Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

154 lines
2.8 KiB
C++

#pragma once
#include "style.h"
#include "cmpnnt.h"
#include "schain.h"
#if defined(TRACE_COMPLETE_CYCLES)
extern BitTrace Complete_Cycles;
#define SET_COMPLETE_CYCLES() Complete_Cycles.Set()
#define CLEAR_COMPLETE_CYCLES() Complete_Cycles.Clear()
#else
#define SET_COMPLETE_CYCLES()
#define CLEAR_COMPLETE_CYCLES()
#endif
#if defined(TRACE_DEATH_ROW)
extern BitTrace Death_Row;
#define SET_DEATH_ROW() Death_Row.Set()
#define CLEAR_DEATH_ROW() Death_Row.Clear()
#else
#define SET_DEATH_ROW()
#define CLEAR_DEATH_ROW()
#endif
//##########################################################################
//####################### ApplicationTask ############################
//##########################################################################
class ApplicationTask:
public Component
{
public:
ApplicationTask(ClassID class_ID = ApplicationTaskClassID);
~ApplicationTask();
};
//##########################################################################
//####################### BackgroundTasks ############################
//##########################################################################
class BackgroundTasks:
public Component
{
public:
BackgroundTasks();
~BackgroundTasks();
Logical
TestInstance() const;
void
AddTask(ApplicationTask *task);
void
Execute();
private:
SChainOf<ApplicationTask*>
taskSocket;
SChainIteratorOf<ApplicationTask*>
*taskIterator;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~ NetworkManagerTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class NetworkManagerTask:
public ApplicationTask
{
public:
NetworkManagerTask() {}
~NetworkManagerTask() {}
void
Execute();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ RoutePacketTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class RoutePacketTask:
public ApplicationTask
{
public:
RoutePacketTask() {}
~RoutePacketTask() {}
void
Execute();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~ ProcessEventTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class ProcessEventTask:
public ApplicationTask
{
public:
ProcessEventTask() {}
~ProcessEventTask() {}
void
Execute();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class AudioRendererTask:
public ApplicationTask
{
public:
AudioRendererTask() {}
~AudioRendererTask() {}
void
Execute();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~ GaugeRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class GaugeRendererTask:
public ApplicationTask
{
public:
GaugeRendererTask() {}
~GaugeRendererTask() {}
void
Execute();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~ CompleteCyclesTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class CompleteCyclesTask:
public ApplicationTask
{
public:
CompleteCyclesTask() {}
~CompleteCyclesTask() {}
void
Execute();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ FryDeathRowTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class FryDeathRowTask:
public ApplicationTask
{
public:
FryDeathRowTask() {}
~FryDeathRowTask() {}
void
Execute();
};