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CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

47 lines
959 B
C++

#include "L4AUDLVL.h"
bool PRESET_isImplemented(int bank, int presetn)
{
PRESETINFO preset = allPresets[bank-1][presetn];
if (preset.sampleNum <= 0 || preset.sampleNum >= 5)
{
return false;
}
for (int i=0; i < preset.sampleNum; i++)
{
if (preset.samples[i].implemented)
{
return true;
}
}
return false;
}
int PRESET_getNumSamples(int bank, int preset)
{
return allPresets[bank-1][preset].sampleNum;
}
SAMPLEINFO PRESET_getSampleInfo(int bank, int preset, int sampleInd)
{
SAMPLEINFO default;
default.chan = SampleChannel::CHANNEL_CENTER;
default.file = "";
default.implemented = false;
default.loop = SampleLoop::LoopAtWill;
if (sampleInd < 0 || sampleInd >= allPresets[bank-1][preset].sampleNum)
{
return default;
}
return allPresets[bank-1][preset].samples[sampleInd];
}
void PRESET_setBufferIndex(int bank, int preset, int sampleInd, int index)
{
allPresets[bank-1][preset].samples[sampleInd].bufferIndex = index;
}