CydandClaude Fable 5 97adff22b3 Default layout: flight on the numpad, modifiers for throttle/reverse
Per the user: the game never reads the pilot keypad, so the numpad
becomes the flight cluster - 8/2/4/6 stick, 7/9 pedals, 0 trigger -
with Shift/Ctrl as throttle up/down and Alt as reverse thrust. That
frees the entire letter board: W/A/S/D/Q/E return to their printed
MFD bank positions and B goes back to being the gap key, so the
default profile now carries the complete unmodified vRIO bank layout.
The keypad addresses stay bindable (arcade key events) but ship
unbound.

Alt as a held flight control meant every release popped the window
menu and stole focus - WndProc now eats SC_KEYMENU. Shift/Ctrl/Alt
key-name aliases added to the parser alongside the .NET names.

Profile parses clean (59 key buttons, 8 key axes); single-player
cycle and key-bomb tests green (Alt+Q abort unaffected).

Machines with an existing bindings.txt keep their old map - delete
the file to take the new defaults.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 10:31:33 -05:00

Red Planet 4.12

Red Planet is the VWE pod-racing game built on the in-house MUNGA engine (Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the consumer port: a version of Red Planet that can be sold on Steam and played over internet multiplayer, without cockpit-pod hardware.

Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.

Goals

  1. Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
  2. Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
  3. No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
  4. Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.

See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.

Building

Unchanged from 4.11 for now — see BUILD.md (VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe). Toolchain modernization is a roadmap item.

Repo Role
RP411 Upstream arcade source (this repo's base)
VRIO Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in
TeslaSuite TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501)
S
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