Flight sticks, HOTAS and pedals, with a setup wizard
Ported from BT411, which needed the same thing for its glass cockpit. PadRIO reads XInput, which covers Xbox-class pads and nothing else. A flight stick, a HOTAS throttle, a twist grip, rudder pedals or a wheel arrive through DirectInput instead, and until now the game could not see any of them - the only generic-joystick path left was the 1995 single- device DIJoystick behind L4CONTROLS=DIJOYSTICK, which is untouched here. L4JOY is the reader: up to four devices as normalized state blocks, hot- plug re-enumeration on the same ~3 s cadence PadRIO uses to look for a pad, and a device lost mid-race zeroed rather than left holding whatever was pressed when it went. XInput-class devices are excluded by VID/PID against the RawInput paths carrying the "IG_" marker - without that an Xbox pad arrives through both APIs and every button counts twice. bindings.txt gains four rows in the grammar it already had, using its own vocabulary (deadzone/rate) rather than BT411's: joydev <slot> [product-name substring] joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>] joybutton <n> button <addr> [toggle] joyhat <n> <up|down|left|right> button <addr> Slots resolve to a live device every poll, by name substring or ordinal, so unplugging and replugging does not rewrite anyone's file. Two things the pod's shape forced that BT411 solved differently: Pedals - a signed composite axis that decomposes into the pod's two pedals, positive right and negative left. The pod has a pedal each side; a twist grip or rudder bar is one signed control, and pressing one or the other but never both is exactly what it wants to say. It is a channel name like any other, so a pad stick can drive the turn too. A joyaxis on Throttle with no rate is a real lever and OWNS the channel - full travel maps onto the 0..1 the pod runs on, instead of nudging the accumulator that a spring-centred pad stick has to use. RP412JOYCONFIG=1 (joyconfig.bat) runs the capture wizard before the console screen: it asks the player to move each control, and derives the sign convention from the DIRECTION of the move. That is the point of it - a stick that reads positive pushed right and one that reads negative are equally common, and no amount of documentation gets a player to work out which they own. It writes only its own section, between marker lines, so hand-edited keyboard and pad rows survive re-running it. The wizard also prints every axis at rest before it starts. A driver that refuses the +-32767 range we ask for reports its own, and an axis then sits hard over instead of near zero; seeing "X +1.00" on an untouched stick is the difference between a five-minute fix and a bug report that says it configured itself. Each capture reports the move it saw for the same reason. Verified on the Logitech Extreme 3D on this machine. Enumeration finds it and excludes the Xbox pad, which still arrives separately through XInput. Every row shape parses - 7 axes, 2 buttons, 4 hat directions - and three deliberately malformed rows (a bad axis name, button 99, a "sideways" hat) are each rejected by line number rather than silently dropped. The wizard lists the device with its axes at rest reading X +0.00 Y -0.01 RZ -0.04 SL0 +1.00, waits on the first prompt without self-triggering, and with a hand on the stick captures X to steering, Y to pitch, RZ to the pedals and SL0 to the throttle, inverting the ones that read backwards. Running the captures through to a written file needs a hand on the stick, so that part is the machine's to confirm, not this build's. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
+1052
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,85 @@
|
||||
//===========================================================================//
|
||||
// File: l4joy.h //
|
||||
// Project: MUNGA Brick: generic joystick reader //
|
||||
// Contents: DirectInput 8 sticks, HOTAS throttles and pedals //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
|
||||
// PROPRIETARY AND CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
|
||||
#pragma once
|
||||
|
||||
//########################################################################
|
||||
//
|
||||
// L4JOY - the generic-joystick reader.
|
||||
//
|
||||
// PadRIO reads XInput, which covers Xbox-class pads and nothing else.
|
||||
// This layer adds every OTHER game device Windows knows - flight sticks,
|
||||
// HOTAS throttles, twist grips, rudder pedals, wheels - through
|
||||
// DirectInput 8, the standard generic-HID game API. It exposes up to
|
||||
// joyMaxDevices attached devices as normalized state blocks; the PadRIO
|
||||
// poll maps them onto the pod's control channels through the joydev /
|
||||
// joyaxis / joybutton / joyhat rows of bindings.txt (L4PADBINDINGS.h),
|
||||
// the same binding machinery the pad and keyboard already use.
|
||||
//
|
||||
// XInput-class devices are EXCLUDED here, or they would double-feed
|
||||
// through both APIs and every input would count twice. A DirectInput
|
||||
// device whose VID/PID also appears in a RawInput device path containing
|
||||
// the "IG_" marker is an XInput device - the documented detection that
|
||||
// does not drag in WMI.
|
||||
//
|
||||
// This is distinct from the legacy L4DINPUT.cpp DIJoystick, the 1995-era
|
||||
// single-device `Joystick` engine interface reachable only through the
|
||||
// old L4CONTROLS=DIJOYSTICK profile. That path is untouched.
|
||||
//
|
||||
// RP412JOYCONFIG=1 runs the interactive setup wizard at boot: it asks
|
||||
// the player to move each control, works out which device and axis moved
|
||||
// and which way, and writes the joystick section of bindings.txt.
|
||||
// RP412JOYLOG=1 logs device attach/detach.
|
||||
//
|
||||
// Ported from BT411, whose glass cockpit needed the same thing.
|
||||
//
|
||||
//########################################################################
|
||||
|
||||
enum
|
||||
{
|
||||
joyMaxDevices = 4,
|
||||
joyAxisCount = 8, // X Y Z RX RY RZ SL0 SL1 (DIJOYSTATE2 order)
|
||||
joyButtonCount = 32, // buttons exposed to bindings (DI carries 128)
|
||||
joyHatCount = 4
|
||||
};
|
||||
|
||||
struct RPJoyDeviceState
|
||||
{
|
||||
int attached;
|
||||
float axis[joyAxisCount]; // normalized -1..1, raw: deadzones
|
||||
// are the binding layer's business
|
||||
unsigned buttons; // bit n = button n held
|
||||
int hat[joyHatCount]; // POV in centidegrees, -1 = centered
|
||||
char name[64]; // product name ("T.16000M", ...)
