Pad Start and Back ship unbound

They were mapped to the config buttons (0x37/0x36), which the 9 and 0
keys already reach from the Upper Right MFD bank. Freeing them gives
players two pad buttons to assign; bindings.txt carries the mapping as
commented example lines so the way to re-enable it is in the file.
Docs and the dist README follow.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-24 21:08:05 -05:00
co-authored by Claude Fable 5
parent 00cb87907c
commit 8fb4b72f7a
3 changed files with 12 additions and 10 deletions
+6 -7
View File
@@ -24,7 +24,7 @@ padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
______________________________________________________
/ \
/ [Back] [Start] \
| config 2 config 1 |
| unbound unbound |
| |
| ,--. (Y) |
| ( L ) stick X / Y Upper |
@@ -51,13 +51,12 @@ padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
| **LB** | Panic | `0x3D` |
| **RB** | Throttle button — reverse thrust | `0x3F` |
| D-pad | Hat: up / back / left / right (look) | `0x42` `0x41` `0x44` `0x43` |
| **Start** | Config 1 | `0x37` |
| **Back** | Config 2 | `0x36` |
| **Start**, **Back** | unbound — yours to map | — |
Start and Back are not extra buttons: `0x37`/`0x36` are the first two
buttons of the Upper Right MFD's top row, which is where the config
buttons live on the real board — so the `9` and `0` keys do the same
thing.
The config buttons (`0x37`/`0x36`) are the first two buttons of the
Upper Right MFD's top row, reachable from the keyboard on `9` and `0`.
Start and Back ship unbound so you can put anything there; the
commented lines in `bindings.txt` show how.
---