Flight sticks, HOTAS and pedals, with a setup wizard

Ported from BT411, which needed the same thing for its glass cockpit.

PadRIO reads XInput, which covers Xbox-class pads and nothing else. A
flight stick, a HOTAS throttle, a twist grip, rudder pedals or a wheel
arrive through DirectInput instead, and until now the game could not see
any of them - the only generic-joystick path left was the 1995 single-
device DIJoystick behind L4CONTROLS=DIJOYSTICK, which is untouched here.

L4JOY is the reader: up to four devices as normalized state blocks, hot-
plug re-enumeration on the same ~3 s cadence PadRIO uses to look for a
pad, and a device lost mid-race zeroed rather than left holding whatever
was pressed when it went. XInput-class devices are excluded by VID/PID
against the RawInput paths carrying the "IG_" marker - without that an
Xbox pad arrives through both APIs and every button counts twice.

bindings.txt gains four rows in the grammar it already had, using its own
vocabulary (deadzone/rate) rather than BT411's:

  joydev <slot> [product-name substring]
  joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
  joybutton <n> button <addr> [toggle]
  joyhat <n> <up|down|left|right> button <addr>

Slots resolve to a live device every poll, by name substring or ordinal,
so unplugging and replugging does not rewrite anyone's file.

Two things the pod's shape forced that BT411 solved differently:

  Pedals - a signed composite axis that decomposes into the pod's two
  pedals, positive right and negative left. The pod has a pedal each
  side; a twist grip or rudder bar is one signed control, and pressing
  one or the other but never both is exactly what it wants to say. It
  is a channel name like any other, so a pad stick can drive the turn
  too.

  A joyaxis on Throttle with no rate is a real lever and OWNS the
  channel - full travel maps onto the 0..1 the pod runs on, instead of
  nudging the accumulator that a spring-centred pad stick has to use.

RP412JOYCONFIG=1 (joyconfig.bat) runs the capture wizard before the
console screen: it asks the player to move each control, and derives the
sign convention from the DIRECTION of the move. That is the point of it -
a stick that reads positive pushed right and one that reads negative are
equally common, and no amount of documentation gets a player to work out
which they own. It writes only its own section, between marker lines, so
hand-edited keyboard and pad rows survive re-running it.

The wizard also prints every axis at rest before it starts. A driver that
refuses the +-32767 range we ask for reports its own, and an axis then
sits hard over instead of near zero; seeing "X +1.00" on an untouched
stick is the difference between a five-minute fix and a bug report that
says it configured itself. Each capture reports the move it saw for the
same reason.

Verified on the Logitech Extreme 3D on this machine. Enumeration finds
it and excludes the Xbox pad, which still arrives separately through
XInput. Every row shape parses - 7 axes, 2 buttons, 4 hat directions -
and three deliberately malformed rows (a bad axis name, button 99, a
"sideways" hat) are each rejected by line number rather than silently
dropped. The wizard lists the device with its axes at rest reading
X +0.00 Y -0.01 RZ -0.04 SL0 +1.00, waits on the first prompt without
self-triggering, and with a hand on the stick captures X to steering,
Y to pitch, RZ to the pedals and SL0 to the throttle, inverting the ones
that read backwards.

Running the captures through to a written file needs a hand on the
stick, so that part is the machine's to confirm, not this build's.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-08-05 10:06:30 -05:00
co-authored by Claude Opus 5
parent fd61316a40
commit 91420b5cb2
9 changed files with 1714 additions and 29 deletions
+1052
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File diff suppressed because it is too large Load Diff
+85
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@@ -0,0 +1,85 @@
//===========================================================================//
// File: l4joy.h //
// Project: MUNGA Brick: generic joystick reader //
// Contents: DirectInput 8 sticks, HOTAS throttles and pedals //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#pragma once
//########################################################################
//
// L4JOY - the generic-joystick reader.
//
// PadRIO reads XInput, which covers Xbox-class pads and nothing else.
// This layer adds every OTHER game device Windows knows - flight sticks,
// HOTAS throttles, twist grips, rudder pedals, wheels - through
// DirectInput 8, the standard generic-HID game API. It exposes up to
// joyMaxDevices attached devices as normalized state blocks; the PadRIO
// poll maps them onto the pod's control channels through the joydev /
// joyaxis / joybutton / joyhat rows of bindings.txt (L4PADBINDINGS.h),
// the same binding machinery the pad and keyboard already use.
//
// XInput-class devices are EXCLUDED here, or they would double-feed
// through both APIs and every input would count twice. A DirectInput
// device whose VID/PID also appears in a RawInput device path containing
// the "IG_" marker is an XInput device - the documented detection that
// does not drag in WMI.