|
||||
};
|
||||
|
||||
//
|
||||
// Lifecycle. Init is lazy-safe (Poll calls it) and returns the attached
|
||||
// non-XInput device count. Re-enumeration for hot-plug happens inside
|
||||
// Poll on a ~3 s cadence whenever nothing is attached.
|
||||
//
|
||||
int RPJoyInit(void);
|
||||
void RPJoyShutdown(void);
|
||||
void RPJoyPoll(void);
|
||||
|
||||
int RPJoyDeviceCount(void);
|
||||
const RPJoyDeviceState *RPJoyDevice(int index); // NULL out of range/detached
|
||||
|
||||
//
|
||||
// Case-insensitive product-name substring match to a device index, -1 for
|
||||
// no match. This is what a named joydev slot resolves through.
|
||||
//
|
||||
int RPJoyFindDevice(const char *name_substring);
|
||||
|
||||
//
|
||||
// The RP412JOYCONFIG capture wizard (console UI; called from RPL4.CPP
|
||||
// before the front end). Returns 0 if it wrote a config, non-zero on
|
||||
// abort or no device.
|
||||
//
|
||||
int RPJoyConfigWizard(void);
|
||||
+197
-26
@@ -2,6 +2,7 @@
|
||||
#pragma hdrstop
|
||||
|
||||
#include "l4padbindings.h"
|
||||
#include "l4joy.h" // joyButtonCount / joyHatCount, the parse limits
|
||||
|
||||
#include <XInput.h>
|
||||
#include <stdio.h>
|
||||
@@ -79,6 +80,20 @@ namespace
|
||||
{ "Throttle", BindAxisThrottle },
|
||||
{ "LeftPedal", BindAxisLeftPedal }, { "RightPedal", BindAxisRightPedal },
|
||||
{ "JoystickY", BindAxisJoystickY }, { "JoystickX", BindAxisJoystickX },
|
||||
{ "Pedals", BindAxisPedals },
|
||||
};
|
||||
|
||||
// DirectInput's axis order, which is what the joy* rows name
|
||||
const NameValue kJoyAxisNames[] =
|
||||
{
|
||||
{ "X", BindJoyAxisX }, { "Y", BindJoyAxisY }, { "Z", BindJoyAxisZ },
|
||||
{ "RX", BindJoyAxisRX }, { "RY", BindJoyAxisRY }, { "RZ", BindJoyAxisRZ },
|
||||
{ "SL0", BindJoyAxisSL0 }, { "SL1", BindJoyAxisSL1 },
|
||||
};
|
||||
|
||||
const NameValue kJoyHatNames[] =
|
||||
{
|
||||
{ "up", 0 }, { "right", 1 }, { "down", 2 }, { "left", 3 },
|
||||
};
|
||||
|
||||
Logical NameEquals(const char *a, const char *b)
|
||||
@@ -185,10 +200,83 @@ namespace
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// One line of the profile grammar
|
||||
// Shared tail of the two axis-source rows: [invert] [deadzone <d>]
|
||||
// [rate <n>], in any order.
|
||||
//---------------------------------------------------------------
|
||||
Logical ParseLine(char *tokens[], int token_count, PadBindingProfile *profile)
|
||||
Logical ParseAxisOptions(
|
||||
char *tokens[], int token_count, int first,
|
||||
Logical *invert, Scalar *deadzone, Scalar *rate)
|
||||
{
|
||||
for (int i = first; i < token_count; ++i)
|
||||
{
|
||||
if (NameEquals(tokens[i], "invert"))
|
||||
{
|
||||
*invert = True;
|
||||
}
|
||||
else if (NameEquals(tokens[i], "deadzone") && i + 1 < token_count)
|
||||
{
|
||||
if (!ParseNumber(tokens[++i], deadzone))
|
||||
{
|
||||
return False;
|
||||
}
|
||||
}
|
||||
else if (NameEquals(tokens[i], "rate") && i + 1 < token_count)
|
||||
{
|
||||
if (!ParseNumber(tokens[++i], rate))
|
||||
{
|
||||
return False;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return False;
|
||||
}
|
||||
}
|
||||
return True;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// One line of the profile grammar. joy_slot carries the joydev
|
||||
// state forward from line to line - joy rows attach to the slot
|
||||
// most recently declared.
|
||||
//---------------------------------------------------------------
|
||||
Logical ParseLine(
|
||||
char *tokens[], int token_count, PadBindingProfile *profile,
|
||||
int *joy_slot)
|
||||
{
|
||||
//
|
||||
// joydev is the one row that can be two tokens long ("joydev 1"),
|
||||
// so it is answered before the four-token floor below.
|
||||
//
|
||||
if (NameEquals(tokens[0], "joydev") && token_count >= 2)
|
||||
{
|
||||
int slot = -1;
|
||||
if (sscanf(tokens[1], "%d", &slot) != 1 ||
|
||||
slot < 0 || slot >= BindJoyDeviceSlots)
|
||||
{
|
||||
return False;
|
||||
}
|
||||
*joy_slot = slot;
|
||||
//
|
||||
// The rest of the line is a product-name substring, rejoined
|
||||
// with single spaces ("Saitek Pro Flight" is four tokens).
