Default layout: flight on the numpad, modifiers for throttle/reverse
Per the user: the game never reads the pilot keypad, so the numpad becomes the flight cluster - 8/2/4/6 stick, 7/9 pedals, 0 trigger - with Shift/Ctrl as throttle up/down and Alt as reverse thrust. That frees the entire letter board: W/A/S/D/Q/E return to their printed MFD bank positions and B goes back to being the gap key, so the default profile now carries the complete unmodified vRIO bank layout. The keypad addresses stay bindable (arcade key events) but ship unbound. Alt as a held flight control meant every release popped the window menu and stole focus - WndProc now eats SC_KEYMENU. Shift/Ctrl/Alt key-name aliases added to the parser alongside the .NET names. Profile parses clean (59 key buttons, 8 key axes); single-player cycle and key-bomb tests green (Alt+Q abort unaffected). Machines with an existing bindings.txt keep their old map - delete the file to take the new defaults. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -103,16 +103,16 @@ Controls (XInput controller and/or keyboard) - EVERY input is
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rebindable: edit bindings.txt beside the exe (written with the full
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documented default layout on first run; delete it to restore).
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Left stick / WASD joystick
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LT / RT or Q / E left / right pedal
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Right stick Y, PgUp/PgDn throttle (holds position)
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A / Space joystick trigger
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RB / B key reverse thrust
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Left stick / NumPad 8462 joystick (8=fwd 2=back 4=left 6=right)
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LT / RT or NumPad 7,9 left / right pedal
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Right stick Y throttle (holds position)
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Shift / Ctrl throttle up / down
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A / Space / NumPad 0 joystick trigger
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RB / Alt reverse thrust
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DPad / arrow keys joystick hat (look)
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Start,Back / 9,0 config buttons
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Number+letter rows MFD bank buttons (as printed on the panel)
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F1-F12 secondary / screen columns
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Numpad pilot keypad (0-9, /*-+. = A-E, Enter = F)
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Alt+Q abort the mission (score banked)
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The full pod cockpit comes up in a single window: three green MFDs
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