//
// This is distinct from the legacy L4DINPUT.cpp DIJoystick, the 1995-era
// single-device `Joystick` engine interface reachable only through the
// old L4CONTROLS=DIJOYSTICK profile. That path is untouched.
//
// RP412JOYCONFIG=1 runs the interactive setup wizard at boot: it asks
// the player to move each control, works out which device and axis moved
// and which way, and writes the joystick section of bindings.txt.
// RP412JOYLOG=1 logs device attach/detach.
//
// Ported from BT411, whose glass cockpit needed the same thing.
//
//########################################################################
enum
{
joyMaxDevices = 4,
joyAxisCount = 8, // X Y Z RX RY RZ SL0 SL1 (DIJOYSTATE2 order)
joyButtonCount = 32, // buttons exposed to bindings (DI carries 128)
joyHatCount = 4
};
struct RPJoyDeviceState
{
int attached;
float axis[joyAxisCount]; // normalized -1..1, raw: deadzones
// are the binding layer's business
unsigned buttons; // bit n = button n held
int hat[joyHatCount]; // POV in centidegrees, -1 = centered
char name[64]; // product name ("T.16000M", ...)
};
//
// Lifecycle. Init is lazy-safe (Poll calls it) and returns the attached
// non-XInput device count. Re-enumeration for hot-plug happens inside
// Poll on a ~3 s cadence whenever nothing is attached.
//
int RPJoyInit(void);
void RPJoyShutdown(void);
void RPJoyPoll(void);
int RPJoyDeviceCount(void);
const RPJoyDeviceState *RPJoyDevice(int index); // NULL out of range/detached
//
// Case-insensitive product-name substring match to a device index, -1 for
// no match. This is what a named joydev slot resolves through.
//
int RPJoyFindDevice(const char *name_substring);
//
// The RP412JOYCONFIG capture wizard (console UI; called from RPL4.CPP
// before the front end). Returns 0 if it wrote a config, non-zero on
// abort or no device.
//
int RPJoyConfigWizard(void);
+197 -26
View File
@@ -2,6 +2,7 @@
#pragma hdrstop
#include "l4padbindings.h"
#include "l4joy.h" // joyButtonCount / joyHatCount, the parse limits
#include <XInput.h>
#include <stdio.h>
@@ -79,6 +80,20 @@ namespace
{ "Throttle", BindAxisThrottle },
{ "LeftPedal", BindAxisLeftPedal }, { "RightPedal", BindAxisRightPedal },
{ "JoystickY", BindAxisJoystickY }, { "JoystickX", BindAxisJoystickX },
{ "Pedals", BindAxisPedals },
};
// DirectInput's axis order, which is what the joy* rows name
const NameValue kJoyAxisNames[] =
{
{ "X", BindJoyAxisX }, { "Y", BindJoyAxisY }, { "Z", BindJoyAxisZ },
{ "RX", BindJoyAxisRX }, { "RY", BindJoyAxisRY }, { "RZ", BindJoyAxisRZ },
{ "SL0", BindJoyAxisSL0 }, { "SL1", BindJoyAxisSL1 },
};
const NameValue kJoyHatNames[] =
{
{ "up", 0 }, { "right", 1 }, { "down", 2 }, { "left", 3 },
};
Logical NameEquals(const char *a, const char *b)
@@ -185,10 +200,83 @@ namespace
}
//---------------------------------------------------------------
// One line of the profile grammar
// Shared tail of the two axis-source rows: [invert] [deadzone <d>]
// [rate <n>], in any order.
//---------------------------------------------------------------
Logical ParseLine(char *tokens[], int token_count, PadBindingProfile *profile)
Logical ParseAxisOptions(
char *tokens[], int token_count, int first,
Logical *invert, Scalar *deadzone, Scalar *rate)
{
for (int i = first; i < token_count; ++i)
{
if (NameEquals(tokens[i], "invert"))
{
*invert = True;
}
else if (NameEquals(tokens[i], "deadzone") && i + 1 < token_count)
{
if (!ParseNumber(tokens[++i], deadzone))
{
return False;
}
}
else if (NameEquals(tokens[i], "rate") && i + 1 < token_count)
{
if (!ParseNumber(tokens[++i], rate))
{
return False;
}
}
else
{
return False;
}
}
return True;
}
//---------------------------------------------------------------
// One line of the profile grammar. joy_slot carries the joydev
// state forward from line to line - joy rows attach to the slot
// most recently declared.
//---------------------------------------------------------------
Logical ParseLine(
char *tokens[], int token_count, PadBindingProfile *profile,
int *joy_slot)
{
//
// joydev is the one row that can be two tokens long ("joydev 1"),
// so it is answered before the four-token floor below.