|
||||
//
|
||||
profile->joyDeviceMatch[slot][0] = '\0';
|
||||
for (int i = 2; i < token_count; ++i)
|
||||
{
|
||||
if (i > 2)
|
||||
{
|
||||
strncat(profile->joyDeviceMatch[slot], " ",
|
||||
sizeof(profile->joyDeviceMatch[slot]) -
|
||||
strlen(profile->joyDeviceMatch[slot]) - 1);
|
||||
}
|
||||
strncat(profile->joyDeviceMatch[slot], tokens[i],
|
||||
sizeof(profile->joyDeviceMatch[slot]) -
|
||||
strlen(profile->joyDeviceMatch[slot]) - 1);
|
||||
}
|
||||
return True;
|
||||
}
|
||||
|
||||
if (token_count < 4)
|
||||
{
|
||||
return False;
|
||||
@@ -271,31 +359,75 @@ namespace
|
||||
memset(binding, 0, sizeof(*binding));
|
||||
binding->source = source;
|
||||
binding->axis = axis;
|
||||
for (int i = 4; i < token_count; ++i)
|
||||
return ParseAxisOptions(tokens, token_count, 4,
|
||||
&binding->invert, &binding->deadzone, &binding->rate);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Generic joystick rows, all attaching to the current joydev slot
|
||||
//---------------------------------------------------------------
|
||||
if (NameEquals(tokens[0], "joyaxis") && NameEquals(tokens[2], "axis"))
|
||||
{
|
||||
int source = LookupTable(kJoyAxisNames,
|
||||
sizeof(kJoyAxisNames) / sizeof(kJoyAxisNames[0]), tokens[1]);
|
||||
int axis = LookupTable(kRioAxisNames,
|
||||
sizeof(kRioAxisNames) / sizeof(kRioAxisNames[0]), tokens[3]);
|
||||
if (source < 0 || axis < 0 ||
|
||||
profile->joyAxisCount >= PadBindingProfile::maxJoyAxes)
|
||||
{
|
||||
if (NameEquals(tokens[i], "invert"))
|
||||
{
|
||||
binding->invert = True;
|
||||
}
|
||||
else if (NameEquals(tokens[i], "deadzone") && i + 1 < token_count)
|
||||
{
|
||||
if (!ParseNumber(tokens[++i], &binding->deadzone))
|
||||
{
|
||||
return False;
|
||||
}
|
||||
}
|
||||
else if (NameEquals(tokens[i], "rate") && i + 1 < token_count)
|
||||
{
|
||||
if (!ParseNumber(tokens[++i], &binding->rate))
|
||||
{
|
||||
return False;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return False;
|
||||
}
|
||||
return False;
|
||||
}
|
||||
PadJoyAxisBinding *binding = &profile->joyAxes[profile->joyAxisCount++];
|
||||
memset(binding, 0, sizeof(*binding));
|
||||
binding->device = *joy_slot;
|
||||
binding->source = source;
|
||||
binding->axis = axis;
|
||||
return ParseAxisOptions(tokens, token_count, 4,
|
||||
&binding->invert, &binding->deadzone, &binding->rate);
|
||||
}
|
||||
|
||||
if (NameEquals(tokens[0], "joybutton") && NameEquals(tokens[2], "button"))
|
||||
{
|
||||
int button = -1;
|
||||
int address;
|
||||
if (sscanf(tokens[1], "%d", &button) != 1 ||
|
||||
button < 0 || button >= joyButtonCount ||
|
||||
!ParseAddress(tokens[3], &address) ||
|
||||
profile->joyButtonCount >= PadBindingProfile::maxJoyButtons)
|
||||
{
|
||||
return False;
|
||||
}
|
||||
Logical toggle = (token_count > 4 && NameEquals(tokens[4], "toggle"));
|
||||
PadJoyButtonBinding *binding =
|
||||
&profile->joyButtons[profile->joyButtonCount++];
|
||||
memset(binding, 0, sizeof(*binding));
|
||||
binding->device = *joy_slot;
|
||||
binding->button = button;
|
||||
binding->address = address;
|
||||
binding->toggle = toggle;
|
||||
return True;
|
||||
}
|
||||
|
||||
if (NameEquals(tokens[0], "joyhat") && token_count >= 5 &&
|
||||
NameEquals(tokens[3], "button"))
|
||||
{
|
||||
int hat = -1;
|
||||
int direction = LookupTable(kJoyHatNames,
|
||||
sizeof(kJoyHatNames) / sizeof(kJoyHatNames[0]), tokens[2]);
|
||||
int address;
|
||||
if (sscanf(tokens[1], "%d", &hat) != 1 ||
|
||||
hat < 0 || hat >= joyHatCount || direction < 0 ||
|
||||
!ParseAddress(tokens[4], &address) ||
|
||||
profile->joyHatCount >= PadBindingProfile::maxJoyHats)
|
||||
{
|
||||
return False;
|
||||
}
|
||||
PadJoyHatBinding *binding = &profile->joyHats[profile->joyHatCount++];
|
||||
memset(binding, 0, sizeof(*binding));
|
||||
binding->device = *joy_slot;
|
||||
binding->hat = hat;
|
||||
binding->direction = direction;
|
||||
binding->address = address;
|
||||
return True;
|
||||
}
|
||||
|
||||
@@ -320,10 +452,17 @@ namespace
|
||||
"# key <name> axis <axis> rate <n-per-second>\n"
|
||||
"# pad <button> button <addr> [toggle]\n"
|
||||
"# padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n-per-second>]\n"
|
||||
"# joydev <slot> [product-name substring]\n"
|
||||
"# joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n-per-second>]\n"
|
||||
"# joybutton <n> button <addr> [toggle]\n"
|
||||
"# joyhat <n> <up|down|left|right> button <addr>\n"
|
||||
"#\n"
|
||||
"# <addr> RIO input address: lamp buttons 0x00-0x47, internal keypad\n"
|
||||
"# 0x50-0x5F, external keypad 0x60-0x6F (hex or decimal).\n"
|
||||
"# <axis> Throttle | LeftPedal | RightPedal | JoystickY | JoystickX\n"
|
||||
