Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

103 lines
2.3 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "audtools.h"
#include <fstream>
#include <io.h>
#include <sys\stat.h>
#include "audio.h"
#include "boxsolid.h"
AudioCreateSymbols::AudioCreateSymbols()
{
}
AudioCreateSymbols::~AudioCreateSymbols()
{
}
void AudioCreateSymbols::MakeFileReadWrite(const CString &file_name)
{
if (access(file_name, 0) == 0)
{
int amode = S_IREAD|S_IWRITE;
#if DEBUG_LEVEL>0
int ret =
#endif
chmod(file_name, amode);
Verify(ret == 0);
}
}
void AudioCreateSymbols::Execute()
{
CString file_name("audio\\symbols.scp");
MakeFileReadWrite(file_name);
std::ofstream symbol_file(file_name, std::ios::out);
Verify(symbol_file);
symbol_file << "[macro]\n";
WriteEntryStream(symbol_file);
}
void AudioCreateSymbols::WriteEntryStream(std::ofstream &symbol_file)
{
#define WRITE_ENTRY(name)\
{\
Verify(symbol_file);\
symbol_file << #name;\
symbol_file << "=";\
symbol_file << name;\
symbol_file << "\n";\
}
//
// Solids
//
WRITE_ENTRY(BoxedSolid::StoneMaterial);
WRITE_ENTRY(BoxedSolid::GravelMaterial);
WRITE_ENTRY(BoxedSolid::ConcreteMaterial);
WRITE_ENTRY(BoxedSolid::WoodMaterial);
WRITE_ENTRY(BoxedSolid::RockMaterial);
WRITE_ENTRY(BoxedSolid::OurCraftMaterial);
WRITE_ENTRY(BoxedSolid::OtherCraftMaterial);
//
// Audio
//
WRITE_ENTRY(TransientAudioRenderType);
WRITE_ENTRY(SustainedAudioRenderType);
WRITE_ENTRY(MinAudioSourcePriority);
WRITE_ENTRY(LowAudioSourcePriority);
WRITE_ENTRY(MedAudioSourcePriority);
WRITE_ENTRY(HighAudioSourcePriority);
WRITE_ENTRY(MaxAudioSourcePriority);
WRITE_ENTRY(MinAudioSourceMixPresence);
WRITE_ENTRY(LowAudioSourceMixPresence);
WRITE_ENTRY(MedAudioSourceMixPresence);
WRITE_ENTRY(HighAudioSourceMixPresence);
WRITE_ENTRY(MaxAudioSourceMixPresence);
WRITE_ENTRY(ManualAudioSourceMixPresence);
WRITE_ENTRY(NullAudioControlID);
WRITE_ENTRY(NoteAudioControlID);
WRITE_ENTRY(AttackVolumeAudioControlID);
WRITE_ENTRY(AttackTimeAudioControlID);
WRITE_ENTRY(DurationAudioControlID);
WRITE_ENTRY(VolumeAudioControlID);
WRITE_ENTRY(PitchAudioControlID);
WRITE_ENTRY(BrightnessAudioControlID);
WRITE_ENTRY(StartAudioControlID);
WRITE_ENTRY(StopAudioControlID);
WRITE_ENTRY(IdleAudioControlID);
WRITE_ENTRY(FlushMessagesAudioControlID);
WRITE_ENTRY(TempoAudioControlID);
}