//
if (NameEquals(tokens[0], "joydev") && token_count >= 2)
{
int slot = -1;
if (sscanf(tokens[1], "%d", &slot) != 1 ||
slot < 0 || slot >= BindJoyDeviceSlots)
{
return False;
}
*joy_slot = slot;
//
// The rest of the line is a product-name substring, rejoined
// with single spaces ("Saitek Pro Flight" is four tokens).
//
profile->joyDeviceMatch[slot][0] = '\0';
for (int i = 2; i < token_count; ++i)
{
if (i > 2)
{
strncat(profile->joyDeviceMatch[slot], " ",
sizeof(profile->joyDeviceMatch[slot]) -
strlen(profile->joyDeviceMatch[slot]) - 1);
}
strncat(profile->joyDeviceMatch[slot], tokens[i],
sizeof(profile->joyDeviceMatch[slot]) -
strlen(profile->joyDeviceMatch[slot]) - 1);
}
return True;
}
if (token_count < 4)
{
return False;
@@ -271,31 +359,75 @@ namespace
memset(binding, 0, sizeof(*binding));
binding->source = source;
binding->axis = axis;
for (int i = 4; i < token_count; ++i)
return ParseAxisOptions(tokens, token_count, 4,
&binding->invert, &binding->deadzone, &binding->rate);
}
//---------------------------------------------------------------
// Generic joystick rows, all attaching to the current joydev slot
//---------------------------------------------------------------
if (NameEquals(tokens[0], "joyaxis") && NameEquals(tokens[2], "axis"))
{
int source = LookupTable(kJoyAxisNames,
sizeof(kJoyAxisNames) / sizeof(kJoyAxisNames[0]), tokens[1]);
int axis = LookupTable(kRioAxisNames,
sizeof(kRioAxisNames) / sizeof(kRioAxisNames[0]), tokens[3]);
if (source < 0 || axis < 0 ||
profile->joyAxisCount >= PadBindingProfile::maxJoyAxes)
{
if (NameEquals(tokens[i], "invert"))
{
binding->invert = True;
}
else if (NameEquals(tokens[i], "deadzone") && i + 1 < token_count)
{
if (!ParseNumber(tokens[++i], &binding->deadzone))
{
return False;
}
}
else if (NameEquals(tokens[i], "rate") && i + 1 < token_count)
{
if (!ParseNumber(tokens[++i], &binding->rate))
{
return False;
}
}
else
{
return False;
}
return False;
}
PadJoyAxisBinding *binding = &profile->joyAxes[profile->joyAxisCount++];
memset(binding, 0, sizeof(*binding));
binding->device = *joy_slot;
binding->source = source;
binding->axis = axis;
return ParseAxisOptions(tokens, token_count, 4,
&binding->invert, &binding->deadzone, &binding->rate);
}
if (NameEquals(tokens[0], "joybutton") && NameEquals(tokens[2], "button"))
{
int button = -1;
int address;
if (sscanf(tokens[1], "%d", &button) != 1 ||
button < 0 || button >= joyButtonCount ||
!ParseAddress(tokens[3], &address) ||
profile->joyButtonCount >= PadBindingProfile::maxJoyButtons)
{
return False;
}
Logical toggle = (token_count > 4 && NameEquals(tokens[4], "toggle"));
PadJoyButtonBinding *binding =
&profile->joyButtons[profile->joyButtonCount++];
memset(binding, 0, sizeof(*binding));
binding->device = *joy_slot;
binding->button = button;
binding->address = address;
binding->toggle = toggle;
return True;
}
if (NameEquals(tokens[0], "joyhat") && token_count >= 5 &&
NameEquals(tokens[3], "button"))
{
int hat = -1;
int direction = LookupTable(kJoyHatNames,
sizeof(kJoyHatNames) / sizeof(kJoyHatNames[0]), tokens[2]);
int address;
if (sscanf(tokens[1], "%d", &hat) != 1 ||
hat < 0 || hat >= joyHatCount || direction < 0 ||
!ParseAddress(tokens[4], &address) ||
profile->joyHatCount >= PadBindingProfile::maxJoyHats)
{
return False;
}
PadJoyHatBinding *binding = &profile->joyHats[profile->joyHatCount++];
memset(binding, 0, sizeof(*binding));
binding->device = *joy_slot;
binding->hat = hat;
binding->direction = direction;
binding->address = address;
return True;
}
@@ -320,10 +452,17 @@ namespace
"# key <name> axis <axis> rate <n-per-second>\n"
"# pad <button> button <addr> [toggle]\n"
"# padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n-per-second>]\n"
"# joydev <slot> [product-name substring]\n"
"# joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n-per-second>]\n"
"# joybutton <n> button <addr> [toggle]\n"
