Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

60 lines
1015 B
C++

#include "munga.h"
#pragma hdrstop
#include "mode.h"
#if defined(DEBUG)
# define Test_Tell(n) DEBUG_STREAM << n
#else
# define Test_Tell(n)
#endif
//############################################################################
//############################ ModeManager #############################
//############################################################################
ModeManager::ModeManager(ModeMask initial_mask)
{
Check_Pointer(this);
modeMask = initial_mask;
Check_Fpu();
}
ModeManager::~ModeManager()
{
Check(this);
Check_Fpu();
}
Logical
ModeManager::TestInstance() const
{
Check_Fpu();
return True;
}
Logical
ModeManager::ModeStringLookup(
const char *name,
ModeMask *returned_value
)
{
Check(this);
// There's only one mode value available at this level.
if (stricmp(name, "ModeAlwaysActive") == 0)
{
*returned_value = ModeManager::ModeAlwaysActive;
Check_Fpu();
return True;
}
else
{
*returned_value = (ModeMask) 0;
}
Check_Fpu();
return False;
}