";
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// async call-result plumbing
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Logical gCallDone = False;
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@@ -120,6 +121,12 @@ namespace
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}
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}
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Logical IsOwner()
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{
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return gInLobby &&
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SteamMatchmaking()->GetLobbyOwner(gLobby) == SteamUser()->GetSteamID();
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}
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void PublishMemberData()
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{
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char value[64];
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@@ -140,12 +147,30 @@ namespace
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "vh", vehicle);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "cl", color);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "bd", badge);
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// football: this member's own team and position pick
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "tm",
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RPL4FrontEnd_TeamKey(RPL4FrontEnd_GetTeamIndex()));
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "ps",
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RPL4FrontEnd_PositionKey(RPL4FrontEnd_GetPositionIndex()));
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// the owner also publishes the scenario, so members know
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// whether their team/position pick matters
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if (IsOwner())
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{
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SteamMatchmaking()->SetLobbyData(gLobby, kScenarioKey,
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RPL4FrontEnd_IsFootballSelected() ? "football" : "race");
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}
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}
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Logical IsOwner()
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Logical FootballLobby()
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{
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return gInLobby &&
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SteamMatchmaking()->GetLobbyOwner(gLobby) == SteamUser()->GetSteamID();
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if (!gInLobby)
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{
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return False;
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}
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const char *scenario = SteamMatchmaking()->GetLobbyData(gLobby, kScenarioKey);
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return (scenario != NULL && strcmp(scenario, "football") == 0);
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}
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//---------------------------------------------------------------
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@@ -162,6 +187,8 @@ namespace
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char vehicle[24];
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char color[16];
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char badge[24];
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char team[32]; // football pick
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char position[16];
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Logical published;
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};
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@@ -196,6 +223,12 @@ namespace
|
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strncpy(member->badge,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "bd"),
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sizeof(member->badge) - 1);
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strncpy(member->team,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "tm"),
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sizeof(member->team) - 1);
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strncpy(member->position,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "ps"),
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sizeof(member->position) - 1);
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member->published =
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member->ip[0] != '\0' && member->consolePort > 0 && member->gamePort > 0;
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}
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@@ -241,6 +274,8 @@ namespace
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strncpy(pilot->vehicle, members[i].vehicle, sizeof(pilot->vehicle) - 1);
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strncpy(pilot->color, members[i].color, sizeof(pilot->color) - 1);
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||||
strncpy(pilot->badge, members[i].badge, sizeof(pilot->badge) - 1);
|
||||
strncpy(pilot->team, members[i].team, sizeof(pilot->team) - 1);
|
||||
strncpy(pilot->position, members[i].position, sizeof(pilot->position) - 1);
|
||||
|
||||
if (pods[0] != '\0')
|
||||
{
|
||||
@@ -274,8 +309,11 @@ namespace
|
||||
HFONT titleFont;
|
||||
RECT launchRect; // owner only
|
||||
RECT leaveRect;
|
||||
RECT teamRect; // football: cycle my team
|
||||
RECT positionRect; // football: cycle my position
|
||||
Logical launchClicked;
|
||||
Logical leaveClicked;
|
||||
Logical pickChanged;
|
||||
Logical closed;
|
||||
MemberInfo members[kMaxLobbyMembers];
|
||||
int memberCount;
|
||||
@@ -303,8 +341,9 @@ namespace