"# joyhat <n> <up|down|left|right> button <addr>\n"
"#\n"
"# <addr> RIO input address: lamp buttons 0x00-0x47, internal keypad\n"
"# 0x50-0x5F, external keypad 0x60-0x6F (hex or decimal).\n"
"# <axis> Throttle | LeftPedal | RightPedal | JoystickY | JoystickX\n"
"# | Pedals - a signed axis that works the pedal PAIR, positive\n"
"# for the right pedal and negative for the left, so one rudder\n"
"# bar or twist grip drives both.\n"
"# <name> Keys name: A-Z, D0-D9 (digit row), F1-F12, NumPad0-NumPad9,\n"
"# Up, Down, Left, Right, Space, Enter, PageUp, PageDown,\n"
"# OemMinus, Oemplus, Oemcomma, OemPeriod, ...\n"
@@ -336,6 +475,31 @@ namespace
"# back on release; 'rate' walks the axis by <n> per second and the\n"
"# position sticks (the throttle). Every lamp button is also clickable\n"
"# on the on-screen cockpit, so unbound addresses are never stranded.\n"
"#\n"
"# ---- Flight sticks, HOTAS throttles and rudder pedals --------------\n"
"#\n"
"# EASIEST: run joyconfig.bat once. It asks you to move each control,\n"
"# works out which device and axis you moved and which way round it\n"
"# reads, and writes the joy* rows below a marker line at the end of\n"
"# this file. Everything you have written yourself is kept. Xbox-class\n"
"# pads need none of this - they are the pad* rows above.\n"
"#\n"
"# By hand: joydev picks the device for the rows that follow it - a\n"
"# name substring binds that product, a bare slot number binds the Nth\n"
"# stick Windows lists. <src> for joyaxis is the DirectInput axis name,\n"
"# X Y Z RX RY RZ SL0 SL1: a twist grip is usually RZ and a HOTAS\n"
"# throttle usually Z or SL0. A joyaxis on Throttle with no 'rate' is\n"
"# treated as a real lever and OWNS the channel - its full travel is\n"
"# the full throttle range, rather than nudging the position the way a\n"
"# spring-centred pad stick has to.\n"
"#\n"
"# joydev 0 T.16000M\n"
"# joyaxis X axis JoystickX invert deadzone 0.08\n"
"# joyaxis Y axis JoystickY invert deadzone 0.08\n"
"# joyaxis RZ axis Pedals deadzone 0.08\n"
"# joyaxis SL0 axis Throttle deadzone 0\n"
"# joybutton 0 button 0x40\n"
"# joyhat 0 up button 0x42\n"
"\n"
"# ---- Flight: number pad + modifiers -------------------------------\n"
"# The whole letter board stays free for the MFD banks; flight lives\n"
@@ -499,6 +663,7 @@ void
char line[256];
int line_number = 0;
int error_count = 0;
int joy_slot = 0; // joy rows before any joydev belong to slot 0
const char *cursor = source;
while (*cursor != '\0')
{
@@ -523,7 +688,7 @@ void
{
continue;
}
if (!ParseLine(tokens, token_count, profile))
if (!ParseLine(tokens, token_count, profile, &joy_slot))
{
++error_count;
DEBUG_STREAM << "PadBindings: " << kBindingsFileName << " line "
@@ -542,4 +707,10 @@ void
<< profile->padAxisCount << " pad axes"
<< (error_count ? " (with rejected lines)" : "")
<< "\n" << std::flush;
if (profile->joyAxisCount || profile->joyButtonCount || profile->joyHatCount)
{
DEBUG_STREAM << "PadBindings: joystick - " << profile->joyAxisCount
<< " axes, " << profile->joyButtonCount << " buttons, "
<< profile->joyHatCount << " hat directions\n" << std::flush;
}
}
+82 -1
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@@ -18,12 +18,25 @@
// key <name> axis <axis> deflect <n> | rate <n>
// pad <button> button <addr> [toggle]
// padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
// joydev <slot> [product-name substring...]
// joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
// joybutton <n> button <addr> [toggle]
// joyhat <n> <up|down|left|right> button <addr>
//
// <addr> is a RIO input address: lamp buttons 0x00-0x47, internal
// keypad 0x50-0x5F, external keypad 0x60-0x6F. Loaded from
// bindings.txt beside the exe; written there (self-documenting, with
// the full default profile) on first run. Bad lines are logged and
// skipped, good lines always win.
