Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

31 lines
527 B
C++

#pragma once
#include "affnmtrx.h"
class CubicCurve
{
public:
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const volatile CubicCurve *);
#endif
CubicCurve( // Hermite form
const Point3D& p1,
const Vector3D& r1,
const Point3D& p4,
const Vector3D& r4
);
CubicCurve( // Bezier form
const Point3D& p1,
const Point3D& p2,
const Point3D& p3,
const Point3D& p4
);
void Evaluate(Scalar t, Point3D *p, Vector3D *v);
Logical TestInstance() const;
protected:
AffineMatrix basisMatrix;
};