|
||||
RECT title = client;
|
||||
title.top = client.bottom / 28;
|
||||
title.bottom = title.top + client.bottom / 10;
|
||||
DrawTextA(mem, "STEAM RACE LOBBY", -1, &title,
|
||||
DT_CENTER | DT_TOP | DT_SINGLELINE);
|
||||
DrawTextA(mem,
|
||||
FootballLobby() ? "STEAM FOOTBALL LOBBY" : "STEAM RACE LOBBY",
|
||||
-1, &title, DT_CENTER | DT_TOP | DT_SINGLELINE);
|
||||
|
||||
SelectObject(mem, room->textFont);
|
||||
int row_h = client.bottom / 16;
|
||||
@@ -328,7 +367,25 @@ namespace
|
||||
is_owner_row ? " [HOST]" : "");
|
||||
DrawTextA(mem, text, -1, &row, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
if (member->vehicle[0] != '\0')
|
||||
if (FootballLobby())
|
||||
{
|
||||
// football: the roster is a team sheet
|
||||
if (member->team[0] != '\0')
|
||||
{
|
||||
const char *position_name = "?";
|
||||
for (int i = 0; i < RPL4FrontEnd_PositionCount(); ++i)
|
||||
{
|
||||
if (strcmp(member->position, RPL4FrontEnd_PositionKey(i)) == 0)
|
||||
{
|
||||
position_name = RPL4FrontEnd_PositionName(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
sprintf(text, "%s - %s", member->team, position_name);
|
||||
DrawTextA(mem, text, -1, &row, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
}
|
||||
else if (member->vehicle[0] != '\0')
|
||||
{
|
||||
sprintf(text, "%s / %s", member->vehicle, member->color);
|
||||
DrawTextA(mem, text, -1, &row, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
||||
@@ -347,11 +404,30 @@ namespace
|
||||
-1, &hint, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
HBRUSH frame = CreateSolidBrush(kGreenBright);
|
||||
|
||||
//
|
||||
// Football: my own team and position, click to cycle
|
||||
//
|
||||
if (FootballLobby())
|
||||
{
|
||||
FrameRect(mem, &room->teamRect, frame);
|
||||
SetTextColor(mem, kGreenBright);
|
||||
sprintf(text, "MY TEAM: %s",
|
||||
RPL4FrontEnd_TeamName(RPL4FrontEnd_GetTeamIndex()));
|
||||
DrawTextA(mem, text, -1, &room->teamRect,
|
||||
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
|
||||
FrameRect(mem, &room->positionRect, frame);
|
||||
sprintf(text, "MY POSITION: %s",
|
||||
RPL4FrontEnd_PositionName(RPL4FrontEnd_GetPositionIndex()));
|
||||
DrawTextA(mem, text, -1, &room->positionRect,
|
||||
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
if (IsOwner())
|
||||
{
|
||||
FrameRect(mem, &room->launchRect, frame);
|
||||
SetTextColor(mem, kGreenBright);
|
||||
DrawTextA(mem, "L A U N C H R A C E", -1, &room->launchRect,
|
||||
DrawTextA(mem, "L A U N C H G A M E", -1, &room->launchRect,
|
||||
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
}
|
||||
FrameRect(mem, &room->leaveRect, frame);
|
||||
@@ -395,6 +471,18 @@ namespace
|
||||
{
|
||||
room->leaveClicked = True;
|
||||
}
|
||||
else if (FootballLobby() && PtInRect(&room->teamRect, point))
|
||||
{
|
||||
RPL4FrontEnd_SetTeamIndex(
|
||||
(RPL4FrontEnd_GetTeamIndex() + 1) % RPL4FrontEnd_TeamCount());
|
||||
room->pickChanged = True;
|
||||
}
|
||||
else if (FootballLobby() && PtInRect(&room->positionRect, point))
|
||||
{
|
||||
RPL4FrontEnd_SetPositionIndex(
|
||||
(RPL4FrontEnd_GetPositionIndex() + 1) % RPL4FrontEnd_PositionCount());
|
||||
room->pickChanged = True;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@@ -465,6 +553,16 @@ namespace
|
||||
room.leaveRect.top = client.bottom - 3 * row_h;
|
||||
room.leaveRect.bottom = client.bottom - row_h;
|
||||
|
||||
// football pick buttons, above the launch button
|
||||
room.teamRect.left = (client.right - col_w) / 2;
|
||||
room.teamRect.right = room.teamRect.left + col_w;
|
||||
room.teamRect.top = client.bottom - 12 * row_h;
|
||||
room.teamRect.bottom = room.teamRect.top + 2 * row_h;
|
||||
room.positionRect.left = room.teamRect.left;
|
||||
room.positionRect.right = room.teamRect.right;
|
||||
room.positionRect.top = client.bottom - 9 * row_h;
|
||||
room.positionRect.bottom = room.positionRect.top + 2 * row_h;
|
||||
|
||||
gRoom = &room;
|
||||
PublishMemberData();
|
||||
|
||||
@@ -489,6 +587,18 @@ namespace
|
||||
outcome = LobbyRoomClosed;
|
||||
break;
|
||||
}
|
||||
//
|
||||
// A pick changed: republish so everyone's roster updates
|
||||
//
|
||||
if (room.pickChanged)
|
||||
{
|
||||
room.pickChanged = False;
|
||||
PublishMemberData();
|
||||
room.memberCount = CollectMembers(room.members);
|
||||
InvalidateRect(room.window, NULL, FALSE);
|
||||
RedrawWindow(room.window, NULL, NULL, RDW_UPDATENOW);
|
||||
}
|
||||
|
||||
if (room.leaveClicked)
|
||||
{
|
||||
SteamMatchmaking()->LeaveLobby(gLobby);
|
||||
|
||||
@@ -166,10 +166,16 @@ library so a dev console tool and the game share one egg builder.
|
||||
`[teams]` / `[team::X]` / `[pilots::X]` / `[teambitmap]` blocks in
|
||||
RPFootballMission's layout. Colors are derived, not chosen: the
|
||||
runner wears the team's runner color, everyone else the team color.
|
||||
Multi-pod games alternate pilots between two teams and auto-assign
|
||||
one runner per team (the host's own position pick is honored).
|
||||
*Open:* lobby members cannot yet choose their own team/position —
|
||||
the host's pick seeds a deterministic assignment.
|
||||
**Every player picks their own team and position** (2026-07-24):
|
||||
members publish their picks as lobby member data (`tm`/`ps`), the
|
||||
room shows the roster as a team sheet and gives each member MY TEAM
|
||||
/ MY POSITION buttons that cycle and republish live, and the owner
|
||||
publishes the scenario (`sc`) so members know when those picks
|
||||
matter. The egg builder honors every explicit pick and only fills
|
||||
gaps: unpicked pilots are spread across the sides, a team with no
|
||||
volunteer runner promotes its first *unpicked* member (explicit
|
||||
picks are never overridden), and a second pilot claiming runner on
|
||||
one team is moved to the line.
|
||||
3. Results screen — **shipped**, on the cockpit displays, with the owner
|
||||
publishing the score sheet to lobby members.
|
||||
4. Steam model — lobby-owner-as-console **confirmed and verified** on
|
||||
|
||||
Reference in New Issue
Block a user