//
// The joy* rows drive generic DirectInput devices - flight sticks,
// HOTAS throttles, twist grips, rudder pedals (L4JOY.h). They attach to
// the most recent joydev slot, or slot 0 if no joydev came first. A slot
// naming a product substring binds THAT device; a bare slot binds the
// Nth attached non-XInput device. Source names follow the DirectInput
// layout - X Y Z RX RY RZ SL0 SL1 - where a twist grip is usually RZ
// and a HOTAS throttle usually Z or SL0. RP412JOYCONFIG=1 writes these
// rows for you by asking the player to move each control.
//########################################################################
enum PadBindRioAxis
@@ -33,6 +46,14 @@ enum PadBindRioAxis
BindAxisRightPedal,
BindAxisJoystickY,
BindAxisJoystickX,
//
// A signed composite, not a channel the pod has: positive presses
// the right pedal, negative the left. One physical control - a
// rudder bar, a twist grip, a stick axis - works the pedal pair the
// way a foot never could, one or the other and never both. It
// decomposes into the real pair when the poll applies it.
//
BindAxisPedals,
BindAxisCount
};
@@ -89,6 +110,54 @@ struct PadPadAxisBinding
Scalar rate; // 0 = direct position, >0 = speed integrate
};
//
// Generic joystick (DirectInput - L4JOY.h). device is a joydev SLOT,
// resolved to a live device at poll time by the slot's name substring or
// by its ordinal, so unplugging and replugging does not rewrite the file.
//
enum { BindJoyDeviceSlots = 4 };
enum PadBindJoyAxis
{
BindJoyAxisX = 0,
BindJoyAxisY,
BindJoyAxisZ,
BindJoyAxisRX,
BindJoyAxisRY,
BindJoyAxisRZ,
BindJoyAxisSL0,
BindJoyAxisSL1,
BindJoyAxisCount
};
struct PadJoyAxisBinding
{
int device; // joydev slot
int source; // PadBindJoyAxis
int axis; // PadBindRioAxis
Logical invert;
Scalar deadzone; // normalized 0..1
Scalar rate; // 0 = direct position, >0 = speed integrate
};
struct PadJoyButtonBinding
{
int device; // joydev slot
int button; // 0-31
int address;
Logical toggle;
Logical wasDown;
Logical latched;
};
struct PadJoyHatBinding
{
int device; // joydev slot
int hat; // 0-3
int direction; // 0 up, 1 right, 2 down, 3 left
int address;
};
struct PadBindingProfile
{
enum
@@ -96,7 +165,10 @@ struct PadBindingProfile
maxKeyButtons = 128,
maxKeyAxes = 32,
maxPadButtons = 32,
maxPadAxes = 16
maxPadAxes = 16,
maxJoyAxes = 24,
maxJoyButtons = 48,
maxJoyHats = 16
};
PadKeyButtonBinding keyButtons[maxKeyButtons];
@@ -107,6 +179,15 @@ struct PadBindingProfile
int padButtonCount;
PadPadAxisBinding padAxes[maxPadAxes];
int padAxisCount;
PadJoyAxisBinding joyAxes[maxJoyAxes];
int joyAxisCount;
PadJoyButtonBinding joyButtons[maxJoyButtons];
int joyButtonCount;
PadJoyHatBinding joyHats[maxJoyHats];
int joyHatCount;
// "" = take the slot's ordinal attached device
char joyDeviceMatch[BindJoyDeviceSlots][64];
};
// Load bindings.txt from the working directory into the profile,
+214 -1
View File
@@ -3,6 +3,7 @@
#include "l4padrio.h"
#include "l4keylight.h"
#include "l4joy.h"
#include <XInput.h>
#pragma comment(lib, "xinput9_1_0.lib")
@@ -41,6 +42,51 @@ namespace
return (GetAsyncKeyState(virtual_key) & 0x8000) != 0;
}
//
// A generic stick axis is already normalized -1..1, so the deadzone
// is a plain cut about centre with the remainder rescaled - press
// just past the edge and you get just past zero, not a step.
//
Scalar JoyAxisValue(Scalar raw, Scalar deadzone)
{
if (deadzone <= 0.0f)
{
return raw;
}
if (raw > -deadzone && raw < deadzone)
{
return (Scalar) 0;
}
Scalar value = (raw > 0.0f)
? (raw - deadzone) / (1.0f - deadzone)
: (raw + deadzone) / (1.0f - deadzone);
if (value > 1.0f) value = 1.0f;
if (value < -1.0f) value = -1.0f;
return value;
}
//
// A POV hat reports centidegrees clockwise from up, or -1 centered.