"# | Pedals - a signed axis that works the pedal PAIR, positive\n"
|
||||
"# for the right pedal and negative for the left, so one rudder\n"
|
||||
"# bar or twist grip drives both.\n"
|
||||
"# <name> Keys name: A-Z, D0-D9 (digit row), F1-F12, NumPad0-NumPad9,\n"
|
||||
"# Up, Down, Left, Right, Space, Enter, PageUp, PageDown,\n"
|
||||
"# OemMinus, Oemplus, Oemcomma, OemPeriod, ...\n"
|
||||
@@ -336,6 +475,31 @@ namespace
|
||||
"# back on release; 'rate' walks the axis by <n> per second and the\n"
|
||||
"# position sticks (the throttle). Every lamp button is also clickable\n"
|
||||
"# on the on-screen cockpit, so unbound addresses are never stranded.\n"
|
||||
"#\n"
|
||||
"# ---- Flight sticks, HOTAS throttles and rudder pedals --------------\n"
|
||||
"#\n"
|
||||
"# EASIEST: run joyconfig.bat once. It asks you to move each control,\n"
|
||||
"# works out which device and axis you moved and which way round it\n"
|
||||
"# reads, and writes the joy* rows below a marker line at the end of\n"
|
||||
"# this file. Everything you have written yourself is kept. Xbox-class\n"
|
||||
"# pads need none of this - they are the pad* rows above.\n"
|
||||
"#\n"
|
||||
"# By hand: joydev picks the device for the rows that follow it - a\n"
|
||||
"# name substring binds that product, a bare slot number binds the Nth\n"
|
||||
"# stick Windows lists. <src> for joyaxis is the DirectInput axis name,\n"
|
||||
"# X Y Z RX RY RZ SL0 SL1: a twist grip is usually RZ and a HOTAS\n"
|
||||
"# throttle usually Z or SL0. A joyaxis on Throttle with no 'rate' is\n"
|
||||
"# treated as a real lever and OWNS the channel - its full travel is\n"
|
||||
"# the full throttle range, rather than nudging the position the way a\n"
|
||||
"# spring-centred pad stick has to.\n"
|
||||
"#\n"
|
||||
"# joydev 0 T.16000M\n"
|
||||
"# joyaxis X axis JoystickX invert deadzone 0.08\n"
|
||||
"# joyaxis Y axis JoystickY invert deadzone 0.08\n"
|
||||
"# joyaxis RZ axis Pedals deadzone 0.08\n"
|
||||
"# joyaxis SL0 axis Throttle deadzone 0\n"
|
||||
"# joybutton 0 button 0x40\n"
|
||||
"# joyhat 0 up button 0x42\n"
|
||||
"\n"
|
||||
"# ---- Flight: number pad + modifiers -------------------------------\n"
|
||||
"# The whole letter board stays free for the MFD banks; flight lives\n"
|
||||
@@ -499,6 +663,7 @@ void
|
||||
char line[256];
|
||||
int line_number = 0;
|
||||
int error_count = 0;
|
||||
int joy_slot = 0; // joy rows before any joydev belong to slot 0
|
||||
const char *cursor = source;
|
||||
while (*cursor != '\0')
|
||||
{
|
||||
@@ -523,7 +688,7 @@ void
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!ParseLine(tokens, token_count, profile))
|
||||
if (!ParseLine(tokens, token_count, profile, &joy_slot))
|
||||
{
|
||||
++error_count;
|
||||
DEBUG_STREAM << "PadBindings: " << kBindingsFileName << " line "
|
||||
@@ -542,4 +707,10 @@ void
|
||||
<< profile->padAxisCount << " pad axes"
|
||||
<< (error_count ? " (with rejected lines)" : "")
|
||||
<< "\n" << std::flush;
|
||||
if (profile->joyAxisCount || profile->joyButtonCount || profile->joyHatCount)
|
||||
{
|
||||
DEBUG_STREAM << "PadBindings: joystick - " << profile->joyAxisCount
|
||||
<< " axes, " << profile->joyButtonCount << " buttons, "
|
||||
<< profile->joyHatCount << " hat directions\n" << std::flush;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,12 +18,25 @@
|
||||
// key <name> axis <axis> deflect <n> | rate <n>
|
||||
// pad <button> button <addr> [toggle]
|
||||
// padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
|
||||
// joydev <slot> [product-name substring...]
|
||||
// joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
|
||||
// joybutton <n> button <addr> [toggle]
|
||||
// joyhat <n> <up|down|left|right> button <addr>
|
||||
//
|
||||
// <addr> is a RIO input address: lamp buttons 0x00-0x47, internal
|
||||
// keypad 0x50-0x5F, external keypad 0x60-0x6F. Loaded from
|
||||
// bindings.txt beside the exe; written there (self-documenting, with
|
||||
// the full default profile) on first run. Bad lines are logged and
|
||||
// skipped, good lines always win.
|
||||
//
|
||||
// The joy* rows drive generic DirectInput devices - flight sticks,
|
||||
// HOTAS throttles, twist grips, rudder pedals (L4JOY.h). They attach to
|
||||
// the most recent joydev slot, or slot 0 if no joydev came first. A slot
|
||||
// naming a product substring binds THAT device; a bare slot binds the
|
||||
// Nth attached non-XInput device. Source names follow the DirectInput
|
||||
// layout - X Y Z RX RY RZ SL0 SL1 - where a twist grip is usually RZ
|
||||
// and a HOTAS throttle usually Z or SL0. RP412JOYCONFIG=1 writes these
|
||||
// rows for you by asking the player to move each control.
