Add the cockpit glass-sizing declarations missed by the last commit
L4VB16.h carries GlassSize and CockpitGlassSizes, which L4VB16.cpp uses
in both the constructor and LayoutCockpit - 8dc6605 left it behind (the
add named the path in the wrong case), so that commit does not build on
its own.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -308,6 +308,26 @@ private:
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SplitViewCount
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};
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public:
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//------------------------------------------------------------------
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// Glass size of one secondary display, in whatever units the caller
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// asked for (canvas units while clamping, device pixels on return).
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//------------------------------------------------------------------
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struct GlassSize
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{
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int w, h;
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};
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protected:
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//------------------------------------------------------------------
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// The six displays sized for a given canvas scale, honouring the
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// player's per-display scaling and clamped to keep the pod
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// arrangement legal. Every layout goes through here, first and
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// resized alike, so the two can never disagree.
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//------------------------------------------------------------------
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static void
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CockpitGlassSizes(int scale, GlassSize sizes[SplitViewCount]);
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void
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FillSplitMFD(
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SplitViewID view,
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