// The 45-degree window each way is what makes the diagonals press
// both of their neighbours, which is how a four-way hat is read.
//
Logical JoyHatHeld(int centidegrees, int direction)
{
if (centidegrees < 0)
{
return False;
}
int degrees = (centidegrees / 100) % 360;
switch (direction)
{
case 0: return (degrees >= 315 || degrees <= 45) ? True : False;
case 1: return (degrees >= 45 && degrees <= 135) ? True : False;
case 2: return (degrees >= 135 && degrees <= 225) ? True : False;
case 3: return (degrees >= 225 && degrees <= 315) ? True : False;
}
return False;
}
void KeyLightLog(const char *line)
{
DEBUG_STREAM << line << "\n" << std::flush;
@@ -166,6 +212,29 @@ PadRIO::PadRIO()
activeInstance = this;
DEBUG_STREAM << "PadRIO: virtual RIO active (XInput pad + keyboard)\n" << std::flush;
//
// Only open DirectInput when the profile actually asks for it. A
// player on keyboard and pad should not pay for an enumeration of
// every HID on the machine, and joyconfig.bat is what writes the
// rows that turn this on.
//
if (profile.joyAxisCount > 0 || profile.joyButtonCount > 0 ||
profile.joyHatCount > 0)
{
int found = RPJoyInit();
DEBUG_STREAM << "PadRIO: joystick bindings present, " << found
<< " generic device(s) attached\n" << std::flush;
for (int d = 0; d < found; ++d)
{
const RPJoyDeviceState *state = RPJoyDevice(d);
if (state != NULL)
{
DEBUG_STREAM << "PadRIO: [" << d << "] " << state->name
<< "\n" << std::flush;
}
}
}
}
PadRIO::~PadRIO()
@@ -244,6 +313,11 @@ void
profile.padButtons[i].latched = False;
profile.padButtons[i].wasDown = False;
}
for (int i = 0; i < profile.joyButtonCount; ++i)
{
profile.joyButtons[i].latched = False;
profile.joyButtons[i].wasDown = False;
}
}
void
@@ -391,6 +465,81 @@ void
}
}
}
//---------------------------------------------------------------
// Generic joysticks. The slots are resolved every poll rather than
// cached, so a stick unplugged mid-race simply stops answering and
// one plugged back in picks up where it left off.
//---------------------------------------------------------------
int joyDevice[BindJoyDeviceSlots];
Logical joyLive = False;
for (int slot = 0; slot < BindJoyDeviceSlots; ++slot)
{
joyDevice[slot] = -1;
}
if (profile.joyAxisCount > 0 || profile.joyButtonCount > 0 ||
profile.joyHatCount > 0)
{
RPJoyPoll();
for (int slot = 0; slot < BindJoyDeviceSlots; ++slot)
{
joyDevice[slot] = (profile.joyDeviceMatch[slot][0] != '\0')
? RPJoyFindDevice(profile.joyDeviceMatch[slot])
: ((RPJoyDevice(slot) != NULL) ? slot : -1);
if (joyDevice[slot] >= 0)
{
joyLive = True;
}
}
}
for (int i = 0; i < profile.joyButtonCount; ++i)
{
PadJoyButtonBinding *binding = &profile.joyButtons[i];
const RPJoyDeviceState *state =
(binding->device >= 0 && binding->device < BindJoyDeviceSlots)
? RPJoyDevice(joyDevice[binding->device]) : NULL;
Logical down = (state != NULL) &&
(state->buttons & (1u << binding->button)) != 0;
if (binding->toggle && down && !binding->wasDown)
{
binding->latched = !binding->latched;
}
binding->wasDown = down;
if (binding->toggle ? binding->latched : down)
{
if (binding->address < buttonUnits)
{
desired[binding->address] = 1;
}
else if (binding->address >= 0x50 &&
binding->address < 0x50 + keypadUnits)
{
keypadDesired[binding->address - 0x50] = 1;
}
}
}
for (int i = 0; i < profile.joyHatCount; ++i)
{
const PadJoyHatBinding *binding = &profile.joyHats[i];
const RPJoyDeviceState *state =
(binding->device >= 0 && binding->device < BindJoyDeviceSlots)
? RPJoyDevice(joyDevice[binding->device]) : NULL;
if (state != NULL &&
JoyHatHeld(state->hat[binding->hat], binding->direction))
{
if (binding->address < buttonUnits)
{
desired[binding->address] = 1;
}
else if (binding->address >= 0x50 &&
binding->address < 0x50 + keypadUnits)
{
keypadDesired[binding->address - 0x50] = 1;
}
}
}
for (int i = 0; i < buttonUnits; ++i)
{
if (screenButton[i])
@@ -502,6 +651,68 @@ void
}
}
//---------------------------------------------------------------
// Joystick axes. A physical throttle lever is the one source that
// does not add into the pile: it has an absolute position, so its
// full travel IS the channel and it takes ownership rather than
// nudging an accumulator that a spring-centred pad stick has to.