|
||||
//########################################################################
|
||||
|
||||
enum PadBindRioAxis
|
||||
@@ -33,6 +46,14 @@ enum PadBindRioAxis
|
||||
BindAxisRightPedal,
|
||||
BindAxisJoystickY,
|
||||
BindAxisJoystickX,
|
||||
//
|
||||
// A signed composite, not a channel the pod has: positive presses
|
||||
// the right pedal, negative the left. One physical control - a
|
||||
// rudder bar, a twist grip, a stick axis - works the pedal pair the
|
||||
// way a foot never could, one or the other and never both. It
|
||||
// decomposes into the real pair when the poll applies it.
|
||||
//
|
||||
BindAxisPedals,
|
||||
BindAxisCount
|
||||
};
|
||||
|
||||
@@ -89,6 +110,54 @@ struct PadPadAxisBinding
|
||||
Scalar rate; // 0 = direct position, >0 = speed integrate
|
||||
};
|
||||
|
||||
//
|
||||
// Generic joystick (DirectInput - L4JOY.h). device is a joydev SLOT,
|
||||
// resolved to a live device at poll time by the slot's name substring or
|
||||
// by its ordinal, so unplugging and replugging does not rewrite the file.
|
||||
//
|
||||
enum { BindJoyDeviceSlots = 4 };
|
||||
|
||||
enum PadBindJoyAxis
|
||||
{
|
||||
BindJoyAxisX = 0,
|
||||
BindJoyAxisY,
|
||||
BindJoyAxisZ,
|
||||
BindJoyAxisRX,
|
||||
BindJoyAxisRY,
|
||||
BindJoyAxisRZ,
|
||||
BindJoyAxisSL0,
|
||||
BindJoyAxisSL1,
|
||||
BindJoyAxisCount
|
||||
};
|
||||
|
||||
struct PadJoyAxisBinding
|
||||
{
|
||||
int device; // joydev slot
|
||||
int source; // PadBindJoyAxis
|
||||
int axis; // PadBindRioAxis
|
||||
Logical invert;
|
||||
Scalar deadzone; // normalized 0..1
|
||||
Scalar rate; // 0 = direct position, >0 = speed integrate
|
||||
};
|
||||
|
||||
struct PadJoyButtonBinding
|
||||
{
|
||||
int device; // joydev slot
|
||||
int button; // 0-31
|
||||
int address;
|
||||
Logical toggle;
|
||||
Logical wasDown;
|
||||
Logical latched;
|
||||
};
|
||||
|
||||
struct PadJoyHatBinding
|
||||
{
|
||||
int device; // joydev slot
|
||||
int hat; // 0-3
|
||||
int direction; // 0 up, 1 right, 2 down, 3 left
|
||||
int address;
|
||||
};
|
||||
|
||||
struct PadBindingProfile
|
||||
{
|
||||
enum
|
||||
@@ -96,7 +165,10 @@ struct PadBindingProfile
|
||||
maxKeyButtons = 128,
|
||||
maxKeyAxes = 32,
|
||||
maxPadButtons = 32,
|
||||
maxPadAxes = 16
|
||||
maxPadAxes = 16,
|
||||
maxJoyAxes = 24,
|
||||
maxJoyButtons = 48,
|
||||
maxJoyHats = 16
|
||||
};
|
||||
|
||||
PadKeyButtonBinding keyButtons[maxKeyButtons];
|
||||
@@ -107,6 +179,15 @@ struct PadBindingProfile
|
||||
int padButtonCount;
|
||||
PadPadAxisBinding padAxes[maxPadAxes];
|
||||
int padAxisCount;
|
||||
|
||||
PadJoyAxisBinding joyAxes[maxJoyAxes];
|
||||
int joyAxisCount;
|
||||
PadJoyButtonBinding joyButtons[maxJoyButtons];
|
||||
int joyButtonCount;
|
||||
PadJoyHatBinding joyHats[maxJoyHats];
|
||||
int joyHatCount;
|
||||
// "" = take the slot's ordinal attached device
|
||||
char joyDeviceMatch[BindJoyDeviceSlots][64];
|
||||
};
|
||||
|
||||
// Load bindings.txt from the working directory into the profile,
|
||||
|
||||
+214
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "l4padrio.h"
|
||||
#include "l4keylight.h"
|
||||
#include "l4joy.h"
|
||||
|
||||
#include <XInput.h>
|
||||
#pragma comment(lib, "xinput9_1_0.lib")
|
||||
@@ -41,6 +42,51 @@ namespace
|
||||
return (GetAsyncKeyState(virtual_key) & 0x8000) != 0;
|
||||
}
|
||||
|
||||
//
|
||||
// A generic stick axis is already normalized -1..1, so the deadzone
|
||||
// is a plain cut about centre with the remainder rescaled - press
|
||||
// just past the edge and you get just past zero, not a step.
|
||||
//
|
||||
Scalar JoyAxisValue(Scalar raw, Scalar deadzone)
|
||||
{
|
||||
if (deadzone <= 0.0f)
|
||||
{
|
||||
return raw;
|
||||
}
|
||||
if (raw > -deadzone && raw < deadzone)
|
||||
{
|
||||
return (Scalar) 0;
|
||||
}
|
||||
Scalar value = (raw > 0.0f)
|
||||
? (raw - deadzone) / (1.0f - deadzone)
|
||||
: (raw + deadzone) / (1.0f - deadzone);
|
||||
if (value > 1.0f) value = 1.0f;
|
||||
if (value < -1.0f) value = -1.0f;
|
||||
return value;
|
||||
}
|
||||
|
||||
//
|
||||
// A POV hat reports centidegrees clockwise from up, or -1 centered.
|
||||
// The 45-degree window each way is what makes the diagonals press
|
||||
// both of their neighbours, which is how a four-way hat is read.
