Key-command audit: the up arrow was the abort key; bombs disarmed
Full input-surface audit of the PC keyboard channel. The arcade abort was the typed ampersand character (0x26), but the Win32 port feeds WM_KEYUP VIRTUAL-KEY codes into the same channel - and VK_UP is also 0x26. The hat look-up key aborted the mission: that was every mystery abort across the multiplayer test rounds. Likewise the E key (0x45, the right pedal!) dumped the event queue on every release. Disarmed: plain 0x26 and E are swallowed at the L4 layer; the abort answers only to the deliberate Alt+Q chord (translated to the legacy engine code, so APP.cpp is untouched); the debug toggles (wireframe Alt+W, predator vision Alt+V, frame dump Alt+F, perf stats, event queue on Alt+E now) arm only with RP412DEVKEYS=1. The cheat-string manager has no PC-keyboard strings and the trace-log keys are compiled out of release - both inert. Verified live: a volley of VK_UP releases mid-race leaves the mission running; Alt+Q aborts on demand. Docs and the dist README updated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -108,6 +108,7 @@ Controls (XInput controller and/or keyboard):
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B / R reverse thrust
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DPad / arrow keys joystick hat (look)
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Start,Back / F1,F2 config buttons
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Alt+Q abort the mission (score banked)
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The full pod cockpit comes up in a single window: three green MFDs
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across the top, the 3D viewscreen centered with the orange plasma glass
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