//---------------------------------------------------------------
Logical throttleLever = False;
Scalar throttleLeverValue = (Scalar) 0;
if (joyLive)
{
for (int i = 0; i < profile.joyAxisCount; ++i)
{
const PadJoyAxisBinding *binding = &profile.joyAxes[i];
if (binding->device < 0 || binding->device >= BindJoyDeviceSlots)
{
continue;
}
const RPJoyDeviceState *state = RPJoyDevice(joyDevice[binding->device]);
if (state == NULL)
{
continue;
}
Scalar raw = (Scalar) state->axis[binding->source];
if (binding->invert)
{
raw = -raw;
}
if (binding->axis == BindAxisThrottle && binding->rate == 0.0f)
{
// -1..1 of lever travel onto the 0..1 the pod runs on
throttleLeverValue = (raw + 1.0f) * 0.5f;
throttleLever = True;
continue;
}
Scalar value = JoyAxisValue(raw, binding->deadzone);
if (binding->rate > 0.0f)
{
rate[binding->axis] += value * binding->rate;
}
else
{
deflect[binding->axis] += value;
}
}
}
//
// The composite pedal axis becomes the pair the pod actually has.
// One signed source presses one pedal or the other, never both,
// which is what a rudder bar or a twist grip does.
//
Scalar pedals = deflect[BindAxisPedals];
if (pedals > 0.0f)
{
deflect[BindAxisRightPedal] += pedals;
}
else if (pedals < 0.0f)
{
deflect[BindAxisLeftPedal] += -pedals;
}
throttleAccum = Clamp01(throttleAccum + rate[BindAxisThrottle] * delta_t);
Scalar x = deflect[BindAxisJoystickX];
@@ -511,7 +722,9 @@ void
if (y > 1.0f) y = 1.0f;
if (y < -1.0f) y = -1.0f;
Throttle = Clamp01(throttleAccum + deflect[BindAxisThrottle]);
Throttle = throttleLever
? Clamp01(throttleLeverValue)
: Clamp01(throttleAccum + deflect[BindAxisThrottle]);
LeftPedal = Clamp01(deflect[BindAxisLeftPedal]);
RightPedal = Clamp01(deflect[BindAxisRightPedal]);
// The profile encodes the pod's stick sign convention; L4PADFLIP
+2
View File
@@ -263,6 +263,7 @@
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<ClCompile Include=".\L4PADBINDINGS.cpp" />
<ClCompile Include=".\L4JOY.cpp" />
<ClCompile Include=".\L4PADRIO.cpp" />
<ClCompile Include=".\L4PCSPAK.cpp" />
<ClCompile Include=".\L4PLASMA.cpp" />
@@ -454,6 +455,7 @@
<ClInclude Include=".\L4NETTRANSPORT.h" />
<ClInclude Include=".\L4KEYLIGHT.h" />
<ClInclude Include=".\L4PADBINDINGS.h" />
<ClInclude Include=".\L4JOY.h" />
<ClInclude Include=".\L4STEAMTRANSPORT.h" />
<ClInclude Include=".\L4PARTICLES.h" />
<ClInclude Include=".\L4MFDVIEW.h" />
+23
View File
@@ -27,6 +27,7 @@
#include "..\munga_l4\l4steamtransport.h"
#include "..\munga_l4\l4splr.h"
#include "..\munga_l4\l4mfdview.h" // RPWindowLayout_*
#include "..\munga_l4\l4joy.h" // RPJoyConfigWizard
#include "rpl4ver.h"
#include "..\munga\resver.h"
#include "..\munga\resource.h"
@@ -279,6 +280,28 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
RPWindowLayout_Load();
}
//
//-------------------------------------------------------------------------
// RP412JOYCONFIG=1 (joyconfig.bat): the joystick setup wizard, before
// anything else claims the screen. It asks the player to move each
// control on their stick, HOTAS or pedals and writes the joy* rows of
// bindings.txt, then falls through into the game so they can try them
// straight away.
//
// One shot: the variable is cleared from this process so a rebuilt
// PadRIO later in the session cannot run the wizard a second time.