|
||||
//
|
||||
Logical JoyHatHeld(int centidegrees, int direction)
|
||||
{
|
||||
if (centidegrees < 0)
|
||||
{
|
||||
return False;
|
||||
}
|
||||
int degrees = (centidegrees / 100) % 360;
|
||||
switch (direction)
|
||||
{
|
||||
case 0: return (degrees >= 315 || degrees <= 45) ? True : False;
|
||||
case 1: return (degrees >= 45 && degrees <= 135) ? True : False;
|
||||
case 2: return (degrees >= 135 && degrees <= 225) ? True : False;
|
||||
case 3: return (degrees >= 225 && degrees <= 315) ? True : False;
|
||||
}
|
||||
return False;
|
||||
}
|
||||
|
||||
void KeyLightLog(const char *line)
|
||||
{
|
||||
DEBUG_STREAM << line << "\n" << std::flush;
|
||||
@@ -166,6 +212,29 @@ PadRIO::PadRIO()
|
||||
activeInstance = this;
|
||||
|
||||
DEBUG_STREAM << "PadRIO: virtual RIO active (XInput pad + keyboard)\n" << std::flush;
|
||||
|
||||
//
|
||||
// Only open DirectInput when the profile actually asks for it. A
|
||||
// player on keyboard and pad should not pay for an enumeration of
|
||||
// every HID on the machine, and joyconfig.bat is what writes the
|
||||
// rows that turn this on.
|
||||
//
|
||||
if (profile.joyAxisCount > 0 || profile.joyButtonCount > 0 ||
|
||||
profile.joyHatCount > 0)
|
||||
{
|
||||
int found = RPJoyInit();
|
||||
DEBUG_STREAM << "PadRIO: joystick bindings present, " << found
|
||||
<< " generic device(s) attached\n" << std::flush;
|
||||
for (int d = 0; d < found; ++d)
|
||||
{
|
||||
const RPJoyDeviceState *state = RPJoyDevice(d);
|
||||
if (state != NULL)
|
||||
{
|
||||
DEBUG_STREAM << "PadRIO: [" << d << "] " << state->name
|
||||
<< "\n" << std::flush;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PadRIO::~PadRIO()
|
||||
@@ -244,6 +313,11 @@ void
|
||||
profile.padButtons[i].latched = False;
|
||||
profile.padButtons[i].wasDown = False;
|
||||
}
|
||||
for (int i = 0; i < profile.joyButtonCount; ++i)
|
||||
{
|
||||
profile.joyButtons[i].latched = False;
|
||||
profile.joyButtons[i].wasDown = False;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@@ -391,6 +465,81 @@ void
|
||||
}
|
||||
}
|
||||
}
|
||||
//---------------------------------------------------------------
|
||||
// Generic joysticks. The slots are resolved every poll rather than
|
||||
// cached, so a stick unplugged mid-race simply stops answering and
|
||||
// one plugged back in picks up where it left off.
|
||||
//---------------------------------------------------------------
|
||||
int joyDevice[BindJoyDeviceSlots];
|
||||
Logical joyLive = False;
|
||||
for (int slot = 0; slot < BindJoyDeviceSlots; ++slot)
|
||||
{
|
||||
joyDevice[slot] = -1;
|
||||
}
|
||||
if (profile.joyAxisCount > 0 || profile.joyButtonCount > 0 ||
|
||||
profile.joyHatCount > 0)
|
||||
{
|
||||
RPJoyPoll();
|
||||
for (int slot = 0; slot < BindJoyDeviceSlots; ++slot)
|
||||
{
|
||||
joyDevice[slot] = (profile.joyDeviceMatch[slot][0] != '\0')
|
||||
? RPJoyFindDevice(profile.joyDeviceMatch[slot])
|
||||
: ((RPJoyDevice(slot) != NULL) ? slot : -1);
|
||||
if (joyDevice[slot] >= 0)
|
||||
{
|
||||
joyLive = True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < profile.joyButtonCount; ++i)
|
||||
{
|
||||
PadJoyButtonBinding *binding = &profile.joyButtons[i];
|
||||
const RPJoyDeviceState *state =
|
||||
(binding->device >= 0 && binding->device < BindJoyDeviceSlots)
|
||||
? RPJoyDevice(joyDevice[binding->device]) : NULL;
|
||||
Logical down = (state != NULL) &&
|
||||
(state->buttons & (1u << binding->button)) != 0;
|
||||
if (binding->toggle && down && !binding->wasDown)
|
||||
{
|
||||
binding->latched = !binding->latched;
|
||||
}
|
||||
binding->wasDown = down;
|
||||
|
||||
if (binding->toggle ? binding->latched : down)
|
||||
{
|
||||
if (binding->address < buttonUnits)
|
||||
{
|
||||
desired[binding->address] = 1;
|
||||
}
|
||||
else if (binding->address >= 0x50 &&
|
||||
binding->address < 0x50 + keypadUnits)
|
||||
{
|
||||
keypadDesired[binding->address - 0x50] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < profile.joyHatCount; ++i)
|
||||
{
|
||||
const PadJoyHatBinding *binding = &profile.joyHats[i];
|
||||
const RPJoyDeviceState *state =
|
||||
(binding->device >= 0 && binding->device < BindJoyDeviceSlots)
|
||||
? RPJoyDevice(joyDevice[binding->device]) : NULL;
|
||||
if (state != NULL &&
|
||||
JoyHatHeld(state->hat[binding->hat], binding->direction))
|
||||
{
|
||||
if (binding->address < buttonUnits)
|
||||
{
|
||||
desired[binding->address] = 1;
|
||||
}
|
||||
else if (binding->address >= 0x50 &&
|
||||
binding->address < 0x50 + keypadUnits)
|
||||
{
|
||||
keypadDesired[binding->address - 0x50] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < buttonUnits; ++i)
|
||||
{
|
||||
if (screenButton[i])
|
||||
@@ -502,6 +651,68 @@ void
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Joystick axes. A physical throttle lever is the one source that
|
||||
// does not add into the pile: it has an absolute position, so its
|
||||
// full travel IS the channel and it takes ownership rather than
|
||||
// nudging an accumulator that a spring-centred pad stick has to.
