Cockpit: radar trimmed to 1.35x (1.5x was a touch too large)
324x432 glass on the 1080p canvas, per playtest feedback. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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+4
-3
@@ -3966,9 +3966,10 @@ SVGA16::SVGA16(
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int top_glass_h = COCKPIT_CANVAS(240);
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int bot_glass_w = COCKPIT_CANVAS(320);
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int bot_glass_h = COCKPIT_CANVAS(240);
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// the radar reads best big: 1.5x the compact glass
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int map_glass_w = COCKPIT_CANVAS(360);
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int map_glass_h = COCKPIT_CANVAS(480);
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// the radar reads best big: 1.35x the compact glass
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// (1.5x proved a touch too large in playtest)
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int map_glass_w = COCKPIT_CANVAS(324);
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int map_glass_h = COCKPIT_CANVAS(432);
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splitView[SplitMFDUpperLeft] = new MFDSplitView(
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"MFD upper left", init_width, init_height,
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