//-------------------------------------------------------------------------
//
{
const char *joyconfig = getenv("RP412JOYCONFIG");
if (joyconfig != NULL && *joyconfig != '\0' && atoi(joyconfig) != 0)
{
RPJoyConfigWizard();
SetEnvironmentVariableA("RP412JOYCONFIG", NULL);
_putenv("RP412JOYCONFIG=");
}
}
#if !_DEBUG
// Arcade pods have no mouse - but desktop/windowed play needs the
// cursor for the on-screen cockpit buttons, so hide it only when
+37 -1
View File
@@ -144,6 +144,42 @@ it off.
---
## Flight sticks, HOTAS and rudder pedals
Anything that is not an Xbox-class pad — a flight stick, a HOTAS
throttle, a twist grip, rudder pedals, a wheel — comes in through
DirectInput rather than XInput, and needs to be told which axis is
which. **Run `joyconfig.bat` once.** It asks you to move each control in
turn, works out which device and axis you moved and which way round it
reads, and writes the joystick rows of `bindings.txt`. Then it carries
on into the setup screen so you can try them straight away.
It only writes its own section, between two marker lines, so anything
you have edited yourself survives re-running it. Xbox-class controllers
need none of this — they are the pad rows above and work out of the box.
By hand, the rows look like this:
```
joydev 0 T.16000M # or a bare slot number
joyaxis X axis JoystickX invert deadzone 0.08
joyaxis Y axis JoystickY invert deadzone 0.08
joyaxis RZ axis Pedals deadzone 0.08 # twist grip works both pedals
joyaxis SL0 axis Throttle deadzone 0 # a real lever owns the channel
joybutton 0 button 0x40 # trigger
joyhat 0 up button 0x42
```
Axis names are DirectInput's — `X Y Z RX RY RZ SL0 SL1` — where a twist
grip is usually `RZ` and a HOTAS throttle usually `Z` or `SL0`.
Two things are worth knowing. `Pedals` is a signed axis that drives the
pedal *pair*, positive for the right pedal and negative for the left, so
one rudder bar or twist grip works both the way a foot never could. And
a `joyaxis` on `Throttle` with no `rate` is treated as a real lever: its
full travel *is* the throttle range, rather than nudging a position the
way a spring-centred pad stick has to.
## Rebinding
`bindings.txt` sits beside the exe, written with the full default layout
@@ -163,7 +199,7 @@ padaxis LeftStickX axis JoystickX deadzone 0.15 # drop 'invert' to flip X
Addresses: `0x00``0x47` are the lamp buttons above, `0x50``0x6F` the
keypads. Axis names: `Throttle`, `LeftPedal`, `RightPedal`, `JoystickX`,
`JoystickY`. Key names follow the .NET `Keys` naming (`A``Z`, `D0``D9`
`JoystickY`, `Pedals`. Key names follow the .NET `Keys` naming (`A``Z`, `D0``D9`
for the digit row, `F1``F12`, `NumPad0``NumPad9`, `Up`, `Down`,
`Left`, `Right`, `Space`, `Return`, `Shift`, `Ctrl`, `Alt`,
`OemMinus`, `Oemplus`, `Oemcomma`, `OemPeriod`, `OemOpenBrackets`,
+22
View File
@@ -378,6 +378,23 @@ cd /d "%~dp0"
start rpl4opt.exe -fit
"@
Set-Content -Path "$dist\joyconfig.bat" -Encoding ascii -Value @"
@echo off
rem Red Planet 4.12 - one-time JOYSTICK / HOTAS / rudder-pedal setup.
rem A console wizard asks you to move each control (stick, twist or
rem rudder, throttle lever, fire buttons); it works out what you moved
rem and which way it reads, and writes the joystick section of
rem bindings.txt. When it finishes the game carries on into the setup
rem screen so you can try the bindings straight away.
rem Xbox-class controllers need NO setup - they work out of the box.
rem Re-run this any time to redo the bindings; anything you have edited
rem yourself in bindings.txt is kept.
cd /d "%~dp0"
set RP412JOYCONFIG=1
start /wait rpl4opt.exe -windowed -res 1920 1080
set RP412JOYCONFIG=
"@
Set-Content -Path "$dist\README.txt" -Encoding ascii -Value @"
Red Planet 4.12.6
=================
@@ -386,6 +403,11 @@ Run start-fullscreen.bat for borderless over the whole monitor, or
start-windowed.bat to keep a title bar. No cockpit hardware needed.
If there is no sound, run oalinst.exe once.
Got a flight stick, HOTAS or rudder pedals? Run joyconfig.bat once. It
asks you to move each control, works out which axis you moved and which
way round it reads, and writes the joystick rows of bindings.txt. Xbox-
class controllers need none of that - they work out of the box.
Controls (XInput controller and/or keyboard) - EVERY input is
rebindable: edit bindings.txt beside the exe (written with the full
documented default layout on first run; delete it to restore).