Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

49 lines
714 B
C++

#pragma once
#include "socket.h"
class SafeIterator;
typedef int IteratorMemo;
enum
{
PlugAdded = 0,
PlugRemoved,
NextSafeSocketMemo
};
class SafeSocket : public Socket
{
friend class SafeIterator;
public:
~SafeSocket();
Logical TestInstance() const;
protected:
SafeSocket(Node *node);
void SendIteratorMemo(IteratorMemo memo, void *content);
private:
SafeIterator *iteratorHead;
};
class SafeIterator : public SocketIterator
{
friend class SafeSocket;
public:
~SafeIterator();
Logical TestInstance() const;
protected:
SafeIterator(SafeSocket *safeSocket);
private:
virtual void ReceiveMemo(IteratorMemo memo, void *content);
SafeIterator *nextIterator;
SafeIterator *prevIterator;
};