Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

88 lines
2.1 KiB
C++

#pragma once
#include "..\munga\audwthr.h"
#include "l4audio.h"
#include "..\munga\normal.h"
//##########################################################################
//##################### L4AudioCollisionTrigger ######################
//##########################################################################
class L4AudioCollisionTrigger:
public AudioStateWatcher
{
public:
//
//--------------------------------------------------------------------
// Constructor, Destructor
//--------------------------------------------------------------------
//
#if 0
L4AudioCollisionTrigger(
StateIndicator *state_attribute_ptr,
Normal *normal_attribute_ptr,
Static3DPatchSource *audio_source,
Enumeration trigger_state,
AudioControlID control_ID,
AudioControlValue control_value,
Logical dump_value
);
#endif
L4AudioCollisionTrigger(
PlugStream *stream,
Entity *entity
);
~L4AudioCollisionTrigger();
Logical
TestInstance() const;
//
//--------------------------------------------------------------------
// BuildFromPage
//--------------------------------------------------------------------
//
static void
BuildFromPage(
PlugStream *stream,
NameList *name_list,
RegisteredClass::ClassID class_ID,
ObjectID object_ID
);
protected:
//
//--------------------------------------------------------------------
// StateChanged
//--------------------------------------------------------------------
//
void
StateChanged(
Enumeration old_state,
Enumeration new_state
);
private:
//
//-----------------------------------------------------------------------
// DumpValue
//-----------------------------------------------------------------------
//
void
DumpValue(const StateIndicator *state_attribute_ptr);
//
//--------------------------------------------------------------------
// Private data
//--------------------------------------------------------------------
//
Normal*
normalAttributePtr;
Enumeration
triggerState;
AudioControlID
controlID;
AudioControlValue
controlValue;
};