|
||||
//---------------------------------------------------------------
|
||||
Logical throttleLever = False;
|
||||
Scalar throttleLeverValue = (Scalar) 0;
|
||||
|
||||
if (joyLive)
|
||||
{
|
||||
for (int i = 0; i < profile.joyAxisCount; ++i)
|
||||
{
|
||||
const PadJoyAxisBinding *binding = &profile.joyAxes[i];
|
||||
if (binding->device < 0 || binding->device >= BindJoyDeviceSlots)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const RPJoyDeviceState *state = RPJoyDevice(joyDevice[binding->device]);
|
||||
if (state == NULL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Scalar raw = (Scalar) state->axis[binding->source];
|
||||
if (binding->invert)
|
||||
{
|
||||
raw = -raw;
|
||||
}
|
||||
if (binding->axis == BindAxisThrottle && binding->rate == 0.0f)
|
||||
{
|
||||
// -1..1 of lever travel onto the 0..1 the pod runs on
|
||||
throttleLeverValue = (raw + 1.0f) * 0.5f;
|
||||
throttleLever = True;
|
||||
continue;
|
||||
}
|
||||
Scalar value = JoyAxisValue(raw, binding->deadzone);
|
||||
if (binding->rate > 0.0f)
|
||||
{
|
||||
rate[binding->axis] += value * binding->rate;
|
||||
}
|
||||
else
|
||||
{
|
||||
deflect[binding->axis] += value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// The composite pedal axis becomes the pair the pod actually has.
|
||||
// One signed source presses one pedal or the other, never both,
|
||||
// which is what a rudder bar or a twist grip does.
|
||||
//
|
||||
Scalar pedals = deflect[BindAxisPedals];
|
||||
if (pedals > 0.0f)
|
||||
{
|
||||
deflect[BindAxisRightPedal] += pedals;
|
||||
}
|
||||
else if (pedals < 0.0f)
|
||||
{
|
||||
deflect[BindAxisLeftPedal] += -pedals;
|
||||
}
|
||||
|
||||
throttleAccum = Clamp01(throttleAccum + rate[BindAxisThrottle] * delta_t);
|
||||
|
||||
Scalar x = deflect[BindAxisJoystickX];
|
||||
@@ -511,7 +722,9 @@ void
|
||||
if (y > 1.0f) y = 1.0f;
|
||||
if (y < -1.0f) y = -1.0f;
|
||||
|
||||
Throttle = Clamp01(throttleAccum + deflect[BindAxisThrottle]);
|
||||
Throttle = throttleLever
|
||||
? Clamp01(throttleLeverValue)
|
||||
: Clamp01(throttleAccum + deflect[BindAxisThrottle]);
|
||||
LeftPedal = Clamp01(deflect[BindAxisLeftPedal]);
|
||||
RightPedal = Clamp01(deflect[BindAxisRightPedal]);
|
||||
// The profile encodes the pod's stick sign convention; L4PADFLIP
|
||||
|
||||
@@ -263,6 +263,7 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<ClCompile Include=".\L4PADBINDINGS.cpp" />
|
||||
<ClCompile Include=".\L4JOY.cpp" />
|
||||
<ClCompile Include=".\L4PADRIO.cpp" />
|
||||
<ClCompile Include=".\L4PCSPAK.cpp" />
|
||||
<ClCompile Include=".\L4PLASMA.cpp" />
|
||||
@@ -454,6 +455,7 @@
|
||||
<ClInclude Include=".\L4NETTRANSPORT.h" />
|
||||
<ClInclude Include=".\L4KEYLIGHT.h" />
|
||||
<ClInclude Include=".\L4PADBINDINGS.h" />
|
||||
<ClInclude Include=".\L4JOY.h" />
|
||||
<ClInclude Include=".\L4STEAMTRANSPORT.h" />
|
||||
<ClInclude Include=".\L4PARTICLES.h" />
|
||||
<ClInclude Include=".\L4MFDVIEW.h" />
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "..\munga_l4\l4steamtransport.h"
|
||||
#include "..\munga_l4\l4splr.h"
|
||||
#include "..\munga_l4\l4mfdview.h" // RPWindowLayout_*
|
||||
#include "..\munga_l4\l4joy.h" // RPJoyConfigWizard
|
||||
#include "rpl4ver.h"
|
||||
#include "..\munga\resver.h"
|
||||
#include "..\munga\resource.h"
|
||||
@@ -279,6 +280,28 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
||||
RPWindowLayout_Load();
|
||||
}
|
||||
|
||||
//
|
||||
//-------------------------------------------------------------------------
|
||||
// RP412JOYCONFIG=1 (joyconfig.bat): the joystick setup wizard, before
|
||||
// anything else claims the screen. It asks the player to move each
|
||||
// control on their stick, HOTAS or pedals and writes the joy* rows of
|
||||
// bindings.txt, then falls through into the game so they can try them
|
||||
// straight away.
|
||||
//
|
||||
// One shot: the variable is cleared from this process so a rebuilt
|
||||
// PadRIO later in the session cannot run the wizard a second time.
|
||||
//-------------------------------------------------------------------------
|
||||
//
|
||||
{
|
||||
const char *joyconfig = getenv("RP412JOYCONFIG");
|
||||
if (joyconfig != NULL && *joyconfig != '\0' && atoi(joyconfig) != 0)
|
||||
{
|
||||
RPJoyConfigWizard();
|
||||
SetEnvironmentVariableA("RP412JOYCONFIG", NULL);
|
||||
_putenv("RP412JOYCONFIG=");
|
||||
}
|
||||
}
|
||||
|
||||
#if !_DEBUG
|
||||
// Arcade pods have no mouse - but desktop/windowed play needs the
|
||||
// cursor for the on-screen cockpit buttons, so hide it only when
|
||||
|
||||
+37
-1
@@ -144,6 +144,42 @@ it off.
|
||||
|
||||
---
|
||||
|
||||
## Flight sticks, HOTAS and rudder pedals
|
||||
|
||||
Anything that is not an Xbox-class pad — a flight stick, a HOTAS
|
||||
throttle, a twist grip, rudder pedals, a wheel — comes in through
|
||||
DirectInput rather than XInput, and needs to be told which axis is
|
||||
which. **Run `joyconfig.bat` once.** It asks you to move each control in
|
||||
turn, works out which device and axis you moved and which way round it
|
||||
reads, and writes the joystick rows of `bindings.txt`. Then it carries
|
||||
on into the setup screen so you can try them straight away.
|
||||
|
||||
It only writes its own section, between two marker lines, so anything
|
||||
you have edited yourself survives re-running it. Xbox-class controllers
|
||||
need none of this — they are the pad rows above and work out of the box.
|
||||
|
||||
By hand, the rows look like this:
|
||||
|
||||
```
|
||||
joydev 0 T.16000M # or a bare slot number
|
||||
joyaxis X axis JoystickX invert deadzone 0.08
|
||||
joyaxis Y axis JoystickY invert deadzone 0.08
|
||||
joyaxis RZ axis Pedals deadzone 0.08 # twist grip works both pedals
|
||||
joyaxis SL0 axis Throttle deadzone 0 # a real lever owns the channel
|
||||
joybutton 0 button 0x40 # trigger
|
||||
joyhat 0 up button 0x42
|
||||
```
|
||||
|
||||
Axis names are DirectInput's — `X Y Z RX RY RZ SL0 SL1` — where a twist
|
||||
grip is usually `RZ` and a HOTAS throttle usually `Z` or `SL0`.
|
||||
|
||||
Two things are worth knowing. `Pedals` is a signed axis that drives the
|
||||
pedal *pair*, positive for the right pedal and negative for the left, so
|
||||
one rudder bar or twist grip works both the way a foot never could. And
|
||||
a `joyaxis` on `Throttle` with no `rate` is treated as a real lever: its
|
||||
full travel *is* the throttle range, rather than nudging a position the
|
||||
way a spring-centred pad stick has to.
|
||||
|
||||
## Rebinding
|
||||
|
||||
`bindings.txt` sits beside the exe, written with the full default layout
|
||||
@@ -163,7 +199,7 @@ padaxis LeftStickX axis JoystickX deadzone 0.15 # drop 'invert' to flip X
|
||||
|
||||
Addresses: `0x00`–`0x47` are the lamp buttons above, `0x50`–`0x6F` the
|
||||
keypads. Axis names: `Throttle`, `LeftPedal`, `RightPedal`, `JoystickX`,
|
||||
`JoystickY`. Key names follow the .NET `Keys` naming (`A`–`Z`, `D0`–`D9`
|
||||
`JoystickY`, `Pedals`. Key names follow the .NET `Keys` naming (`A`–`Z`, `D0`–`D9`
|
||||
for the digit row, `F1`–`F12`, `NumPad0`–`NumPad9`, `Up`, `Down`,
|
||||
`Left`, `Right`, `Space`, `Return`, `Shift`, `Ctrl`, `Alt`,
|
||||
`OemMinus`, `Oemplus`, `Oemcomma`, `OemPeriod`, `OemOpenBrackets`,
|
||||
|
||||
@@ -378,6 +378,23 @@ cd /d "%~dp0"
|
||||
start rpl4opt.exe -fit
|
||||
"@
|
||||
|
||||
Set-Content -Path "$dist\joyconfig.bat" -Encoding ascii -Value @"
|
||||
@echo off
|
||||
rem Red Planet 4.12 - one-time JOYSTICK / HOTAS / rudder-pedal setup.
|
||||
rem A console wizard asks you to move each control (stick, twist or
|
||||
rem rudder, throttle lever, fire buttons); it works out what you moved
|
||||
rem and which way it reads, and writes the joystick section of
|
||||
rem bindings.txt. When it finishes the game carries on into the setup
|
||||
rem screen so you can try the bindings straight away.
|
||||
rem Xbox-class controllers need NO setup - they work out of the box.
|
||||
rem Re-run this any time to redo the bindings; anything you have edited
|
||||
rem yourself in bindings.txt is kept.
|
||||
cd /d "%~dp0"
|
||||
set RP412JOYCONFIG=1
|
||||
start /wait rpl4opt.exe -windowed -res 1920 1080
|
||||
set RP412JOYCONFIG=
|
||||
"@
|
||||
|
||||
Set-Content -Path "$dist\README.txt" -Encoding ascii -Value @"
|
||||
Red Planet 4.12.6
|
||||
=================
|
||||
@@ -386,6 +403,11 @@ Run start-fullscreen.bat for borderless over the whole monitor, or
|
||||
start-windowed.bat to keep a title bar. No cockpit hardware needed.
|
||||
If there is no sound, run oalinst.exe once.
|
||||
|
||||
Got a flight stick, HOTAS or rudder pedals? Run joyconfig.bat once. It
|
||||
asks you to move each control, works out which axis you moved and which
|
||||
way round it reads, and writes the joystick rows of bindings.txt. Xbox-
|
||||
class controllers need none of that - they work out of the box.
|
||||
|
||||
Controls (XInput controller and/or keyboard) - EVERY input is
|
||||
rebindable: edit bindings.txt beside the exe (written with the full
|
||||
documented default layout on first run; delete it to restore).
|
||||
|
||||
Reference in New Issue
Block a user